Failing the mission: modules and adventure paths


Pathfinder Society

Silver Crusade 4/5

So scenarios have clear goals, and clear rewards for completing those goals. You get a prestige point for completing the main mission, and a second prestige point for succeeding at a secondary goal.

Modules and adventure paths don't have that. They just give 3 xp and 4 prestige for playing them, with the assumption that the party will succeed. But what happens when they don't succeed at the mission? Or if there's a secondary goal that they don't complete?

Grand Lodge 5/5

They still get full exp/PP/Fame.

Until there are actual goals released for modules and APs, they technically exist outside of of the Society, so the Society itself doesn't have way of gauging whether or not you did the best thing. You still get experience cause you did some adventuring, and you still get Fame/PP cause the Society does recognize that you did something noteworthy, but they cant penalize you for something you did in your downtime.

I like to think of them as 'extended Day Jobs'. Sort of. :p

Silver Crusade 4/5

Except that they're not entirely missions outside of the Society. GM's are encouraged to come up with an introduction that ties the mission to the Society, and many do just that. We're usually sent to play in these modules by a venture-captain, as if it were a regular Society mission.

Liberty's Edge 4/5 *

3 people marked this as a favorite.

That's just for storytelling consistency. It doesn't change the fact that there aren't stated Primary and Secondary Success Conditions. As long as you completed the module or AP section, you earn the rewards of the chronicle. If you didn't complete it, then you get a factional portion based on how much you got through.

Sovereign Court 4/5 5/5 ** Venture-Lieutenant, Netherlands—Leiden

But isn't it usually hard to complete the module without also touching on the "goal" of the module?

If you run away as soon as initiative is called at the final bossfight and thereby skip the "coming home as heroes and wrapping up" text, have you really completed the module?

Silver Crusade 5/5

Lau Bannenberg wrote:
But isn't it usually hard to complete the module without also touching on the "goal" of the module?

Sometimes, sure. But not always, and some modules have provisions for what happens if the PC's fail to do X.

Lau Bannenberg wrote:
If you run away as soon as initiative is called at the final bossfight and thereby skip the "coming home as heroes and wrapping up" text, have you really completed the module?

Yes. It might not be the desired happy ending for success, but it is still an ending. In fact, a fair number of modules tell a bit about what happens if the PC's do not succeed.

Silver Crusade 4/5

Tony Lindman wrote:
That's just for storytelling consistency. It doesn't change the fact that there aren't stated Primary and Secondary Success Conditions. As long as you completed the module or AP section, you earn the rewards of the chronicle. If you didn't complete it, then you get a factional portion based on how much you got through.

What fractional portion? That's my point.

The Guild Guide talks about getting partial credit for being dead through part of the scenario, or partial credit for missing one or more sessions when a module or AP gets split across multiple days/sessions, but it doesn't talk about this.

If they complete 95% of the adventure, but have to flee the boss fight after getting their butts kicked, what fractional portion would you give them? Do they still get full credit, even though they didn't finish?

Liberty's Edge 4/5 *

Sorry, I was thinking of the part of the guide that talks about not making all sessions. In your example, unless the boss fight amounted to 1/3 of the module, they still get full rewards. It doesn't seem completely logical or "right", but it is how the rules are written.

Grand Lodge 4/5 5/55/55/55/5 **** Venture-Captain, Minnesota

Even if the rewards remain the same, succeed or fail, the players don't know that. If you've told the story right and made the goals relevant, your party will want to succeed. I've had PCs panicking and making checklists through a module because they want to get everything right.

At the end, I list their accomplishments, and tell them, 'Good Job!' and they feel like they've earned those PP. Besides, the majority of modules are written in the boss fights for the highest of the available levels. If they did not start out at the top level, they really have earned those prestige points!

Hmm

Shadow Lodge *

Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Fromper wrote:
Tony Lindman wrote:
That's just for storytelling consistency. It doesn't change the fact that there aren't stated Primary and Secondary Success Conditions. As long as you completed the module or AP section, you earn the rewards of the chronicle. If you didn't complete it, then you get a factional portion based on how much you got through.

What fractional portion? That's my point.

The Guild Guide talks about getting partial credit for being dead through part of the scenario, or partial credit for missing one or more sessions when a module or AP gets split across multiple days/sessions, but it doesn't talk about this.

If they complete 95% of the adventure, but have to flee the boss fight after getting their butts kicked, what fractional portion would you give them? Do they still get full credit, even though they didn't finish?

They would get full credit, but they would probably miss out on several items on the chronicle sheet. And I think that most modules/APs have an item or two on them that aren't otherwise PFS legal.

Grand Lodge 5/5

If the party got the BBEG and ran away without even attempting a fight, I would:

1. Make sure to mark any and all items they hadn't earned off of the sheet.
2. Make any Paladins atone (Warpriest, too?)
3. Make a note on each player's chronicle about how, despite earning full rewards, they were too cowardly to face the BBEG.
4. Play up the cowardly thing with Society NPCs every time I ran for them ever again.

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