| Lune |
So here is my build:
Halfling
Str 15-2
Dex 16+2
Con 12
Int 8
Wis 10
Cha 13+2
All Fighter levels are Weapon Master Fighter
All Monk levels are Weapon Adept
1st
Fighter 1
Weapon Focus: Shuriken (Fighter 1), Point Blank Shot (1st)
2nd
Ninja 1
Poison Use, Sneak Attack 1d6
3rd
Ninja 2
Ki Pool, Ninja Trick: Flurry of Stars, Startoss Style (3rd)
4th
Fighter 2
Weapon Guard, Rapid Shot (Fighter 2)
5th
Monk 1
Flurry of Blows, Improved Unarmed Strike, Perfect Strike, Deflect Arrows (Monk 1), Startoss Comet (5th)
6th
Monk 2
Weapon Focus (bonus, retrain to Precise Shot), Dodge (Monk 2)
7th
Fighter 3
Weapon Training +1, Startoss Shower (7th)
8th
Fighter 4
Weapon Specialization: Shuriken (Fighter 4)
9th
Fighter 5
Reliable Strike, Deadly Aim (9th)
10th
Fighter 6
(Fighter 6)
11th
Fighter 7
Weapon Training +2, (11th)
12th
Fighter 8
(Fighter 8)
FYI - This character is based loosely on Kennen from League of Legends fame. The only weapon the character will use outside of Shuriken is a single Star Knife. Shuriken I plan on being the staple for this character, though.
There weren't any Alternate Racial Traits that I found very tantalizing besides Fleet of Foot. I have no idea what Traits I'm going to use.
At 10th level this is what his attack routine will look like when spending 2 points of Ki:
+11/+11/+11/+11/+11/+11/+6
(+8 BAB, +1 Weapon Focus, +3 Weapon Training, +1 Small Size, +6 Dex, +1 Masterwork, -2 Flurry of Blows, -2 Rapid Shot, -2 Flurry of Stars, -3 Deadly Aim)
So, 7 attacks. Those bonuses are not considering any magic items except the Gloves of Dueling and a +4 Dex belt. Both should easily be affordable by that level. There isn't a lot more that can add to the Shuriken attacks without getting magical Shurikens which is a waste. I could grab a Wand (or potions) of Greater Magic Weapon I suppose and that might help some.
Damage will look like the following:
17 (1 base weapon damage, +6 Deadly Aim, +2 Weapon Specialization, +6Startoss Style, +2 Str)
So 17 damage per hit. If I could get all attacks to hit in the full attack above (doubtful as those are pretty low bonuses) then the damage would be 119 with absolutely no variation as no dice get rolled for damage. If I add in a Wand of Flame Arrow to enchant that ammo it ups the average damage to 143.5.
Yeah, I'm not actually very pleased with the build to be honest. I was hoping it would be a fair amount more effective. Hopefully I'm missing some no brainer things to help. I am fine with playing a build if it isn't so much effective but is still fun. The build could still make a good scout.
I have the last 3 feats unpicked as I'm not sure what to get. I was considering a lot of things. Maybe Far Shot and Clustered Shots? I considered going with Eldritch Heritage: Shadow feats because that can be fun on a Ninja type character. Or maybe going with Extra Rogue Talent to pick up some Ninja Tricks like Shadow Clone and Vanishing Trick. Then again that is going to cut into my Ki Pool which I intend on spending mainly on Flurry of Stars. I suppose I could pick up Extra Ki but that doesn't really seem like a wise investment especially when I can just get a Wand of Mirror Image.
I really was hoping to up that damage more. That is the biggest let down of the build. There are some items that can help to up the damage that I can think of. The Robe of Stars is going to be a must have item. Any spells that buff ammo will be helpful.
