Literal Healbot


Advice


I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.

For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.

Thoughts?


My friend used to play a Warforged Cleric focused on healing, restoration and buffing... So there's that...


It probably doesn't fit the flavor you are looking for, but the leadership feat would allow you a cohort who you could use as a dedicated healer

Grand Lodge

We actually did this in one of our games. Designed a construct that was basically an oracle. Only healing and condition curing spells. No utility or offense. We roleplayed it as it was sold to us by a wizard fairly cheap to give it a field trial before he started selling to adventurers around the world.

Basically we had a smallish group and didn't want to pigeonhole anyone into a healer role and DM didn't want to play a hired NPC. Wands weren't cutting it but that was kind of the DMs fault cause he's a tad stingy with loot but that's a different discussion.

It worked to a point. We had 2 players in control of it. One primary and secondary(failsafe in case primary went unconscious once again this was the RP for who controlled it). It was great for being a healer but then it started to get into being a tool to bypass stuff. Example - it floated on a permanent disk to avoid issues with terrain so we could just keep it with us. But then it started to get used to float over traps on the floor. Or it would get sent into places that light couldn't penetrate first. Our players couldn't just suspend disbelief of it being there to heal and had to use it as a tool. So we lost it.

Maybe a better design of it would help but you might still run into the fact you have something in the party that isn't alive the players might try to exploit.


jthebard wrote:

We actually did this in one of our games. Designed a construct that was basically an oracle. Only healing and condition curing spells. No utility or offense. We roleplayed it as it was sold to us by a wizard fairly cheap to give it a field trial before he started selling to adventurers around the world.

Basically we had a smallish group and didn't want to pigeonhole anyone into a healer role and DM didn't want to play a hired NPC. Wands weren't cutting it but that was kind of the DMs fault cause he's a tad stingy with loot but that's a different discussion.

It worked to a point. We had 2 players in control of it. One primary and secondary(failsafe in case primary went unconscious once again this was the RP for who controlled it). It was great for being a healer but then it started to get into being a tool to bypass stuff. Example - it floated on a permanent disk to avoid issues with terrain so we could just keep it with us. But then it started to get used to float over traps on the floor. Or it would get sent into places that light couldn't penetrate first. Our players couldn't just suspend disbelief of it being there to heal and had to use it as a tool. So we lost it.

Maybe a better design of it would help but you might still run into the fact you have something in the party that isn't alive the players might try to exploit.

Or something that the players weren't in control of.

Or something that could say "I'm not a trap springer."

"Self preservation protocols initiated"


Tiny Coffee Golem wrote:

I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.

For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.

Thoughts?

Here's one: Torturer Robot and it's official.

Torturer Robot wrote:
As a standard action, a torturer robot can inject purpose-programmed nanites into a target as a melee touch attack. The nanites produce one of the following effects or conditions (CL 10th, where applicable): cure serious wounds, lesser restoration, neutralize poison, remove disease, exhaustion, nauseated for 1d4 rounds, or paralyzed (nauseated targets only, for remainder of original duration).


*makes note for a future construct*


Oooh, an Animist Shaman can remove conditions without much effort. If you're a Wyrwood you can even ignore some of the penalties for failure.


Azten wrote:
Oooh, an Animist Shaman can remove conditions without much effort. If you're a Wyrwood you can even ignore some of the penalties for failure.

The only permanent conditions it can remove are deafened and blinded. Remove Disease is still not on its list and is kind of an important one.


It's not a very good archetype, but the Promethean Alchemist gets, at level 1, a Construct that can use (and even create) the Alchemist's Extracts. So you can just take a seat while RoboNurse whips up and hands out the Infusions.


Atarlost wrote:
Azten wrote:
Oooh, an Animist Shaman can remove conditions without much effort. If you're a Wyrwood you can even ignore some of the penalties for failure.
The only permanent conditions it can remove are deafened and blinded. Remove Disease is still not on its list and is kind of an important one.

To be clear, Remove Disease is on the shaman spell list. It's just not one of the animist things.


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Drejk wrote:
*makes note for a future construct*

Clockwork Surgeon.

Scarab Sages

MeanMutton wrote:
Tiny Coffee Golem wrote:

I'm playing one of the Star Wars games and there was an option to reprogram a medical droid to follow you around and heal you. This got me thinking if there was an analogous thing I could do in Pathfinder.

For example a construct that has healing ability or maybe some outsider that I could just bind for such a purpose.

Thoughts?

Here's one: Torturer Robot and it's official.

Torturer Robot wrote:
As a standard action, a torturer robot can inject purpose-programmed nanites into a target as a melee touch attack. The nanites produce one of the following effects or conditions (CL 10th, where applicable): cure serious wounds, lesser restoration, neutralize poison, remove disease, exhaustion, nauseated for 1d4 rounds, or paralyzed (nauseated targets only, for remainder of original duration).

Oh, just like Vader's in a new hope..


Oracle with merciful curse follower, he has the obligation of heal you


Chosen One paladin's familiar can LoH (with mercies IIRC) and it upgrades into an Improved Familiar, which includes some robotic options (such as Arbiter inevitable).


While not a literal robot - I had a character who used the leadership feat to get a merciful healer cleric as a follower (our cleric player had to drop out for work reasons). I named him Hobie (the Healbot), and to complete the joke, his two best skills were perception and craft: brewing.


Homunculi can become healers by force-feeding them ten CLW potions - sort of.


Purchase a Homunculus for 2050 gp, and add 10 potions of a spell for a 1/day use of that spell.
CLW = 50gp, heal 1d8+2
So 500 gp for a 1st level SLA. 3000 for a 2nd level SLA, 7500 for a 3rd level SLA.
You can improve the creature's HP, AC, and more.

/cevah

RPG Superstar 2012 Top 32

Do they have positive energy mephits?

I thought a beetle-like, droid-like creature would be neat. It would be upright, scampering around on all 6 legs, healing, Perceptioning, disabling devices, and using Aid Another like crazy.

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