advice valet familiar feat


Advice


I am making a valet familiar. he will be coming into the game at level 3 and my GM said I can replace the default feat with something useful(he is very lenient with this so anything you can think of basically). he will not be doing any combat so I am looking for a feat to help with crafting or something else useful for him other than combat.

The Exchange

Take a monkey.
Can nearly do anything like a very small human.


Thanks? Nevere asked what I should take just looking for a feat


Depending how lenient your GM is, you might consider something like the squire and torchbearer feats. IIRC, both of those are higher level and more combat oriented than you're looking for. Maybe using the cohort advancement from those feats for an Expert NPC is closer to what you want.

Edit: I can't seem to link to those feats, but they're on the d20pfsrd.

Silver Crusade

Skill Focus (Spellcraft). In this way, when you reach higher levels, your familiar may be able to craft magic items itself instead of only help you. So you'll be crafting all day, every day at normal speed, even if the caster has no time to deal with it.


Try to see if you can take the tinker/builder familiar from Ebberon. You can pile the crafting ingredients in front of them and then head out for adventure.


no idea what the tinker/builder familiar from Ebberon is? never heard of it got a link?


Here it is, The Dedicated Wright

Silver Crusade

Ignore 3.5 material please. Your GM is already too kind to let you take any feat for your familiar instead of limiting you to the predisposed list. Don't force his patience:P


Additional traits. wrote:

Benefit: You gain two character traits of your choice. These traits must be chosen from different lists, and cannot be chosen from lists from which you have already selected a character trait. You must meet any additional qualifications for the character traits you choose — this feat cannot enable you to select a dwarf character trait if you are an elf, for example.

Agent of Chance (Religion trait):
Benefit(s) Once per day, you can allow an adjacent ally to reroll a skill check as an immediate action before the result is revealed. The ally must take the second roll, even if it is worse.

*****

Your familiar can grant you one skill re-roll per day.

=====

Spell Intuition (Faith trait):
Benefit(s): You gain a +1 trait bonus on Spellcraft checks, and Spellcraft becomes a class skill for you.

*****

An alternative to the skill focus idea Gray Warden had. +4 at all levels, and you can take another trait in addition to the spellcraft bonus.

=====

Coincunning (Regional trait):
Benefit: You receive a +2 trait bonus on Perception checks to notice coins, gems, jewelry, and valuable trade goods. You gain a chance to notice such goods whenever you pass within 10 feet of them, whether or not you are actively looking.

*****

Like stonecunning. But for valuable stuff instead.

=====

Helpful (Race(Gnomes) or Combat Trait)

Allows your familiar to grant either +3/+4 instead of the normal +2 from aid another checks. Effectively buffing your own skill checks.

The +3 variant has no restriction, but the +4 variant does.

your familiar would need to take the Race trait through the social trait Adopted for the +4 variant. If your familiar has been in the care of gnomes, or if you are a gnome, then it fits.


I was thinking about the extra traits feat those are some good traits I didn't think of. thanks

Silver Crusade

To Wonderstell: if you take Spell Intuition you can't get more than an effective +4 on Spellcraft, because any other trait would give a +1 TRAIT bonus as well, and bonuses of the same type don't stack.


@Gray Warden

Yeah, I know. I simply meant that +4 to spellcraft and another trait could be more attractive than just a +3/+6.

And by taking Spell Intuition + Theoretical Magician (Magic Trait) the familiar could gain a +6 bonus to spellcraft at all levels. So no reason to take skill focus.

Spell Intuition: Class skill and +1 bonus.
Theoretical Magician: +3 bonus.

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