Fox Form Mesmerist (PFS)


Advice


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Since psychic spells don't require somatic/material components I thought I'd take advantage of that pretending to be someone's "useless familiar" and turn them all into my slaves.

ReyGe (LotusFlower)

Kitsune Mesmerist

STR: 5 DEX: 16 CON: 14 INT: 12 WIS: 12 CHA: 18

Feats:

1 Realistic likeness (or start the magical tails?)
3 Fox Shape
5 Magical tail 1 ?
7 Magical tail 2
9 Magical tail 3
11 Magical tail 4

On the other hand, i already have access to most of the magical tail spells, so I could just skip those.

5 Bouncing spell
7: thanotopic spell
9:

Traits
Indomitable faith (to hand out my will save)
Magical liniage charm person (if no tails)

Mesmerist tricks

1 Gift of will (use my will save)
2 Astounding Avoidance
4 Levitation buffer (that one looks fun)
6 Misdirection: Rogues love me!
8 Unwitting messenger (The next time you see drendle dreng, you will say "may I have this dance" )
10

The tricks seem awesome, but there's a real bottle neck in only having 1 or 2 usable at a time.

Any tips/tricks/ideas about how a mesmerist works that might help?

Silver Crusade Contributor

I've been meaning to do something like this for a while... I keep GMing, though. I'm interested to see how it works out for you. ^_^


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I would recommend Cunning Caster. Not only will the fox familiar take over everybody's minds, but nobody will suspect the fox.


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I would definitely pass on the tail feats. While they're neat, they're all pretty redundant with the mesmerist. I would consider the feat more valuable than the daily spell use and grabbing Spell Focus (Enchantment) or one of the Stare Feats or QuidEst's very fun suggestion of Cunning Caster; this is one of the few character concepts which this feat would work well.

Otherwise, I would try to pick up some Metamagic Rods (persistent, extend) and a Mask of the Mesmerist.


QuidEst wrote:
I would recommend Cunning Caster. Not only will the fox familiar take over everybody's minds, but nobody will suspect the fox.

Not allowed in PFS unfortunately (for the build_ PFS is a little humanoid and social centric to have casters running around with no evidence of their casting

OOOO at the mask. That thing is nice. Hard to afford but nice


BigNorseWolf wrote:
Any tips/tricks/ideas about how a mesmerist works that might help?

If you're going to keep bold stare (and you should), you'll want to pick up Psychic Inception as your first upgrade. While it's single target, it'll allow your hypnotic stare affect anything immune to mind-affecting spells and make your mind-affecting spells have a chance of affecting those targets. That's huge - it's basically the equivalent of three meta-magic rods for free. To that point, I'd ignore the metamagic feats (e.g. Thanatopic) that let you affect creatures usually immune to mind affecting spells unless you plan to lay mass enchantment spells out against them (e.g. confusion on a horde of undead). My experience as an enchanter in PFS, though, is such that the when you're in a situation where you need to break mind-affecting targets, a single target will get the job done.

For tricks, I'd look into one of the ones that prevents fear effects on you. Either Mask Misery or Reflect Fear. When you can maintain multiple tricks, keeping that on yourself will probably end up being a life saver (Mask Misery in particular since it'll keep you free to use touch treatment to help someone else). I'd prioritize two other tricks to help melee - Compel Alacrity can help a team mate get into or out of threatened positions. False Flanker might also be stronger than Misdirection as a melee assist since it's a figment instead of a glamer and lasts longer than the next attack. There's also less chance of a save if the target never interacts with the flanker during the round it's triggered (and it might eat an attack). Lastly, Levitation Buffer sounds cool, but I think it's pretty weak mechanically. The opponents get a save, it only lasts a round, and only helps if your team mate is doing CMB checks. The alternate version won't scale well since your CMB probably won't be high enough to reliably bull rush folks.

Additionally, if you're going to take Magical Lineage, I wouldn't do it on Charm Person. Something like Suggestion will probably be more mechanically useful (e.g. Persistent or Bouncing Suggestion) and have both in and out of combat viability. It's slightly easier to adjudicate than Charm Person which may or may not work well based on your individual GM.


Whoa, wait, why does PFS not allow Cunning Caster? That's such an awesome feat.


DominusMegadeus wrote:
Whoa, wait, why does PFS not allow Cunning Caster? That's such an awesome feat.

Exactly.

I don't think PFS wants to have to deal with Bards, Mesmerists and Sorcerers running roughshod over scenarios with nigh-undetectable enchantments.


Mostly just Mesmerists because of the somantic and verbal penalties, but yeah, I can kinda understand that.

