Need help making 1 round of Total Genocide


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johnnythexxxiv wrote:
Wonderstell wrote:
Kalridian wrote:
Wonderstell wrote:

For killing an army of commoners, there's nothing more effective than the Blistering Feint/Distracting Cloak/Battle Poi combo.

Just let your BBEG stand completely visible in the middle of the army, presumably on a flying mount, and then he'll feint everyone at the same time... dealing "the weapon's fire damage" to everyone who can see the BBEG. Twice.

So.

Number of commoners affected: Everyone who aren't blind.

Investment: 4 feats and being of a certain race (5 feats if Human).

Damage: (1d8 + Str + Weapon Enchantment)x2

A fighter or brawler could pull this off at level 3.

That is an incredibly cheesy abuse of the weird RAW for feint and no sane GM should allow it on his table, neither on Player nor on NPC side.

I know it works RAW, but come on...

Hey, OP wanted the atom bomb of pathfinder.

So I gave him the most disgusting weapon I know of.

Cheese

Does that even work though? I'd assume that the cloak counts as the "weapon" you are feinting with so Blistering Feint shouldn't apply unless the cloak itself deals fire damage.

Doesn't matter.

Blistering Feint wrote:

Prerequisites: Combat Expertise, Improved Feint, Ifrit.

Benefit: You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy.

Anytime you successfully feint a creature while using such a weapon

=/=

Anytime you successfully feint a creature with such a weapon


Wonderstell wrote:

....
[snip]

Doesn't matter.

Blistering Feint wrote:

Prerequisites: Combat Expertise, Improved Feint, Ifrit.

Benefit: You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy.

Anytime you successfully feint a creature while using such a weapon

=/=

Anytime you successfully feint a creature with such a weapon

The counter argument being that you should probably have to be actually using a thing to be considered to be using it. If I'm just holding a pen in my hand and not writing anything down, I'm not exactly using it, am I? I don't see why the same logic shouldn't apply here.

Anyway, to get back on topic, as far as genocidal effects go, 3.5 had the good old locate city bomb which if you're comfortable adding 3.5 back into your pathfinder, can produce hilariously overpowered results.


abnormally large cloudkill in a massively populated city?


johnnythexxxiv wrote:
Wonderstell wrote:

....
[snip]

Doesn't matter.

Blistering Feint wrote:

Prerequisites: Combat Expertise, Improved Feint, Ifrit.

Benefit: You gain a +2 bonus on feint checks made while wielding a weapon that deals fire damage. Anytime you successfully feint a creature while using such a weapon, you may deal its fire damage to the enemy.

Anytime you successfully feint a creature while using such a weapon

=/=

Anytime you successfully feint a creature with such a weapon

The counter argument being that you should probably have to be actually using a thing to be considered to be using it. If I'm just holding a pen in my hand and not writing anything down, I'm not exactly using it, am I? I don't see why the same logic shouldn't apply here.

Well, you are using the weapon to feint.

Distracting Cloak:
When you attempt a Bluff check to feint, you can use your cape to create a diversion instead of denying your opponent his Dexterity bonus to AC. Compare the result of your Bluff check against the feint DC of each opponent that can see you (DC = 10 + the opponent's base attack bonus + the opponent's Wisdom modifier, or 10 + the opponent's Sense Motive bonus if he is trained in Sense Motive and this bonus is higher). You can attempt a Stealth check to hide from any opponent that you successfully feint against in this manner, even if that opponent is observing you. If you do not have cover or concealment against any of these targets at the start of each of their turns, they automatically spot you at that time.

You'll need a melee weapon to feint with to trigger the Distracting Cloak feat. This is the fire weapon you're using.

Treating the cloak as the "weapon" for the feints is a GM call, but even so the original weapon is still used for the feints.


What ever you do, make sure to play up the absolute atrocity of the scene. Even a dozen dead described in excruciating and sickening detail, they are not just dead, they a defiled, butchered.

My favorite trick, (I learned this one from Weiss and Hickman), having a skinny, injured young dog (or cat), sitting besides and pawing at/licking it's dead human playmate.

Describe how the dirty, ragged, crow eaten body of the child is guarded loyally still by their pet, have the pet be the only living thing left...

If I were a player, I know what I would do...

Bury the dead, befriend the pet, and swear a blood oath against the perpetrator of such unabashed evil.

(should mention, the mechanics of the setup may not really matter so much as how it is presented, but YRMV and what not.)


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One thing I'd consider aiming for - not just "how to do it in one round" but more "how to avoid being killed while doing it". Nothing gets under people's skin quite like helplessness. This is a situation where I'd think using save-or-suck spells on the PCs would be very justified. Cast a Mass Hold Person and it should give you at least the one round you'd have otherwise, with insult added to injury. Or a Create Pit variant and toss the corpses in after them, while they don't have any other idea what's happening besides hearing the screams. Give the guy a few bodyguards who are actually built to be effective at it - Loyal to the Death is a nice option for this, I'm thinking? - to keep anyone who made their save at bay.

For the actual one-round destruction, if you don't really need it to be on a citywide or literal genocide scale, just a very very impressive bam, people dead, Blasphemy is potentially interesting. Only kills nonevil targets, and if the PCs are the right level in comparison, it has the above "forced to watch" element built in. The only killing nonevil targets being interesting because then you have the RP challenge of that's who your survivors are to work with, the BBEG could potentially use it to find recruits ("Hey, look, I nicely spared your life for about ten seconds. Seeing as you don't have a conscience anyway, wanna join up and keep living?"), and more notably... BBEG leaves/gets fought off eventually/whatever, you now have a bunch of nasty people in a panic and with no one able to keep them in line. Hello looting and rioting, which means the PCs are going to have to jump straight to figuring out how to handle that, possibly preferably without slaughtering commoners even if they are evil jerks.


Engineer beforehand a magical disease with a short incubation time and a long infectious period. The spell, Implosion, to be triggered on a specific day.

The Exchange

Message.

Of course, the message is being sent to his senior apprentice, and it's the signal to cast more message spells, instructing lowlier minions to [break the dam / light the charges / ignite the granary / release the plague hippos.]


Widened stone call would wreck quite a lot of damage on a village. 2d6 should decimate and batter a lot of commoners. 80' radius. If you also have a rod of quicken, drop TWO in an area.

A forced to watch element for this - or another spell - could be selective spell with the pcs excluded from whatever the damage is. Watch the people around them die while they are unaffected, if the villain is particularly short sighted that way and ignoring his evil overlord list.


Widened Meteor Storm


John Napier 698 wrote:
Widened Meteor Storm

I didn't find a spell with that name, and meteor swarm is 9th level, and so cannot be metamagiced.


Normally, no. But one can always use a Widen Metamagic Rod for this.

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