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Recently, we had the following happen at one of our local stores for the weekly game day, and it caused a discussion that the local cadre would like to get the opinion of the hive mind, or a post that states whether or not this is acceptable.
Situation:
Three players were signed up for a scenario (7-28), and there was a walk-in to make the table a legal 4-player table. One of the players signed up was a no-show, which left the table back at three, plus a pregen. During play two of the players realized they had played the scenario previously.
Per the Pathfinder Society Roleplaying Guild Guide, page 7:
REPLAYING ADVENTURES
You can receive credit—a Chronicle sheet with the adventure’s rewards—once for playing an adventure and once for running the same adventure as a GM, regardless of how many times you play or run that speci c adventure. In certain circumstances, you may need to replay an adventure you have already completed. The following rules determine when replaying Roleplaying Guild adventures is legal, and what bene ts you can gain from replaying.Minimum Legal Table Size: You are permitted to replay an adventure in order to meet the minimum legal table size, with the following stipulations.
Rewards: You don’t earn any rewards beyond having a good time. You should (in this instance only) receive a Chronicle sheet for the adventure, though the GM will denote that you earned no gp, Prestige Points, Fame, XP, boons, item access, or any other bene ts or disadvantages otherwise normally awarded by a Chronicle sheet. You do not receive Downtime with which to attempt a Day Job check. This Chronicle sheet serves only as a placeholder to indicate the character participated in the adventure and provides a place to track consumables, purchases, and conditions acquired by playing the adventure. This is the only exception to not having two copies of the same Chronicle sheet assigned to one character.
Notify the GM: You must inform the GM that you have already played the adventure or run it as a GM. GMs are encouraged to be as exible as possible when replaying an adventure is the only method to run a legal table, but a GM has the right to deny replaying an adventure to players if she feels uncomfortable running an adventure for players who have foreknowledge of the story.
No Spoilers: Spoiling plot points or using insider knowledge to a ect game play is grounds for the GM to remove players from the table. You should be very careful about character knowledge versus player knowledge. If you are concerned about possible spoilers, take the GM aside and ask her how she would like to handle it.
And in the GM section on page 10:
LEGAL TABLE SIZE
The minimum table size for a Roleplaying Guild Organized Play session is four players. The recommended maximum is six players. In cases where you simply cannot seat four players, you may run a table of three players, and play an appropriate level pregenerated iconic character in order to meet the minimum table size of four PCs. Pregenerated iconic characters are available for level 1, level 4, and level 7.If seven players show up to an event, rather than turning someone away, consider adding a seventh person to the table. Check with the players to determine their preferences before running a seven-person table, as seven- person tables o en overpower otherwise challenging adventures and limit the amount of time each player gets to shine in the given scenario.
Tables may not have eight or more players.
Should the table have been cancelled once the GM determined that only one person had not played it, or was it acceptable to have the two players who played it previously ghost to meet the legal table size?
I don't see anything in the FAQ or on the discussions about this, but if there's a post that says one way or the other this is legal or not, I would appreciate it.
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There is no post, you did the right thing. That is exactly the point of the replay exception: to make a minimum-size table.
I feel bad for the one player getting credit though. That scenario is tough and with the other two avoiding spoilers she might have had a rough time figuring out what to do in one particular situation.