It's just that being able to secretly enchant people like that is how, you know, actual enchanters from almost any form of fiction work. Sucks for PFS guys to have that taken away when it was finally published.


one thing is if you cast any spells it's still noticeable that you're casting the spell, so once you start casting everyone knows you're more than a normal fox.

Designer

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DominusMegadeus wrote:

Mostly just Mesmerists because of the somantic and verbal penalties, but yeah, I can kinda understand that.

It's just that being able to secretly enchant people like that is how, you know, actual enchanters from almost any form of fiction work. Sucks for PFS guys to have that taken away when it was finally published.

If BNW can wait a few months (or just take it later), we have a similar option coming up in Ultimate Intrigue that I specifically ran past the PFS team during the process (and am thus guessing will be allowed). It works more evenly between different sorts of casters and scales in a different and clever way that I owe to John and Linda's ideas that not only makes it easier for everybody else to use and be solid at hidden casting, it also makes it harder for the top end to get to "Auto-succeed vs anything you would ever face in PFS" situations, thus making it a better fit for PFS (or for games that use published adventures in general).


Mark Seifter wrote:
If BNW can wait a few months (or just take it later), we have a similar option coming up in Ultimate Intrigue that I specifically ran past the PFS team during the process (and am thus guessing will be allowed). It works more evenly between different sorts of casters and scales in a different and clever way that I owe to John and Linda's ideas that not only makes it easier for everybody to use and be solid at hidden casting, it also makes it harder for the top end to get to "Auto-succeed vs anything you would ever face in PFS" situations, thus making it a better fit for PFS (or for games that use published adventures in general).

Would said option have any prerequisites? I will be playing a Psychic Sorcerer a few months down the road and was wondering if it might be easier to pick up.

Designer

The Mortonator wrote:
Mark Seifter wrote:
If BNW can wait a few months (or just take it later), we have a similar option coming up in Ultimate Intrigue that I specifically ran past the PFS team during the process (and am thus guessing will be allowed). It works more evenly between different sorts of casters and scales in a different and clever way that I owe to John and Linda's ideas that not only makes it easier for everybody to use and be solid at hidden casting, it also makes it harder for the top end to get to "Auto-succeed vs anything you would ever face in PFS" situations, thus making it a better fit for PFS (or for games that use published adventures in general).
Would said option have any prerequisites? I will be playing a Psychic Sorcerer a few months down the road and was wondering if it might be easier to pick up.

Well, I suppose I didn't say it's a feat, and some things it could be I suppose don't have any prereqs. I'll say that despite both being written at about the same time without knowledge of the other, the "prereqs" (or other level-gating mechanic if it isn't a feat) are fairly similar (not the same, but not too far either).


Mark Seifter wrote:
Well, I suppose I didn't say it's a feat, and some things it could be I suppose don't have any prereqs. I'll say that despite both being written at about the same time without knowledge of the other, the "prereqs" (or other level-gating mechanic if it isn't a feat) are fairly similar (not the same, but not too far either).

Good to know. :) The cost efficiency is all I really needed to know, since I'm playing around with builds to break the campa- I mean not break anything!

All else being equal, I am fairly certain I want DCs that can break PFS material given the homebrew is getting to be ridiculously OP. And I want it sooner since I won't cast till having it.

...but I can get such a broken feat if I wait so shrug.

Designer

The Mortonator wrote:
Mark Seifter wrote:
Well, I suppose I didn't say it's a feat, and some things it could be I suppose don't have any prereqs. I'll say that despite both being written at about the same time without knowledge of the other, the "prereqs" (or other level-gating mechanic if it isn't a feat) are fairly similar (not the same, but not too far either).

Good to know. :) The cost efficiency is all I really needed to know, since I'm playing around with builds to break the campa- I mean not break anything!

All else being equal, I am fairly certain I want DCs that can break PFS material given the homebrew is getting to be ridiculously OP. And I want it sooner since I won't cast till having it.

...but I can get such a broken feat if I wait so shrug.

Cunning Caster is actually the one you want for a home game where the bad guys all have skill modifiers that make the published/PFS NPCs' skills look really low to you, but that's a digression from BNW's questions for PFS.[/tangent]


this may be one occasion where the tails feats aren't such a bad idea, it would shore up the limited spells per day of the mesmerist since you would be fairly reliant on just your magical abilities with this build


Got ultimate intrigue and went strait for the feat.

It seems too complicated to use in pfs: i need to explain the 3 paragraphs of mechanics to the dm

People know i'm doing SOMETHING. To most dms, doing "something" and "i don't know what it is" = spellcaster, whack em with a stick before they kill you with their brain.

Oh well. Now to figure out how to fit that many tails on a mini...

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