Miracle rezzing


Rules Questions

Dark Archive

Relevant text: Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

So, if a cleric chooses this option, how does this work?
How many allies can get rezzed?
What condition are they in? Full hp? Half hp?
Negative levels?

With as non-specific as this is, for the low cost of 25000gp a cleric could get standard action true resurrections on all nearby allies?
This seems broken. Well, more broken than maybe some other uses of this spell.

Grand Lodge

Since it's a god directly acting on the world and it requires 25,000 gp I'd say it's fine.


I'd give you multiple Resurrections but not True Resurrection because that's a 9th level spell. That restriction should still apply as a limiter. Anything else depends on how good your god feels about you.


Ever wonder about how spells that used ground up gemstones only use diamonds, that diamonds are either now incredibly rare (considering Pathfinder game world is a high magic society) or someone must be importing them from the Plane of Earth at an incredible rate?


Joey Cote wrote:
Ever wonder about how spells that used ground up gemstones only use diamonds, that diamonds are either now incredibly rare (considering Pathfinder game world is a high magic society) or someone must be importing them from the Plane of Earth at an incredible rate?

In the Golarion setting it's canonical that there is an entire business about gathering gemstones and rare minerals from the Plane of Earth, to the point that in Blood of the Elements it's stated that the most common serious threat in that plane are other bands of adventurers


Joey Cote wrote:
Ever wonder about how spells that used ground up gemstones only use diamonds, that diamonds are either now incredibly rare (considering Pathfinder game world is a high magic society) or someone must be importing them from the Plane of Earth at an incredible rate?

While diamond is used for the big ones, other gems are used occasionally (sapphire for sealing, onyx for necromancy, probably others...)


Entryhazard wrote:
In the Golarion setting it's canonical that there is an entire business about gathering gemstones and rare minerals from the Plane of Earth, to the point that in Blood of the Elements it's stated that the most common serious threat in that plane are other bands of adventurers

This is getting hilarious when you consider that over in the "Fix any Class" thread people are argumenting that the whole "Druids can't wear metal armor" thing is because mining metals is to industrial, and yet druids have spells requiring diamonds...


Derklord wrote:
Entryhazard wrote:
In the Golarion setting it's canonical that there is an entire business about gathering gemstones and rare minerals from the Plane of Earth, to the point that in Blood of the Elements it's stated that the most common serious threat in that plane are other bands of adventurers
This is getting hilarious when you consider that over in the "Fix any Class" thread people are argumenting that the whole "Druids can't wear metal armor" thing is because mining metals is to industrial, and yet druids have spells requiring diamonds...

I know, right? Its like they don't expect their mistletoe to be shipped across a continent so desert-dwelling druids can cast.

Silver Crusade

Derklord wrote:
Entryhazard wrote:
In the Golarion setting it's canonical that there is an entire business about gathering gemstones and rare minerals from the Plane of Earth, to the point that in Blood of the Elements it's stated that the most common serious threat in that plane are other bands of adventurers
This is getting hilarious when you consider that over in the "Fix any Class" thread people are argumenting that the whole "Druids can't wear metal armor" thing is because mining metals is to industrial, and yet druids have spells requiring diamonds...

It's because manufacturing metal is industrial and covers them up, they can wield metal weapons just fine.


Miracle and wish are very "Ask your GM" spells.

Personally I would let it function as a "Mass raise dead" spell, plus I'd put them all standing up and holding their weapons.


Ectar wrote:

Relevant text: Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

So, if a cleric chooses this option, how does this work?
How many allies can get rezzed?
What condition are they in? Full hp? Half hp?
Negative levels?

With as non-specific as this is, for the low cost of 25000gp a cleric could get standard action true resurrections on all nearby allies?
This seems broken. Well, more broken than maybe some other uses of this spell.

Its a 9th level spell subject to a lot of GM fiat, of course its going to be broken.

Scarab Sages

Ectar wrote:

Relevant text: Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

So, if a cleric chooses this option, how does this work?
How many allies can get rezzed?
What condition are they in? Full hp? Half hp?
Negative levels?

With as non-specific as this is, for the low cost of 25000gp a cleric could get standard action true resurrections on all nearby allies?
This seems broken. Well, more broken than maybe some other uses of this spell.

Depends on the scale. My understanding of that application of the spell is for wars, to ressurect forces in an entire army, rather than a small party of adventurers. For ressurecting an entire army, I'd resolve it as if Gift of Life (Su) from the Ressurection Subdomain had affected the army with a cleric level equal to the caster level. So they'd return to life for a limited period, then die again.

Regarding the entire party, I would remind you that any material componets (greater than 100gp in value) for spells duplicated by miracle must be provided in addition to the cost of miracle. So if you really wanted to True Ressurrection the entire party (say five creatures), It would be 25,000gp for the request, and another 25,000gp for each party member actually affected, for a total of 150,000gp burned in a standard action.

And, as noted, Miracle is a request, and the part of the spell you mention is noted as a powerful request. The GM is free to roleplay the deity and even pause time to negotiate with the caster. Evil deities, in particular, may want things other than material components, in exchange for the request. And the Deity doesn't have to accept your 25,000gp request, and may just take your money and not do anything (this spell does not require the deity to do anything at all, but they "could" do something amazing).

As GM, I'd would allow something like true ressurection for the entire party with a powerful request from the deity. That said, the deity very likely demand a Quest in exchange for this deed. An Evil deity would have the party do something horrible, a Good deity would require a selfless endeavor, and so forth. It would have to be tailored to the deity of the character, but it would be something every returning soul would have to agree to. I would also likely waive the component cost for multiple uses of true ressurection, and just deduct it from quest rewards or make loot disappear as the enemy drops it, or maybe as the party picks it up, in a cruel "you could have had this" manner.

Dark Archive

I liken it to a true resurrection with restrictions. I'd probably do brought back to full life and no negative levels, but body must remain fully intact, must have died within the last minute (or so), and within close range. Maybe a number of targets equal to 1 per 4 caster levels. Each target must either have an alignment matching within one step of the deity or actively be working towards one of the deity's goals.
Some such like that.


Ectar wrote:

Relevant text: Alternatively, a cleric can make a very powerful request. Casting such a miracle costs the cleric 25,000 gp in powdered diamond because of the powerful divine energies involved. Examples of especially powerful miracles of this sort could include the following:

Swinging the tide of a battle in your favor by raising fallen allies to continue fighting.

So, if a cleric chooses this option, how does this work?
How many allies can get rezzed?
What condition are they in? Full hp? Half hp?
Negative levels?

With as non-specific as this is, for the low cost of 25000gp a cleric could get standard action true resurrections on all nearby allies?
This seems broken. Well, more broken than maybe some other uses of this spell.

It works as well as the GM rules that it works, assuming it works at all. Don't ever expect the same results twice. The fact that it's left vague is extremely deliberate in this case. It even lists this kind of request as an "especially powerful miracle of this sort."

There's absolutely no guarantee that your deity is going to grant it to you, and if it is granted, the effects are going to depend on the amount of favor the deity feels like bestowing at that moment; or put another way, how merciful your DM is feeling.

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