nennafir
|
So I have a shaman PFS character and am about to create a witch one.
Shaman: Undine Speaker for the Past Waves shaman
Witch: Elf Cartomancer Endurance witch.
Can you help me understand why shaman aren't just better than witch?
(1) Shaman are 3/4 BAB compared to 1/2 BAB.
(2) Shaman get medium armor for free and take no arcane spell failure.
(3) Shaman know all spells their level or lower, like a cleric.
(4) Shaman are d8 hit points instead of d6.
In particular, my speaker for the past shaman gets ancestor/time mysteries:
Temporal Celerity (Su): Whenever you roll for initiative, you can roll twice and take either result. At 7th level, you can always act in the surprise round, but if you fail to notice the ambush, you act last, regardless of your initiative result (you act in the normal order in following rounds). At 11th level, you can roll for initiative three times and take any one of the results.
Time Hop (Su): As a move action, you can teleport up to 10 feet per oracle level that you possess per day. This teleportation must be used in 5-foot increments. This movement does not provoke attacks of opportunity. You must have line of sight to your destination to use this ability. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought. You must be at least 7th level to select this revelation.
Spirit Walk (Su): You can become incorporeal and invisible. While in this form, you can move in any direction and pass through solid objects. You can take no action other than to move while in this form. You remain in this form for a number of rounds equal to your oracle level, but you can end this effect prematurely as a standard action. You can use this ability once per day at 11th level, and twice per day at 15th level. You must be at least 11th level to select this revelation.
Shaman just seem like more survivable witches that can basically do everything they can do. And they get chant/misfortune/evil eye and can choose witch hex for slumber. So they get all of the good hexes.
I am trying to get excited about my witch, but she just seems to be a gimped shaman. I also know people say the witch spell list is better, but that is not really my experience:
Monkey Fish
Restoration / Lesser restoration
etc
I actually find that there are a lot of spells that shaman get that witch don't have access to.
I want to play my witch, but I am just looking for some way that they are better. As I said, from my perspective, they just seem like shaman wanna-bes who aren't more powerful offensively and are more likely to die.
NOTE: This is for PFS, so things that come online later game are not really relevant.
| MageHunter |
Well skills are more important in PFS, so that can make the difference for some people. I think Witches get acres to a lot of different hexes for different concepts, and patrons plus good archetypes helps.
If you don't enthusiastically enjoy a class or concept, you probably won't play it enthusiastically however.
| ekibus |
I agree if you arent sold on the witch, why make one? I think the witch actually is better but it really comes down to what you are looking for. A witch is more a spellcaster..she really only needs to get her int up to a decent level everything else is just nice.. spell wise you can get more debuffing spells. Dont get me wrong I love the shaman and I keep trying to make one but then you find out it is a really mad class almost on par with cleric...maybe worse. They both have a role..the shaman is more combat oriented and the witch is a caster
| Atarlost |
The Shaman spell list is by far the smallest 9 level caster list.
The witch can have restoration and lesser restoration if you want by choosing the right patron. The Shaman can't have remove disease.
Ill Omen
Ray of Sickening
Ray of Enfeeblement
Snowball
Mudball
Glitterdust
Ice Slick
See Invisibility
Touch of Idiocy
Spectral Hand
Vomit Swarm
Web
etc.
And if you aren't trying to be a cleric (which the witch can do better than the shaman) you can choose a different patron.
For instance the Agility patron offers
Haste
Freedom of Movement
Polymorph
Ethereal Jaunt
If you consider Monkey Fish an example of a good spell you're not using your spells for much. I mean, as first level spells when the slots have lost value it's not bad, but it's not going to help win encounters and few of the Shaman's other spells will either. Against enemies for whom a DC 16 spellcraft check is nontrivial or in parties where someone else can apply a save or suffer or save or lose before the victim gets a turn Ill Omen can be a worthwhile contribution to combat at any level.
