What Pathfinder Class Should I Play Quiz?


Advice


Hey guys,
I have a DnD 5.0 group switching over to Pathfinder soon. Because of the extreme differences in the class selection process, I created a 140+ option quiz to help narrow their choices. I would love feedback/comments on the quiz, as I intend this to be a living document with updates. Thanks

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Scarab Sages

It appears unfinished, am I correct? It certainly doesn't give 140 options yet.

Also, I didn't like the one where two choices out of four were "prepared magic VS spontaneous magic" - I've grown acclimatized to Vancian magic for the purposes of playing D&D/Pathfinder, but I don't know of anyone who actually likes it enough for "which form of Vancian casting do you prefer" to be a compelling question in and of itself (at least not when asked so directly). I think it would be better not to make that detail a criterion in its own right and steer quiz-takers to their "favored class" by other means.


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I find that way too many options lead to Rogue and different Rogue builds (at least when you don't pick Combat at first but no magic later). In other words, your quiz gives bad recommendations.

I also have to say that having spell casting categories such as "Healing, Support and/or Combat Controll" is way to wide.

Silver Crusade

Rub-Eta wrote:

I find that way too many options lead to Rogue and different Rogue builds (at least when you don't pick Combat at first but no magic later). In other words, your quiz gives bad recommendations.

I also have to say that having spell casting categories such as "Healing, Support and/or Combat Controll" is way to wide.

Yeah, I picked Combat+Adventuring > own strength over magic > intelligence isn't everything = Rogue.

Wut.


@Rysky: If you do pick intelligence on the last question, you still get a Rogue.

Silver Crusade

That makes a little more sense though, I was expecting to get Barbarian with mine :(


I'm Hiding In Your Closet wrote:

It appears unfinished, am I correct? It certainly doesn't give 140 options yet.

By options I mean possible results, of which there are 140+. None of the paths take longer than 7 questions though.

I'm Hiding In Your Closet wrote:

Also, I didn't like the one where two choices out of four were "prepared magic VS spontaneous magic"

Yeah. I built this so far as a method of splitting classes that works. This is one I want to go back and look at again, though when I combined them, the next question didn't have a natural break with less than 8 options. I appreciate the feedback though, and I'll certainly be looking to update it.

@Rysky and Rub-Eta
Yeah, the Intelligence isn't everything break is probably my least favorite in the bunch. I chose builds based on unique play styles within reason, and I do feel that you play a scout or investigator (the INT based rogues) different than a standard rogue, but I didn't find a good option to differentiate them.

I have 6 rogue builds in here, but 5 of them are adventuring or adventuring combat, so they are a large percentage of the outcomes in those two. I think I was too biased in assigning builds to combat over adventuring. of the 140+ options, only around 20 are adventuring or adventuring combat, and almost all of them are rogue or investigator.

I appreciate the feedback.

Silver Crusade

I did it, and it took me straight to my favorite archetype---investigator(empiricist). So if I didn't know what to play, it'd be right,


Eliandra Giltessan wrote:
I did it, and it took me straight to my favorite archetype---investigator(empiricist). So if I didn't know what to play, it'd be right,

Good! Although, 3/4 of my initial testers also got Investigator...

Silver Crusade

Yes... I ran it to try to get inquisitor and was unsuccessful.


The inquisitor are all listed as full combat characters.


I feel like inquisitors would be much more of an adventuring class than a combat one with as many skills and abilities as they have.

I got bloodrager, so I'm pretty pleased with that!


SOLDIER-1st wrote:

I feel like inquisitors would be much more of an adventuring class than a combat one with as many skills and abilities as they have.

That's a good point, they get monster lore, track, stern gaze, discern lies, etc. I'll have to work on moving them to adv./combat.

The Exchange

It pointed me to divine strategist. Which is damn weird since I never used that archtype before(I prefer evangelist clerics), and I never thought I was that fond of clerics in the first place. I personally see myself as more of an arcane caster type.

Again, I occasionally enjoy a good melee scrap...so maybe part of that sub-conscious attitude seeped in.


I put Cleric Evangelist as a mess with the GM option where you add leadership and apotheosis and create your own church.


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Answer: Any class you'd like. Next question.


Conservative Anklebiter wrote:
Answer: Any class you'd like. Next question.

Agreed! Unless it's evil, and even then if you have a good reason I would probably allow it.

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