Looking for a way to get a mute NPC to talk.


Advice


NPC is mute from birth (bad english maybe...). The reason I want this is because I want the NPC to communicate with other NPCs. My PC communicates with sign language, but I want to be able to leave her in charge, assign her missions etc. Don't care if it's really expensive or difficult. Just would like to know if there's any way to get it done.


Well, there's definitely limited wish that could outright cure the muteness.


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Permanent telepathic bond. Like Durnik and Toth. Sort of.


Teach the NPC to write instead? Probably a lot cheaper.

Make the NPC retrain his/her skill points and place one in Linguistics. Takes 5 days and will cost 50 x NPC's level.


The Archive wrote:
Well, there's definitely limited wish that could outright cure the muteness.

Not sure that could work, it seems... limited.

quibblemuch wrote:
Permanent telepathic bond. Like Durnik and Toth. Sort of.

The issue is communicating with other random NPCs. "Go tell Lord Important that we are heading that way. Make sure the villagers fortify the keep while we're away" kinda thing.

Wonderstell wrote:

Teach the NPC to write instead? Probably a lot cheaper.

Make the NPC retrain his/her skill points and place one in Linguistics. Takes 5 days and will cost 50 x NPC's level.

That's covered, taught her how to read, write and a lot more. She caries a slate and chalk with her. Still a bit inefficient, a lot of the NPCs that we interact with are illiterate.


Is he deaf too or only mute? Because a deaf person can learn to read the lips and even talk but if he's mute for other reason probably the best option is writing. He might take chalk and slate everywhere.
Telepathic bond could be a high level solution but it would work with only a few selected people.
Maybe having another NPC who can understand sign language with him so he can translate what he says.
EDIT: My post has been killed by Alni's previous post xD Almost everything I wrote was already covered by her.


Alni wrote:
quibblemuch wrote:
Permanent telepathic bond. Like Durnik and Toth. Sort of.
The issue is communicating with other random NPCs. "Go tell Lord Important that we are heading that way. Make sure the villagers fortify the keep while we're away" kinda thing.

You do the bond with a single other person. A companion. That companion accompanies the NPC everywhere they go, relaying their orders.


Kileanna wrote:

Is he deaf too or only mute? Because a deaf person can learn to read the lips and even talk but if he's mute for other reason probably the best option is writing. He might take chalk and board everywhere.

Telepathic bond could be a high level solution but it would work with only a few selected people.
Maybe having another NPC who can understand sign language with him so he can translate what he says?

Only mute. I like the last idea, though I'll need to get my leadership higher if I'm to assign help to the help :P


quibblemuch wrote:
Alni wrote:
quibblemuch wrote:
Permanent telepathic bond. Like Durnik and Toth. Sort of.
The issue is communicating with other random NPCs. "Go tell Lord Important that we are heading that way. Make sure the villagers fortify the keep while we're away" kinda thing.
You do the bond with a single other person. A companion. That companion accompanies the NPC everywhere they go, relaying their orders.

That's a nice idea, expensive but very convenient. Considering what I mentioned before (higher leadership for the extra NPC) and finding an rp way to get over my PC's no-one-gets-close-to-my-cohort issues :P


Alni wrote:
Kileanna wrote:

Is he deaf too or only mute? Because a deaf person can learn to read the lips and even talk but if he's mute for other reason probably the best option is writing. He might take chalk and board everywhere.

Telepathic bond could be a high level solution but it would work with only a few selected people.
Maybe having another NPC who can understand sign language with him so he can translate what he says?
Only mute. I like the last idea, though I'll need to get my leadership higher if I'm to assign help to the help :P

Then you could pick a third NPC who translates the second to a lot of foreign languages. You know, just to play around with leadership a bit more ;-D

Actually I think the mute cohort is very cool. Leadership is very cool as a flavorful roleplaying option. I've always felt that getting it just for mechanic stuff is wasting a lot of the fun attached to the feat.


http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence

"...retains the ability to speak even if in another form normally unable to do so, such as a Druid shapechanged to a wolf."


Thornborn wrote:

http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence

"...retains the ability to speak even if in another form normally unable to do so, such as a Druid shapechanged to a wolf."

One might argue that "retains" implies the ability pre-existed the shift in form. If one were inclined to quibble.


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Kileanna wrote:
Alni wrote:
Kileanna wrote:

Is he deaf too or only mute? Because a deaf person can learn to read the lips and even talk but if he's mute for other reason probably the best option is writing. He might take chalk and board everywhere.

Telepathic bond could be a high level solution but it would work with only a few selected people.
Maybe having another NPC who can understand sign language with him so he can translate what he says?
Only mute. I like the last idea, though I'll need to get my leadership higher if I'm to assign help to the help :P

Then you could pick a third NPC who translates the second to a lot of foreign languages. You know, just to play around with leadership a bit more ;-D

Actually I think the mute cohort is very cool. Leadership is very cool as a flavorful roleplaying option. I've always felt that getting it just for mechanic stuff is wasting a lot of the fun attached to the feat.

Linguist NPC is a great idea. We assume everyone speaks Common but it could add some flavour. I want the cohort to get unimportant "off-scene" tasks for my PC.

Off topic: Leadership is a pain! I have no "followers" yet but I like thinking ahead and I have no idea how to theme followers when my PC is running all over the countryside with no stronghold.

