
| Tiny Coffee Golem | 
 
	
 
                
                
              
            
            I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.
For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.
Thoughts?

|  jthebard | 
 
	
 
                
                
              
            
            We actually did this in one of our games. Designed a construct that was basically an oracle. Only healing and condition curing spells. No utility or offense. We roleplayed it as it was sold to us by a wizard fairly cheap to give it a field trial before he started selling to adventurers around the world.
Basically we had a smallish group and didn't want to pigeonhole anyone into a healer role and DM didn't want to play a hired NPC. Wands weren't cutting it but that was kind of the DMs fault cause he's a tad stingy with loot but that's a different discussion.
It worked to a point. We had 2 players in control of it. One primary and secondary(failsafe in case primary went unconscious once again this was the RP for who controlled it). It was great for being a healer but then it started to get into being a tool to bypass stuff. Example - it floated on a permanent disk to avoid issues with terrain so we could just keep it with us. But then it started to get used to float over traps on the floor. Or it would get sent into places that light couldn't penetrate first. Our players couldn't just suspend disbelief of it being there to heal and had to use it as a tool. So we lost it.
Maybe a better design of it would help but you might still run into the fact you have something in the party that isn't alive the players might try to exploit.

| Tiny Coffee Golem | 
 
	
 
                
                
              
            
            We actually did this in one of our games. Designed a construct that was basically an oracle. Only healing and condition curing spells. No utility or offense. We roleplayed it as it was sold to us by a wizard fairly cheap to give it a field trial before he started selling to adventurers around the world.
Basically we had a smallish group and didn't want to pigeonhole anyone into a healer role and DM didn't want to play a hired NPC. Wands weren't cutting it but that was kind of the DMs fault cause he's a tad stingy with loot but that's a different discussion.
It worked to a point. We had 2 players in control of it. One primary and secondary(failsafe in case primary went unconscious once again this was the RP for who controlled it). It was great for being a healer but then it started to get into being a tool to bypass stuff. Example - it floated on a permanent disk to avoid issues with terrain so we could just keep it with us. But then it started to get used to float over traps on the floor. Or it would get sent into places that light couldn't penetrate first. Our players couldn't just suspend disbelief of it being there to heal and had to use it as a tool. So we lost it.
Maybe a better design of it would help but you might still run into the fact you have something in the party that isn't alive the players might try to exploit.
Or something that the players weren't in control of.
Or something that could say "I'm not a trap springer."
"Self preservation protocols initiated"

| MeanMutton | 
 
	
 
                
                
              
            
            I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.
For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.
Thoughts?
Here's one: Torturer Robot and it's official.
As a standard action, a torturer robot can inject purpose-programmed nanites into a target as a melee touch attack. The nanites produce one of the following effects or conditions (CL 10th, where applicable): cure serious wounds, lesser restoration, neutralize poison, remove disease, exhaustion, nauseated for 1d4 rounds, or paralyzed (nauseated targets only, for remainder of original duration).

| Atarlost | 
Oooh, an Animist Shaman can remove conditions without much effort. If you're a Wyrwood you can even ignore some of the penalties for failure.
The only permanent conditions it can remove are deafened and blinded. Remove Disease is still not on its list and is kind of an important one.

| Melkiador | 
 
	
 
                
                
              
            
            Azten wrote:Oooh, an Animist Shaman can remove conditions without much effort. If you're a Wyrwood you can even ignore some of the penalties for failure.The only permanent conditions it can remove are deafened and blinded. Remove Disease is still not on its list and is kind of an important one.
To be clear, Remove Disease is on the shaman spell list. It's just not one of the animist things.

|  Imbicatus | 
 
	
 
                
                
              
            
            Tiny Coffee Golem wrote:I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.
For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.
Thoughts?
Here's one: Torturer Robot and it's official.
Torturer Robot wrote:As a standard action, a torturer robot can inject purpose-programmed nanites into a target as a melee touch attack. The nanites produce one of the following effects or conditions (CL 10th, where applicable): cure serious wounds, lesser restoration, neutralize poison, remove disease, exhaustion, nauseated for 1d4 rounds, or paralyzed (nauseated targets only, for remainder of original duration).
Oh, just like Vader's in a new hope..

| Cevah | 
 
	
 
                
                
              
            
            Purchase a Homunculus for 2050 gp, and add 10 potions of a spell for a 1/day use of that spell.
CLW = 50gp, heal 1d8+2
So 500 gp for a 1st level SLA.  3000 for a 2nd level SLA, 7500 for a 3rd level SLA.
You can improve the creature's HP, AC, and more.
/cevah
 
	
 
     
     
     
	
  
	
  
	
  
	
  
	
 