| avr |
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Inside a golem is a classic one. Put the golem somewhere that enemies can't target it with ranged attacks.
Deep beneath the earth or sea might work.
One in a fairy story hid his like this: "His soul (or death) is hidden separate from his body inside a needle, which is in an egg, which is in a duck, which is in a hare, which is in an iron chest, which is buried under a green oak tree, which is on the island of Buyan in the ocean." - since the hare will try to run away if the chest is opened, and if the hare is killed the duck will emerge and try to fly away, I think we can conclude that they're undead in PF.
| Kileanna |
Way of the Wicked spoiler:
It's interesting but I don't think I'd like to put my unlife in the hands of such a powerful, free-willed and intelligent creature. Too risky.
Rysky
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Inside a golem is a classic one. Put the golem somewhere that enemies can't target it with ranged attacks.
Deep beneath the earth or sea might work.
One in a fairy story hid his like this: "His soul (or death) is hidden separate from his body inside a needle, which is in an egg, which is in a duck, which is in a hare, which is in an iron chest, which is buried under a green oak tree, which is on the island of Buyan in the ocean." - since the hare will try to run away if the chest is opened, and if the hare is killed the duck will emerge and try to fly away, I think we can conclude that they're undead in PF.
I love Koschei The Deathless (the original, not the DnD/Pathfinder version) :3
There's also
You could also put a fake one behind a bunch of protections so the people after the lich will try to go after that one instead.
| Ckorik |
Depends on the level of the lich.
Move Earth and stone shape used to create a tomb 3-4 miles underground with magically hardened stone lined with lead (doesn't stop teleport - does stop detect magic). Dead bodies laid out with preserve corpse items used to keep them 'fresh' for a new host - along with magic items and spellbook backups.
Entire room is guarded with teleport trap if possible. No air or poison air inside the room itself, golems for protection. No entrance, room must be reached via teleport or dug into. Would also assume traps that worked with blasting the room with negative energy. Every item in the room hit with false aura so someone looking couldn't tell what is magic and what isn't. Non-detection on the entire room.
| Plausible Pseudonym |
Aren't rejuvenating liches easily destroyed by a party that has access to Discern Location? It seems like the rebuilding body would trigger as your location even before the process is complete (a comatose version of me with my limbs amputated is still me, I don't see why a half complete lich is any different).
A rejuvenating lich can't cast Mind Blank, so he can't avoid being found this way, and when he's found his phylactery is right there next to him. So an important basic criterion of locating your phylactery and recovery location is that it won't give useful information by being in a discrete named location. It's up the GM if he just says "a pit in the Sahara desert" or "a pit 15.3 miles SSW of the Blahblah Oasis."
The former can make a defense possible, the second makes it more of a challenge. Unless you have Interplanetary Teleport, which if it can take vague interplanetary guidance and put you a safe place you've never been before, should be able to put you close to vague guidelines on a planet you're already on. But that's spell is even harder to get than Discern Location, so most liches don't need to worry that far.
So: Vague location not easily referenced from nearby famous landmarks. Decoy location nearby for those who are nevertheless able to track you down. ("Hey, haven't we gone 15 miles more or less SSW? I see a hidden pit over there. Not all that well disguised, though, you'd think he'd try harder.") Real defenses and decoys to delay or defeat those who do find your body.
But if you don't have access to planar travel you probably don't have the resources to get super sophisticated, so go to the middle of an uninhabited wasteland, dig a bunker, put your phylactery in it, hope there aren't a lot of burrowers around, and call it good.
| james014Aura |
If you use the wizard/sorc list: Fabricate to create a stone tomb encased in lead, then encase that in something that won't rust and is airtight. Drop over the side of a boat. Wait in your tomb for a month, and hope they figure you're fully dead. Then go to another continent under a different name until the adventurers die of old age.
If you're up against Discern Location, then you probably have access to Mind Blank.
Then boast of how you have FIVE phylacteries, and one is buried five miles beneath the surface of the earth, one is on the moon, one is in a pressure-proof + heat-proof chamber in the heart of the sun, one in the negative energy plane, and one is guarded by a great wyrm red dragon.
This will be proof against even Discern Location because "To find an object, you must have touched it at least once."
Try to always have a Mind Blank slot available for as soon as you can cast it, so they can't detect you that way.
| Ckorik |
Aren't rejuvenating liches easily destroyed by a party that has access to Discern Location? It seems like the rebuilding body would trigger as your location even before the process is complete (a comatose version of me with my limbs amputated is still me, I don't see why a half complete lich is any different).
If a lich without access to create dimension or planar travel is up against a group capable of casting level 8 spells they deserve to be dead honestly.
That being said....