I can't think of much more that would help. Anyone have any ideas?
| Mister Fabulous |
I'd recommend using some of the new Advanced Weapon Training options - specifically the option that gives you Warpriest scaling weapon damage (Focused Weapon) and the one that adds double your weapon training bonus to thrown weapons (Trained Throw). That'd give your damage output a solid increase, and beyond that I'd look at guides to the Ninja class or even a guide to a more conventional archer.
| Lune |
Chess Pwn: One for Flurry of Stars and one to take an extra attack with normal Ki use. But you are right... I can only do one so that takes an attack away.
Now for making my build worse you have to find some way to make it better as recompense.
Mister Fabulous: I don't own the book yet but if I get rid of Weapon Training doesn't that also get rid of the ability to use Gloves of Dueling? Get rid of +3 to hit and damage seems like something I would never want to do.
SheepishEidolon: Hm. That actually does sound interesting. I would go with an entirely different build for that. For this one I want to go with getting the most Shurikens in the air and hitting with them as possible.
| Chess Pwn |
primal hunter barb gives you +2 damage and +2 accuracy while raging. take the extra rage feat once and you have a good amount, twice and you have enough for all day.
1 level of champion medium gives you +3 damage. with the option of spending a feat for like 1+.5+.5+.1 of a feat, and it also boosts your will save.
mutation warrior fighter gives you another +2 damage 10 minutes per level a day.
2 levels of mutagenic mauler brawler gives you the flurry ability and the mutagen.
so you could go barb 1, ninja 2, medium 1, mutation fighter x, this way you can wear armor.
1 point blank shot
3 rapid shot
5 startoss
5f deadly aim
6f startoss
7 startoss
8f two-weapon
9 extra rage
10f weapon specialization
this attack routine is +14/+14/+14/+14/+14/+9
bab/2wf/rapid/flurry/flurry/bab
(+8 BAB, +1 Weapon Focus, +1 spirit bonus, +3 weapon training, +2 rage, +1 Small Size, +6 Dex, +1 Masterwork, -2 2wf, -2 Rapid Shot, -2 Flurry of Stars, -3 Deadly Aim)
Damage will look like the following:
23 (1 base weapon damage, +6 Deadly Aim, +2 Weapon Specialization, +6 Startoss Style, +6 Str (rage and mutagen) +3 medium)
| Mister Fabulous |
Mister Fabulous: I don't own the book yet but if I get rid of Weapon Training doesn't that also get rid of the ability to use Gloves of Dueling? Get rid of +3 to hit and damage seems like something I would never want to do.
The Advanced Weapon Training options come in a couple of forms - you can exchange an instance of your Weapon Training progression in exchange for an Advanced option, or you can take the Advanced Weapon Training feat every 5(?) levels to get the bonus without sacrificing your WT bonus. That's my understanding of it, at least.
The thing about the AWT options is that you can't take them unless you have an instance of Weapon Training already - I.E., you pick the "Thrown" group for your first Weapon Training (or whatever group shuriken are in... Monk?) and that advances as normal, giving you bonuses as you level. The AWT options are to give you better focus in exchange for the versatility of using different weapons, which doesn't seem to be the point of your build.Personally, I'd exchange your second instance of Weapon Training (which, in your build, comes online at level 11) with the Trained Grace ability (which, if I'm not mistaken, includes the bonus you get from Gloves of Dueling, giving you a +8 to damage once your bonus increases to +2), and if you can squeeze the feat in at level 5 or 10, I'd grab Focused Weapon (or a more utility-based ability).
| Lune |
Trained Grace is melee only and I do not have Weapon Finesse in the build. I could include it but since it doesn't affect thrown Shurikens I think I'm going to take a pass.
Also, all of the Weapon Mastery feats kinda suck for this build.
Focused Weapon does look good though. It ups his base weapon damage. What I really need are things that up his to hit bonus, though.
| Mister Fabulous |
Trained Grace is melee only and I do not have Weapon Finesse in the build. I could include it but since it doesn't affect thrown Shurikens I think I'm going to take a pass.
Ah sorry, my bad. I meant Trained Throw.
