| vhok |
I am making a valet familiar. he will be coming into the game at level 3 and my GM said I can replace the default feat with something useful(he is very lenient with this so anything you can think of basically). he will not be doing any combat so I am looking for a feat to help with crafting or something else useful for him other than combat.
| Hitdice |
Depending how lenient your GM is, you might consider something like the squire and torchbearer feats. IIRC, both of those are higher level and more combat oriented than you're looking for. Maybe using the cohort advancement from those feats for an Expert NPC is closer to what you want.
Edit: I can't seem to link to those feats, but they're on the d20pfsrd.
| Wonderstell |
Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example.
*****
Your familiar can grant you one skill re-roll per day.
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An alternative to the skill focus idea Gray Warden had. +4 at all levels, and you can take another trait in addition to the spellcraft bonus.
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*****
Like stonecunning. But for valuable stuff instead.
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Helpful (Race(Gnomes) or Combat Trait)
Allows your familiar to grant either +3/+4 instead of the normal +2 from aid another checks. Effectively buffing your own skill checks.
The +3 variant has no restriction, but the +4 variant does.
your familiar would need to take the Race trait through the social trait Adopted for the +4 variant. If your familiar has been in the care of gnomes, or if you are a gnome, then it fits.
| Wonderstell |
@Gray Warden
Yeah, I know. I simply meant that +4 to spellcraft and another trait could be more attractive than just a +3/+6.
And by taking Spell Intuition + Theoretical Magician (Magic Trait) the familiar could gain a +6 bonus to spellcraft at all levels. So no reason to take skill focus.
Spell Intuition: Class skill and +1 bonus.
Theoretical Magician: +3 bonus.