Thornborn wrote:

http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence

"...retains the ability to speak even if in another form normally unable to do so, such as a Druid shapechanged to a wolf."

YES!


Depending on the source of the problem the spell Regenerate should work. It says it can repair permanently damaged organs, and unless the mutism was psychological it would be caused by some deformation to an organ in the mouth or throat.

Similarly Reincarnate or Cyclical would require death and a moderate expense but also create a brand new body that shouldn't contain the deformation. I don't think this is an ideal solution because you'd have to kill the person first.

Alter Self wouldn't last very long but I'm not sure why someone couldn't Alter Self into a form capable of speech.

All of my suggestions above are only for physical selective mutism though. If the person is mute for a psychological or magical reason that would be different. Like if it was a curse or something we'd need more info.


Errant_Epoch wrote:

Depending on the source of the problem the spell Regenerate should work. It says it can repair permanently damaged organs, and unless the mutism was psychological it would be caused by some deformation to an organ in the mouth or throat.

Similarly Reincarnate or Cyclical would require death and a moderate expense but also create a brand new body that shouldn't contain the deformation. I don't think this is an ideal solution because you'd have to kill the person first.

Alter Self wouldn't last very long but I'm not sure why someone couldn't Alter Self into a form capable of speech.

All of my suggestions above are only for physical selective mutism though. If the person is mute for a psychological or magical reason that would be different. Like if it was a curse or something we'd need more info.

Physical. Other than that she's a smart, happy, well adjusted NPC :) I though of regenerate... wonder if it would work.

quibblemuch wrote:
Thornborn wrote:

http://www.d20pfsrd.com/magic-items/rings/ring-of-eloquence

"...retains the ability to speak even if in another form normally unable to do so, such as a Druid shapechanged to a wolf."

One might argue that "retains" implies the ability pre-existed the shift in form. If one were inclined to quibble.

Don't quibble pretty plz? :P *whistles innocently and pretends she didn't notice retrain*


What level/class is this NPC? Major image should allow them to give orders via an illusion.


quibblemuch wrote:
What level/class is this NPC? Major image should allow them to give orders via an illusion.

5th and Witchguard.

Edit: Looked it up a bit. She could get Major image from the Trickery patron at lvl 13, she casts silent so she'll need a 7th lvl slot. That will take a long long time but it's an interesting option :)


There's always a helm of telepathy, if you've got a spare 27,000 gp to spend.


quibblemuch wrote:
There's always a helm of telepathy, if you've got a spare 27,000 gp to spend.

Nice item :) Can't afford but something to keep in mind.

Thanks for the answers everyone! I expected one suggestion if any. Hadn't thought of rp, items and spell options. I had only thought of Miracle. :D


Alni wrote:
The Archive wrote:
Well, there's definitely limited wish that could outright cure the muteness.

Not sure that could work, it seems... limited.

Well, limited wish can duplicate any non-wizard/sorcerer spell of 5th level or lower, can undo harmful effects up to insanity, and can produce an effect whose power level is in line with its explicitly stated effects.

Curing blindness and deafness is only a 3rd level cleric spell. While a spell may not actually exist for curing muteness, the power level of such an effect is probably about equivalent to remove blindness/deafness. And even if you consider it more powerful, it almost certainly is within the bounds of limited wish. I don't think that curing muteness would be a 6th level cleric spell.


Alni wrote:
Errant_Epoch wrote:

Depending on the source of the problem the spell Regenerate should work. It says it can repair permanently damaged organs, and unless the mutism was psychological it would be caused by some deformation to an organ in the mouth or throat.

I though of regenerate... wonder if it would work.

I don't see why it wouldn't. The Larynx, Esophagus, Lungs, and Tongue are all organs and the Regenerate spell states:

Regenerate Entry d20PFSRD wrote:

The subject's severed body members (fingers, toes, hands, feet, arms, legs, tails, or even heads of multi-headed creatures), broken bones, and ruined organs grow back . After the spell is cast, the physical regeneration is complete in 1 round if the severed members are present and touching the creature. It takes 2d10 rounds otherwise.

Regenerate also cures 4d8 points of damage + 1 point per caster level (maximum +35), rids the subject of exhaustion and fatigue, and eliminates all nonlethal damage the subject has taken. It has no effect on nonliving creatures (including undead).

Emphasis mine.


Perform(interpretive dance)

Familiar parrot

Ghost Sounds. Wands are cheap

Wizard School Creation ability. Make slates of wood with the words already carved into it

Ring of Telekinesis + a set of wooden letters


Raven familiar


Fixing mutism would depend on what caused the problem. A combination of heal and regeneration should fix anything that is physically wrong with the individual.


Thank you! I will just wait to get 6th level spells and cast Regenerate. Seems like the cheapest way without having to search for a wizard / sorcerer (none in the party) or buy expensive items. In the meantime I'll play around with some of the rp ideas suggested :)

An Asmo cleric note... oh, yeah now she will love me even more! Mouahaha!

Edit: Due to low cha of the PC, the NPC will get Major Image much after I get Regenerate. Also, Witchguards don't have familiars so can't do that...


Headband of int +2(interpretive dance) only 4000gp

If you can find a cleric that is high enough level it is only 910gp by Raw

Grand Lodge

Gold Nodule Ioun Stone will allow them to speak one language. I assume it's a little floating speaker.

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