The spell reveals the name of the creature or object's location (place, name, business name, building name, or the like), community, county (or similar political division), country, continent, and the plane of existence where the target lies.
For my lich - you get:
Lich Bob The Terrible is located in no business, in farmdale, in the county of Lancaster, in the Country of Woz, on the Continent of Wozzit, in the material plane.
That doesn't tell you that the sucker is 3 miles under the earth... I think your mileage would vary based on GM interpretation and if they wanted the story to include finding the lich.
| lemeres |
Stone shape is also a rather nice move- add it on top of the lead box, and put the box into a statute.
Preferably, put it in 1 of 100 statues on each side of a hallway that is part of a large dungeon. Make it #43 on left. Make the hallway into a general trap for the party (such as having archers are the other end of the hall) in order to get them to rush the place.
The general idea is that you want to place it in the most nothing, background location imaginable so it never gets noticed. Fancy magic is good for countering other fancy magics, but dungeon design meta knowledge has to be trumped with anti design- don't make the room look special in the least.
| Pizza Lord |
The phylactery is actually a magical piece of gear/treasure that the lich wears, like a phylactery of faithfulness or wisdom (if you want to literally tell them it's a phylactery) or as a ring or magical staff. While it's assumed a phylactery will detect as magic, there's no real description of what or how it identifies, so a actual magical item aura will likely override a generic 'magic' aura. Otherwise, there's intrinsic disguises and defenses like magic aura and such to enchant into the object (not just cast on it.)
Few PCs will destroy magical treasure unless they are absolutely sure it's a phylactery (which is also why you have a decoy to soothe their consciences nearby.
"Hey, the lich has a +2 undead bane greatsword inlaid with a large ruby in the pommel."
If they sell the item in town... you are likely able to get your phylactery (magic item) and all your other magic items that they sold back easily, since they probably sold them in the same location...
If they keep it, then it's probably safer with them then anywhere else. How many PCs actually lose magic items, and how many DMs actually sunder or break them permanently? If it did happen, they PCs would probably go out of their way to repair and restore them themselves.
| Lady-J |
srry just got back from work the character will be a warlock so the spell list is rather limited.
1st-level Spells: Cause Fear, Charm Person, Chill Touch, Comprehend Languages, Disguise Self, Endure Elements, Expeditious Retreat, Feather Fall, Hold Portal, Jump, Magic Aura, Obscuring Mist, Ray of Enfeeblement, Sleep, Unseen Servant, Ventriloquism
2nd-level Spells: Arcane Lock, Bear’s Endurance, Blindness/Deafness, Bull’s Strength, Cat’s Grace, Darkvision, Darkness, Fog Cloud, Invisibility, Scare, See Invisibility, Shatter, Spider Climb, Summon Swarm, Web
3rd-level Spells: Deep Slumber, Dispel Magic, Fly, Gaseous Form, Greater Magic Weapon, Hungry Shadows (*), Major Image, Nondetection, Phantom Steed, Sleet Storm, Slow, Stinking Cloud, Suggestion, Tongues, Vampiric Touch
4th-level Spells: Animate Dead, Bestow Curse, Black Tentacles, Charm
Monster, Confusion, Crushing Despair, Dimension Door, Enervation, Fear, Greater Invisibility, Hallucinatory Terrain, Phantasmal Killer, Shadow Conjuration, Solid Fog
5th-level Spells: Baleful Polymorph, Blight, Cloudkill, Dominate Person, Dream, Feeblemind, Mind Fog, Mirage Arcana, Nightmare, Overland Flight, Passwall, Shadow Evocation, Teleport, Waves of Fatigue
6th-level Spells: Acid Fog, Circle of Death, Contingency, Eyebite, Flesh to Stone, Geas/Quest, Greater Dispel Magic, Mass Suggestion, Mislead, Shadow Walk, True Seeing
| Pizza Lord |
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I see both magic aura and nondetection, so those are easily able to be enchanted into magic items. Obviously a GM can say anything in regards to allowing magic item creation, but if they're letting you become a lich and make a phylactery, it's probably safe that you can enchant one of those spells into the item.
Or... make a really big phylactery, like a coffin (or actually a coffin) and put it in a crypt. Or have donated it to the burial of a beloved leader or goodly paladin or priest. It's not like it's evil in-and-of itself, just a really expensive box. Now it's safely placed in a good place and what 'good' adventurer would easily smash up a good person's coffin (More likely to keep it intact or steal it, if they're not 'good'.) Hopefully it's not a crypt with an area effect that damages undead, though.
Same deal if it's an urn or something. When a well-loved person died and was cremated, you (as a mysterious benefactor) donated the 'modest' container to the church for the well-being of the deceased remains. And now your phylactery is safely stored in the catacombs beneath a good temple. Who's going to look for it there?