Not sure how to address the to-hit problem though. Chess Pwn's build looks solid to me though.
| Zwordsman |
Hum I don't have accss to trained throw or focused weapon.. so I can't mention to that.
Wish I did since i'm buildnig a Toxicant Blowgunner. and am curious if it would fit.
I would maybe considder dropping Deadly Aim.. the minus to hit is pretty bad when your to hit is already pretty low. If you miss you aren't doing damage anyway.. so its far more important to hit than to damage.
Sadly this isn't always an option but poison is fun. Its too bad your partner isn't a toxicant.. take a few days of downtime to poison 60+ shurikens or something.
Its too bad your not able to VMC magus (or could you) so you can get arcane weapon...
If you end up dropping fighter for another class (barb, alchemist, or something) then an alternative for your dueling gloves would be deliquesint gloves. adds 1d6 acid damage via corrosive endowment. I would recommend it now but the +3 to hit is pretty needed for your current
GeneticDrift
|
This advanced weapon "focused weapon" for each shuriken to deal 1d10 + mods damage at level 11.
Focused Weapon (Ex): The fighter selects one weapon for which he has Weapon Focus and that belongs to the associated fighter weapon group. The fighter can deal damage with this weapon based on the damage of the warpriest's sacred weaponACG class feature, treating his fighter level as his warpriest level. The fighter must have Weapon Focus with the selected weapon in order to choose this option
Drop the monk and ninja levels, for more BAB, greater weapon focus and specialization, clustered shots, and take two weapon fighting and rapid shot feat lines instead.
My quick character build had +18, +18, +13 with each hand for 1d10 + 13 (str 10 and dex 22) equipment: gloves of dualing, dex belt +4, masterwork shuriken.
Exotic weapon prof
Weapon focus
Point blank shot
Precise shot
Deadly aim
Clustered shots
Rapid shot
Two weapon fighting
Improved two weapon fighting
Weapon spec
| Zwordsman |
Well Focused Weapon is tasty.
It would be interesting to combo with other classes that say it has fighter levels for feats.. LIke magus etc. Once I have access to that feat formally I might have to loook into it.
I think Startoss line of feats might still be good to consider though. +6 damage for the 3 feats, and effectively speaking, ranged version of whirlwind.
Plus when you have to move. you can still use a standard action to hit twice via comet. and later. even more via shower.
All with a standard action.
So you get +6
annd pretty good utility for when you have to move..
Hell if you wanted to. could snag vital strike to combo with the large dice now for that first hit whne using comet or shower. and determine cover via weird directions too.
I'd trade that for deadly aim or something I think.
| graystone |
The thing I like least about shurikens is that they are destroyed when used because they are ammo. I think that is ridiculous. I'd houserule that and then you could buy some magical ammo, increasing your damage substantially so you can keep up with everyone else.
You could go off the Durable Arrow pricing [x20].
| Zwordsman |
The thing I like least about shurikens is that they are destroyed when used because they are ammo. I think that is ridiculous. I'd houserule that and then you could buy some magical ammo, increasing your damage substantially so you can keep up with everyone else.
Thats a large reason why I like the blowgun.
Granted I also like empty quiver style iwth it.make my blowgun look like a flute.. Play Will from Legend of Gaia sorta.
yeah.. really think there should be a "bag" or "bandolier" of ammo that you can enchant. Basically a AOMF for thrown stuff.
If houseruling went down. I'd say that should be a good one to do. and I'd just use the same cost of AOMFs (the updated one)
| Torbyne |
How about unchained monk with ascetic style? At level 5 you use your monk unarmed damage with shuriken and can throw style strikes with them for extra attacks and pseudo pounce to help with range. I believe there is a feat to use an unarmed combat style with a weapon style, right? So maybe jabbing ascetic style with you shuriken counting as lawful magic weapons? Sorry that I don't have the books with me right now, I'll double check the idea and get back to you.
| Lune |
Yeah, I'm definitely not dropping two levels of Ninja. However, I guess I could drop Monk for more Fighter. I wanted to get Flurry of Blows but I guess Two Weapon Fighting is basically the same thing.
