Lvl 15 Commoner


Advice


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I want to try to make a lvl 15 commoner, can you help me? my stats are, 18,18,17,16,14,12. Good Luck and have fun!


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You might want to delete the other two threads you made of the same thing.

What do you want this commoner to do? What's their job? Why do you want it?


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powerdemon wrote:

You might want to delete the other two threads you made of the same thing.

What do you want this commoner to do? What's their job? Why do you want it?

Wierd... I don't see the other posts, i didn't mean to. I want to make a commoner that may be a viable member of a party.


An admin may have got to them already.

That.... will be hard. Unless they are several levels higher than the party. A commoner is going to be basically a class with no class features. Maybe someone else has some ideas, but I think this is a losing battle. Sorry.


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Is your party level 7?


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it is a pointless and useless exercise, but I do know 1 think that could make it work.
Take leadership and grab a wizard or cleric, a lv13 wizard or cleric would be plenty useful to a party.
Cause lv15 is well into the range when fighters/rogues aka non-magic classes need to apply, so a commoner that is even worse at being non-magic, only useful thing would be to get leadership to swap in something useful.


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If your party is low-optimization, you could just put an 18 into strength and then take armor proficiencies and power attack. Then you would be just a bad fighter, but your damage would be ok.


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You might look at the boons the offer. That would add a little something to it.

Commoner Boons


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Max out Handle Animal. By level 15 a Commoner can have around +40 to Handle Animal, allowing him to rear almost almost any creature with 1-2 intelligence. Who needs class features when you have CR 20 pets?


A 15th level Commoner is not competitive with any other class, race, or monster of its CR. You'd probably need to be APL x 2 to be a useful party member.


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VMC Wizard, True Name discovery, boom useful character. But, like leadership, it's kind of cheating.


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Str 18, Dex 14, Con 17, Int 12, Wis 18, Cha 16 before racials and level-up bonuses
Make Use Magic Device your class skill.
Use a two-hander, Power Attack is debatable seeing as with your BAB it'll be -2 atk +6 damage
Use Mithril Breastplate and use the armor expert trait to reduce the ACP to 0. Then you don't need to worry about proficiency.


Mchawi wrote:
powerdemon wrote:

You might want to delete the other two threads you made of the same thing.

What do you want this commoner to do? What's their job? Why do you want it?

Wierd... I don't see the other posts, i didn't mean to. I want to make a commoner that may be a viable member of a party.

Why a commoner as opposed to an actual viable member of a party? And if anyone brings up an Eddings novel, consider yourselves slapped silly.


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You can pretend to be a Fighter, in which you would clock in at about an 8th level character, 9th level if you have level 15 bling. Or you could max UMD to auto-succeed levels, buy a pile of wands and scrolls, and pretend to be a really bad wizard. Or, you could take leadership, an animal companion and a name-bound Outsider. Any way you slice it, your actual character brings nothing to the table. You're either a joke, a sack of gold, or the dead weight that brings your cohorts.

Silver Crusade

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As others have said, get a big Str score, max out UMD, maybe buy Eldritch Heritage and Deific Obedience so you have some superpowers from somewhere.

As Fisty says, "Any way you slice it, your actual character brings nothing to the table. You're either a joke, a sack of gold, or the dead weight that brings your cohorts."

The best option might be to make a sacrifice of the character sheet and pray the dice gods do mot punish you for wasting such amazing stat rolls on a useless idiot.


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You'd literally be better off playing a 15th level Wizard or Sorcerer, then never casting spells and saying you're a Commoner. Without casting, you'd still have better skills, saves, and proficiencies than a Commoner. That's how bad the class is.


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My advice: make money your super power. Crafting feats, use the owning businesses rules, use leadership as a money farm, take feats to further all of the above. See what magic items can do to make a fun, useful character, rather than try to be a knock-off fighter.


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This isn't very balanced, but in a game of the final books of Iron Gods I played a level 10 commoner with 10 mythic ranks. I took divine source and said I was a minor demigod of farming. Funny thing, I only had a +15 to profession farmer because I didn't have many skill ranks.


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Maybe play an expert... as a compromise? Its a very small boost considering 15th level and no class features. You'll have a bunch of skills to play with at the very least and one good save. Skills are fun, but little consolation at 15th level with no class features.

If you spend most of your wealth on wands and scrolls, you could max out UMD and be a "magician". :)


dot'BWARK~!

Oh, maybe I wrote that in the wrong thread...


Ciaran Barnes wrote:

Maybe play an expert... as a compromise? Its a very small boost considering 15th level and no class features. You'll have a bunch of skills to play with at the very least and one good save. Skills are fun, but little consolation at 15th level with no class features.

