Sheik Voodoo |
He's in there- CR 16 unique meladaemon. He is a demigod likely drafted by the Four Horsemen. He was trapped in an artifact long, long ago and released 20 years before the adventure takes place. The focus of the module is tracking down other artifacts to trap him again.
The thread seems pretty well introduced and wrapped up in the AP, but There might be some way to come up with 10 levels of adventures relating to gnolls, cults, ghouls, and daemons.
I'm considering using it as a epilogue to Legacy of Fire which I'll be finishing at a lower level than usual. Around 10th.