Focused Weapon is definite worth getting and I would suppose that it would make up for not using Deadly Aim if I dropped that. That would give me some to-hit back too.
Yeah, I think I'm going to rebuild this a bit with the above in mind.
| Torbyne |
Torbyne: You get basically the same deal with Focused Weapon.
but ascetic and unchained allows you to use the elbow smash style strike to add extra shuriken to your flurries on top of the ki point addition. flying kick shuriken lets you move and full flurry attack which would really help with the limited range of shuriken.
| Gisher |
zauriel56 wrote:adamantine shurikens for ones that arent destroyed and endless ammunition?Probably thinking of that ammo spell that replenshes drawn ammo. Don't remember what its called but you can cast it on a container.
though i don't know if that applies in this situation.
I think you are thinking if Abundant Ammunition.
| RaizielDragon |
| 1 person marked this as a favorite. |
Based off item creation estimates, I don't see why a "Bag of Abundant Ammunition" wouldn't be too hard to create/allow as a custom magic item. Spell level (1) x caster level (1) x 2,000GP x 2 (spell measured in minutes/level) x 2 (no body slot) = 8,000 gp. I'd even toss in a "handy haversack" effect in that it still only weighed 1/2 lb (based off a belt pouch). Such a bag could theoretically produce an unlimited amount of almost any ammunition of almost any material (add in the cost of rare materials to creation of the item, or just drop in special material ammunition as you gain it), so you could argue for a price reduction if it only produced shuriken.
If you have a caster in your group, add in the cost of a level 3 pearl of power (9,000 gp) so they can cast Greater Magic Weapon on your bag for you and you have a scaling weapon that costs 17,000 gp.
If you don't have a caster, would have to work it out with the GM to "enchant" the bag as if it were a weapon. Since Abundant Ammunition states that casting something on the bag, after Abundant Ammunition is applied, applies that effect to the ammunition produced, I wouldn't see any harm in allowing such a thing. It's just as expensive as the Ranger enchanting their bow except you start with an 8,000gp bag as your base weapon and they start with a bow that costs less than 1,000gp.
Imbicatus
|
If you have the Alchemy Manual, you can make durable shuriken. You still have the problem with enchantment, but at least that way you can always recover your ammo.
Another option I like is to get some obsidian shuriken and use the Splintering Weapon feat with them to add bleed damage. You can worship Zon Kuthon and take Cruelty to add another +2 to hit and damage when you do.
| Hayato Ken |
I think the problem here lies somewhere else.
1. Focus on a build.
Ninja: Be an ifriit, take the feat that lets you see through flames, smoke and fire, use smokesticks and later smokebomb to hide in or behind, flurry of stars away. Your damage comes from sneak attack here, so you can have a high DEX.
Monk: Go unchained monk.
Talk to your GM if you may apply far strike monk or weapon adept, both work easily.
As a monk, your damage comes from many attacks.
As a shuriken thrower, you´re in a dificult situation, because you now need DEX, STR, WIS, CON. That spreads you thin, but there is a solution.
Belt of mighty hurling, lesser and greater let´s you make ranged throwing attacks with STR.
In a homegame i would ask the GM if you can buy a lesser one and advance that as a normal STR belt.
Downside is your AC will suck even more.
What you want featwise is:
-Point Blank Shot
-Precise Shot
-Deadly Aim
-Distance Thrower
-Far Shot
-Improved Precise Shot
-Reckless Aim
-Startoss style tree
-Clustered Shots
Rapid Shot seems good, but is a trap, since it lowers your to hit there a bit too much perhaps, especially with ninja or normal monk.
Eventually you get weapon focus and weapon specialization from weapon adept. If not take at least weapon focus.
When you have so many attacks, taking improved critical is also a good idea.