Oh, and you can't get slumber and cackle. Cackle is what makes evil eye reliably still active on your next turn so you can exploit the saving throw penalty. The Shaman is also unable to get major hexes, which for Witches do come online before PFS stops.
| Zabraxis |
Oh, and you can't get slumber and cackle. Cackle is what makes evil eye reliably still active on your next turn so you can exploit the saving throw penalty.
Yes they can. Shaman gets Chant, same thing as Cackle w/ a few swaps on what hexes it affects.
The witch can have restoration and lesser restoration if you want by choosing the right patron. The Shaman can't have remove disease.
Human/1/2 Elf/Orc Shaman can add any cleric spell to their spell list as FCB.
The lack of Major Hexes is a bit of a downer and the Spirit hexes are kinda hit-or-miss too.
| UnArcaneElection |
Seems to me that Shaman has a worse base class list, which it can make better but really has to jump through some hoops, including being more MAD (as noted above -- but especially if you try to go with the Lore Spirit to get arcane spells . . . same problem for Spirit Guide Oracle trying to do this, by the way). Witch is more of an arcane/divine blend (although technically arcane) out of the box. Sure is a lot easier to figure out.
Unfortunately, with regard to Witch's Major Hexes, PFS enforced retirement comes shortly after this comes online, which pushes the balance in favor of Shaman . . . if you can figure out how to use it (no other class that I have put real effort into understanding has taken me weeks to understand . . .).
If you're more into the arcane than the divine but want to do witchcraft-themed stuff while being a lot more capable in direct physical combat than a Witch, one other possibility to consider is Hexcrafter Magus (possibly in combination with some other compatible Magus archetypes).
| Zabraxis |
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Personally I only think a Shaman is MAD if you're a Life Shaman w/ a heavy channeling focus. Cha mostly affects daily uses of secondary abilities and some of the Spirit hexes. Most of them are throw away abilities that you might use as a last resort or to have *something* to do in a round but they're not something that should be built around.
same problem for Spirit Guide Oracle trying to do this, by the way
Oracles have a bigger problem than MAD trying to use Arcane Enlightenment....
The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare.
Oracles are spontaneous casters with spells known from the cleric spell list and don't prepare spells. Nothing in the archetype changes that.
Just passing it along because I built an Oracle around Arcane Enlightenment and had it pointed out to me before I played it in PFS.
| Zenogu |
The Shaman spell list is by far the smallest 9 level caster list.
It's small, but for a good reason. It's actually a secret perk of the class. Shamans have access to all 3 major categories of Magic: Arcane, Divine, and Nature (because Druid/Ranger list is vastly different from Cleric/Paladin). While the naked spell list doesn't have many per level, they have the important ones for sure. This is further customizable by 2 Spirit selections (1 of which can change daily), Favored Class bonuses, and even some Hex choices (which may also change daily).
Markov Spiked Chain
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You can't actually select Time Hop or Spirit Walk in normal PFS levels, since you don't get a revelation between 6th and 12th levels, right?
The witch can have restoration and lesser restoration if you want by choosing the right patron. The Shaman can't have remove disease.
The Advanced Classe Guide errata added Remove Disease to the Shaman list, it was a clear oversight. Unfortunately, they didn't add <spell on shaman list> Communal. :(
I love Shaman, and wouldn't try to talk you out of them being awesome. But Witch does have a better (default) spell list. Some of the Witch hexes (Flight, Best Speaker) are considerably better than the generic Shaman equivalent. Int based gives you a lot of skills. But the biggest thing I've seen is Major Hexes and Split Hex. They don't kick in until 10th, but Ice Tomb, Double-Misfortune, or Double-Slumber are really strong. The first couple of Shaman hexes are good, but don't get much better at later levels (with a few exceptions that scale well with level.) I'm not sure that's a great reason to play a Witch in PFS though, since 10 and 11 is a small window.
| ShroudedInLight |
Shaman does have a huge advantage in that they can change nearly everything about their character at a moments notice. Altering spirits and spells daily allows a Shaman to adapt to any situation the player finds themselves in. Need a healer? Wandering spirit Life. Need a blaster? Wandering spirit Fire.