If you spend most of your wealth on wands and scrolls, you could max out UMD and be a "magician". :)

Although Experts are the same as or worse than Bards in literally every way, except if you want some of the more esoteric (useless) skills.


Yeah but since an actual PC class is off the table, it seemed a reasonable compromise.


Um... why? Why would you ever do this? What makes you think this would be a good idea? If you want to play a bad character, you could just play a Vow of Poverty Monk. It is at least advertised as being a PC worthy class.


Think of it as an optimization exercise and challenge...


MageHunter wrote:
Think of it as an optimization exercise and challenge...

But the fact remains, there is no possible way to build a commoner who is even a challenge to an equivalently built PC of the same level, let alone be an equal.


Malefactor wrote:
MageHunter wrote:
Think of it as an optimization exercise and challenge...
But the fact remains, there is no possible way to build a commoner who is even a challenge to an equivalently built PC of the same level, let alone be an equal.

If they are equivalently built, then that means they would be equal.


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AwesomelyEpic wrote:
Malefactor wrote:
MageHunter wrote:
Think of it as an optimization exercise and challenge...
But the fact remains, there is no possible way to build a commoner who is even a challenge to an equivalently built PC of the same level, let alone be an equal.
If they are equivalently built, then that means they would be equal.

No, it just means they're built with an equivalent process. Similarly of process does not imply similarity of outcome.


Orfamay Quest wrote:
AwesomelyEpic wrote:
Malefactor wrote:
MageHunter wrote:
Think of it as an optimization exercise and challenge...
But the fact remains, there is no possible way to build a commoner who is even a challenge to an equivalently built PC of the same level, let alone be an equal.
If they are equivalently built, then that means they would be equal.
No, it just means they're built with an equivalent process. Similarly of process does not imply similarity of outcome.

Well, you could design a Commoner who dumps all stats except Charisma and Wisdom, and end up having a fighting chance against a Wizard who dumps all stats except Charisma and Wisdom (if he doesn't have a cat familiar). Similar process, similar outcome. Although I suppose the Wizard would still have the advantage - a full d6 and a school ability versus half a d6 and no school ability at 1st level is important, as well as the generally better weapon proficiencies.


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Adventure Path Charter Subscriber; Pathfinder Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber
Mchawi wrote:
I want to try to make a lvl 15 commoner, can you help me? my stats are, 18,18,17,16,14,12. Good Luck and have fun!

OK, I'll bite.

Drago the Beast
Half-orc commoner (VMC barbarian) 15
26 Str (+2 race, +4 inherent, +2 enhancement; goes to 30 during rage), 17 Dex, 18 Con (goes to 22 during rage), 14 Int, 14 Wis (+2 enhancement), 16 Cha
Toothy alternate racial trait
Feats: Eldritch Heritage (Abyssal bloodline; Claws, 1d6, magic, flaming), Improved Eldritch Heritage (Strength of the Abyss), Power Attack, Skill Focus (Knowledge (Planes))
VMC Features: Rage 19 rounds/day, Uncanny Dodge, Rage Power (Lesser Fiend Totem), DR 3/-
Skills: Diplomacy +5, Intimidate +20, Knowledge (Arcana) +5, Knowledge (Local) +5, Knowledge (Nature) +4, Knowledge (Planes) +6, Perception +17, Sense Motive +6, Use Magic Device +18
Gear (NPC): +2 mithral chain shirt (5,100 gp), ring of protection +2 (8,000 gp), +1 furious falchion (8,375 gp), amulet of mighty fists (furious) (5,000 gp), belt of giant strength +2 (4,000 gp), cloak of fangs (2,800 gp), headband of unshakable resolve (5,600 gp), stalker's mask (3,500 gp), 625 gp other gear

For PC-equivalent gear, 240,000 gp provides a lot more options (like juggernaut's pauldrons instead of cloak of fangs, better armor, weapons, and stat boosters, etc.).


MageHunter wrote:
Think of it as an optimization exercise and challenge...

Yes, this was slightly a joke but more of a challenge. I read somewhere that you could get super high diplomacy and base land speed and run around taunting people and force them into following you getting them off your party.

You just have to think outside the box, don't think of it as a stupid and worthless exercise, think of it as an experiment on making a character that's fun to play, even if he isn't as strong as the other party members.


Mchawi wrote:
MageHunter wrote:
Think of it as an optimization exercise and challenge...

Yes, this was slightly a joke but more of a challenge. I read somewhere that you could get super high diplomacy and base land speed and run around taunting people and force them into following you getting them off your party.

You just have to think outside the box, don't think of it as a stupid and worthless exercise, think of it as an experiment on making a character that's fun to play, even if he isn't as strong as the other party members.

You're either moving the goalpost, or truly s%#& at posting requests.

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