| Sah |
Also, Urban Barbarian Halfling:
+10 / +12 when raging / +14 on a raging charge, I guess...
BAB +1 (Halfling urban barbarian)
+1 size
+5 dex (+7 when raging)
+1 weapon focus
+1 masterwork small rapier
+1 trait bonus with masterwork weapon (ancestral weapon trait)
Wouldn't that require weapon finesse?
Also yes thank you I don't know how I forgot bab.
| Protoman |
Combat scabbard has the improvised weapon quality. It's a legit weapon that can be masterworked and can be enhanced.
Get either Catch Off-Guard or Equipment Trick (Heavy Blade Scabbard) (for more combat options) to negate the improvised weapon penalty to attack rolls, THEN can fully benefit from Surprise Weapon Combat Trait's +2 trait bonus to attack rolls.
| TimD |
TimD wrote:Also, Urban Barbarian Halfling:
+10 / +12 when raging / +14 on a raging charge, I guess...
BAB +1 (Halfling urban barbarian)
+1 size
+5 dex (+7 when raging)
+1 weapon focus
+1 masterwork small rapier
+1 trait bonus with masterwork weapon (ancestral weapon trait)
Wouldn't that require weapon finesse?
Also yes thank you I don't know how I forgot bab.
Ah, you're right - it started life as a Swashbuckler ... forgot to switch it out when I jumped it to Urban Barb... so a point lower for using weapon finesse instead of weapon focus.
This is what I get for posting on cold meds...
Gray Warden
|
Actually it's not that rare to go over 10:
- 20 in the relevant stat -> +5
- small size -> +1
- mwk weapon -> +1
- Ancestral Weapon trait -> +1
So you start from a flat +8. Now some conditional options:
Race:
- Halfling -> Adaptable Luck alternate racial trait + Fate's Favored trait -> +3 (3 times per day)
- ...
Class
- BAB -> +1 or 0
- Paladin -> Smite Evil -> +Cha (at most +3)
- Barbarian -> Rage -> +2
- Alchemist -> Mutagen -> +2
- Inquisitor -> Judjment -> +1
- Warpriest -> Blessing -> +1/+2
- Bard -> Inspire Courage -> +1
- ...
Feats
- Weapon Focus -> +1
- PBS -> +1 (ranged)
- ...
Spells (also as scrolls)
- Guidance -> +1 (at will)
- Divine Favor + Fate's Favored trait -> +2 (minutes per day)
- True Strike -> +20 (lol)
- ...
Example:
Ranged- Halfling Warpriest, with Adaptable Luck alternate racial trait, Fate's Favored trait, War and Nobility blessings, mwk bow, PBS as 1st level feat:
- +8 base
- +3 Adaptable Luck (3 times per day) or +2 Divine Favor (minutes per day, practically unlimited if using scrolls)
- +1 Weapon Focus
- +1 PBS
- +1 War Blessing (minutes per day)
- +2 Nobility blessing (minutes per day)
- +1 Guidance
So we go from a bare minimum of +10, to +15 for minutes per day, up to +17 on specific rolls.
Melee- As before, but use a dagger and take Weapon Finesse instead of PBS. You lose one point, but you can now add +2 from flanking, +2 from charging and +1 from high ground.