Etc etc etc
The advantage for Witches is that they are much better debuffers than Shamans and use Pathfinder's mechanical flavor for focus to their advantage. A well focused witch is terrifying, while a versatile shaman is useful. Very different playstyles.
| Malkin the Magician |
Small thing to consider. The single biggest weakness of the witch, as I see it, is how close you have to get to use your hexes. Once you have magor hexes this is less of a problem but 30ft is really close. Gming pfs I have killed or nearly killed several witch's trying to stay in cackle range. Having defensive spells up helps but does not always cover you. Shamans have armor and better hit die to help solves this problem.
Just a thing to consider especially for early levels.
claudekennilol
|
Witches can cast Quickened Ill Omen(!), Wandering Star Motes and Confusion by level 7.
A Strength Patron Synergist Witch can be making devastating flying pounce attacks by level 8 (at which point they probably want to be multiclassing towards EK). They can still be decent casters as well.
Go on..
nennafir
|
You can't actually select Time Hop or Spirit Walk in normal PFS levels, since you don't get a revelation between 6th and 12th levels, right?
"At 4th, 6th, 12th, 14th, and 20th levels, the speaker for the past can select a revelation from the ancestor or time mysteries. She uses her shaman level as her oracle level for these revelations, and uses her Wisdom modifier in place of her Charisma modifier for the purposes of the revelation."
Well, there is extra revelation as well:
"Prerequisite: Revelation class feature.
Benefit: You gain one additional revelation. You must meet all of the prerequisites for this revelation.
Special: You can gain Extra Revelation multiple times."
Prereq is not being an oracle but having revelation class feature.
| BadBird |
BadBird wrote:Go on..Witches can cast Quickened Ill Omen(!), Wandering Star Motes and Confusion by level 7.
A Strength Patron Synergist Witch can be making devastating flying pounce attacks by level 8 (at which point they probably want to be multiclassing towards EK). They can still be decent casters as well.
Improved Familiar: Silvanshee + Symbiosis @8 = fly, bite, pounce. Strength Patron Witch 8 = Divine Power, Heroism, Arcane Strike.
I like the flavor of TWF (Artful Dodge) with weapon + unarmed + claw(nails) + bite, but there are lots of ways to go with it.
| UnArcaneElection |
{. . .}
Oracles have a bigger problem than MAD trying to use Arcane Enlightenment....Arcane Enlightenment wrote:The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare.Oracles are spontaneous casters with spells known from the cleric spell list and don't prepare spells. Nothing in the archetype changes that.
Just passing it along because I built an Oracle around Arcane Enlightenment and had it pointed out to me before I played it in PFS.
That's one serious oversight in wording. I wonder if they will ever issue an Errata for this . . . .
| BadBird |
Zabraxis wrote:{. . .}
Oracles have a bigger problem than MAD trying to use Arcane Enlightenment....Arcane Enlightenment wrote:The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare.Oracles are spontaneous casters with spells known from the cleric spell list and don't prepare spells. Nothing in the archetype changes that.
Just passing it along because I built an Oracle around Arcane Enlightenment and had it pointed out to me before I played it in PFS.
That's one serious oversight in wording. I wonder if they will ever issue an Errata for this . . . .
Honestly, they may not even want Lore Spirit to work for a Spirit Guide. Oracle Archetype to grab Shaman Spirit Hex to grab Wizard spell... I've wondered if they may be happy to let that one stay down, or even designed it that way.
| Zabraxis |
It's not a trap. If your only reason for playing a Spirit Guide Oracle is to grab Wizard spells play an Ancient Lorekeeper Oracle instead. It's a hell of a lot easier than playing ability Soduku to use Arcane Enlightenment beyond 3 or 4th level.
The real strength of the Spirit Guide is it's daily versatility.