| villadelfia |
| 11 people marked this as FAQ candidate. |
According to Inner Sea Gods, Clerics of Milani gain Coordinated Effort and Good Hope as 3rd level spells.
Would this mean that Warpriests of Milani gain these as well?
I cannot decide, because the Warpriest says that "A Warpriest casts divine spells drawn from the Cleric spell list."
While those two spells are not on the Cleric spell list, they are on the Cleric of Milani spell list.
I think the only reason why Inner Sea Gods doesn't list the Warpriest is because the Warpriest didn't exist until three months later.
| Silver Surfer |
By RAW... No
By RAI....Marginal call....on the one hand Warpriests cast from the same 1-6 spell list on the other a cleric should be viewed as the highest ranking worshipper of a deity and should be thus accorded special treatment.
Overall in my game I would say no. And I would also not grant it to Oracles either.
| Melkiador |
I'd allow it in my games, but agree that by strict RAW the answer should be "no". The warpriest would need a line saying that it "has access to spell's as if it were a cleric of its deity", which it doesn't have.
I also disagree that a cleric is somehow closer to its deity than a warpriest. I would suspect that would vary a lot from deity to deity. A war deity would probably prefer warpriests.
| Melkiador |
My rationale is that spells are the most powerful gifts bestowed upon a follower...clerics are gifted upto 9th level but warpriests only 6th.
So do you think Iomedae favors her inquisitors over her paladins? Getting higher level spells should only show favor from deities that care about magic, like Nethys.
| Melkiador |
It's pretty obvious that warpriests would have been given deity specific spells if they had existed back when ISG was written. All of the other deity focused classes have them. Most deities give roughly the same spell options to all four of their earlier classes as well. So, it's incredibly reasonable to say that warpriests would just copy off the cleric list. Sure, it's a housrule, but it should be a widely accepted housrule, like how you don't have to technically have an "arcane caster level" to get an improved familiar.
| Silver Surfer |
So do you think Iomedae favors her inquisitors over her paladins? Getting higher level spells should only show favor from deities that care about magic, like Nethys.
Like I said.....there is a whole RPG theological debate to be had on the nature of divine spells and what it means to receive them...
Imbicatus
|
Warpriests are worshipers of a deity and cast spells on the cleric list of 6th level or lower. If the deity allows clerics to prepare x spell, that spell is added to the cleric list. It is therefore able to be cast by a warpriest.
Spells: A warpriest casts divine spells drawn from the cleric spell list. His alignment, however, can restrict him from casting certain spells opposed to his moral or ethical beliefs (see the Chaotic, Evil, Good, and Lawful Spells section). A warpriest must choose and prepare his spells in advance.
A warpriest's highest level of spells is 6th. Cleric spells of 7th level or higher are not on the warpriest class spell list, and a warpriest cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher.
To prepare or cast a spell, a warpriest must have a Wisdom score equal to at least 10 + the spell's level. The saving throw DC against a warpriest's spell is equal to 10 + the spell's level + the warpriest's Wisdom modifier.
Like other spellcasters, a warpriest can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on the table above. In addition, he receives bonus spells per day if he has a high Wisdom score.
Warpriests meditate or pray for their spells. Each warpriest must choose a time when he spends 1 hour each day in quiet contemplation or supplication to regain his daily allotment of spells. A warpriest can prepare and cast any spell on the cleric spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.
Ferious Thune
|
My take on it is that, yes, Warpriests get the spells that are added to the cleric list.
In addition, since a class like Druid is also sometimes granted spells (See Erastil, Gorum, and others), or even Bards and Wizards (see Nethys and Pharasma), I would think that it would extend to anyone who uses those spell lists and worships the god.
So, for example, Hunter uses the Druid and Ranger lists, so anywhere they are mentioned, a Hunter would also gain access to the spells.
Oracle would gain access wherever Cleric is mentioned.
Arcanist would gain access wherever Wizard or Sorcerer is mentioned.
These spells are tied to the worship of the deity, not to, specifically, the deity granting spellcasting in the first place. Much like how a feat like Butterfly Sting is available to anyone, as long as they worship Desna. For PFS, anyway, what it means to worship a deity, as opposed to just venerating one or having a patron deity, is defined very specifically, and it is open to all classes.
EDIT: Here is the text describing the Variant Spellcasting section.
Variant Spellcasting: Because of their patron god’s specialized interests, priests of a given deity are able to prepare certain spells that they wouldn’t otherwise be able to, or at lower levels than normal.
Fromper
|
From chapter 1 of Inner Sea Gods, under the heading "Using the Entries":
Variant Spellcasting: Because of their patron god’s specialized interests, priests of a given deity are able to prepare certain spells that they wouldn’t otherwise be able to, or at lower levels than normal.
And an example from one of the deity listings:
Variant Spellcasting
Clerics, bards, and inquisitors of Cayden Cailean add knock to their spell lists as a 1st-level spell, but only to open welds, shackles, or chains used to imprison or hobble someone. A create water spell cast by his clerics or inquisitors can create simple ale or wine (1 cup per level), and create food and water spells cast by them can be used to make ale or wine rather than water (which spoils at the same rate the food does).
Usually, it just mentions the divine casters - that one stood out as interesing for mentioning bards. I also noticed that Abadar's entry mentioned clerics and paladins, but not inquisitors. Desna mentions clerics, druids, and rangers only. I haven't exactly gone through all of them, but they seem pretty random as to what classes they grant the spells to.
I'd say warpriests don't get the cleric spells by RAW, but it's a fair house rule that I'd probably allow in a home game.
| Silver Surfer |
Usually, it just mentions the divine casters - that one stood out as interesing for mentioning bards. I also noticed that Abadar's entry mentioned clerics and paladins, but not inquisitors. Desna mentions clerics, druids, and rangers only. I haven't exactly gone through all of them, but they seem pretty random as to what classes they grant the spells to.
And this is the key RAI aspect..... many of the deities grant different bonus spells to different divine classes
The divine classes are NOT treated equally by their deity.... but since warpriests werent around at the time, the whole thing is a bit of a can of worms!!
Possibly worth a FAQ?
| DominusMegadeus |
I think a reasonable DM will usually give the Warpriest any Cleric spells their god would allow. Certain spells should go to 9/6/4 level casters at the respective levels based on precedent set in ISG and adding spells you already have if they come at a lower level.
All of it seems common sense, but this is why FAQs exist.