armor ?


Rules Questions


if i have a magus and he reaches 7th level when he can where medium armor, does that mean id still need to be proficient in wearing the armor say if i took mithral full plate would i still need to be proficient in heavy armor to wear the mithral full plate ?


Quote:

Mithral: Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.

You could wear the mithral full plate and cast it in without spell failure chance because it counts as medium armor in pretty much all respects except proficiency. You will take the armor check penalty as a penalty to attack rolls and relevant skills, which is a -6. Which makes it not worth it.


Claxon wrote:
Quote:

Mithral: Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard. When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon's size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.

You could wear the mithral full plate and cast it in without spell failure chance because it counts as medium armor in pretty much all respects except proficiency. You will take the armor check penalty as a penalty to attack rolls and relevant skills, which is a -6. Which makes it not worth it.

I hesitate to say that it is not worthwhile to acquire the ability to wear Heavy Armor with no Spell Failure possibility. It's not that hard to acquire armor proficiency. Dipping 1 level in Fighter Comes to mind.

I'd have to examine the build before I decided if I recommended it. My biggest reservation about going for the heavier armor stems from the fact that by the time a Magus got to level 7 to wear Medium Armor and level 13 to wear Heavy Armor, That Magus has had plenty of opportunity enchant her Chainmail Shirt quite a lot, and trading in her heavily enchanted chain shirt for nonmagical or less-magical Full Plate might not be a sensible thing to do. The other choice would be for the Magus to go without enchanting her chain shirt until she can buy an Agile Breastplate, then never enchant that until she can buy Mithril Plate. But having to go 13 levels without captalizing your character's armor with any bonuses just doesn't sound feasible, either.


ok thanks i never new that about the armor trade offs very good to know so i will be sticking to my chainshirt then and enchant it when i get money.


I mean, there are certainly ways to acquire heavy armor proficiency early, but I wouldn't recommend taking a level in something besides magus. You'd be much better to just spend the feat. Even then, depending on your build it's not really great.

If you have the stats to keep the max dex bonus to AC capped out, your AC will only be 1 lower than with the full plate. It's just harder to keep your dex maxed out because you will need a 20 dex. While the full plate only requires a 16. If you're a standard dex based magus your pretty much guaranteed to be at that point.


basically my guy is more focused on skills and spells then str or dex though dex is higher then str and this is a gestalt game im in here is my build we where allowed pathfinder and 3.5 but im mainly pathfinder atm with double wand wielder from 3.5

http://www.myth-weavers.com/sheet.html#id=644733


Mithral full plate has an armor check of -3. You could reduce it to -2 with the armor training trait.

Mithral hellknight plate would be -2 or -1 with armor training trait.

Edit: for an extra 5000 gold you could apply the comfort quality to the armor, reducing the check by one more.

So if everything stacks, mithral hellknight plate of comfort has an acp of 0. It would also be very expensive.


jonhl1986 wrote:

basically my guy is more focused on skills and spells then str or dex though dex is higher then str and this is a gestalt game im in here is my build we where allowed pathfinder and 3.5 but im mainly pathfinder atm with double wand wielder from 3.5

http://www.myth-weavers.com/sheet.html#id=644733

What is your other class your gestalted with?

For a single class character you definitely chose a weird stat set for the standard magus role of "gish". I understand eldritch scion changes up the normal magus progression, but your role is to still mostly be a melee character who uses spells for extra omph. To that end, you've pretty much got the stats for a full caster instead of a gish.


Celestial plate armor can seemingly be used with medium armor proficiency, but it's even more expensive.


Melkiador wrote:
Celestial plate armor can seemingly be used with medium armor proficiency, but it's even more expensive.

As long as your not playing Society you can always do some math and apply Celestial armor to Full plate (Mythral version has 8 max dex and 0 ACP).


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Hellknight Full Plate: +9 AC, +1 Max Dex, 5 ACP
Combat Trait - Armor Expert: -1 ACP
Regional Trait - Sargavan Guard: -1 ACP
Mithral Armor: +2 Max Dex, -3 ACP
------------------
Mithral Hellknight Full Plate: +9 AC, +3 Max Dex, 0 ACP

Cost: 11,000 Gp


my other class shoulda shown on the mythweavers sheet but if not im a cleric as the other class.


How much of you character is actually set it stone?

Because playing a character that is supposed to be a melee gish that use charisma as a casting stat and then playing a (there is a lot of ways to play a cleric but I'm assuming your mostly after the casting) full caster that uses wisdom as a casting stat is....well bad.

You would be much better off if you selected Oracle for you other class so that you could have all casting stats derived from charisma. With the lore oracle you can get charisma to AC instead of dex and can get charisma to reflex saves (Side Step Secret).

This would allow you to ignore dex and wisdom, and the stats you would need would be Charisma, Strength, and Con. Which is a better place to be then needing charisma, wisdom, strength, dex, and con to be a melee gish/caster type.


already 3 sessions in so can't change anything and its still working out i admit oracle coulda been the better choice and for the stats we rolled em no point buy so 12 would be the lowest i have in any given stat regardless. the stats i had rolled where 17 15 15 15 14 12

Liberty's Edge

I feel that it is too permissive, but this FAQ

FAQ wrote:

Mithral armor: What exactly does it mean when it says mithral armor is counted as one category lighter for “other limitations?”

This means that mithral armor allows its wearer to use it when her own class features or special abilities demand her to wear lighter armor; in other words, the character wearing the armor is less limited. For example, a bard can cast spells in mithral breastplate without arcane spell failure, a barbarian can use her fast movement in mithral fullplate, a ranger can use his combat style in mithral fullplate, brawlers, swashbucklers, and gunslingers can keep their nimble bonus in mithral breastplate, rogues keep evasion in mithral breastplate, a brawler can flurry in mithral breastplate, characters without Endurance can sleep in mithral breastplate without becoming fatigued, and so on. It does not change the armor’s actual category, which means that you can still store a creature one size category larger in a hosteling mithral fullplate, and you can’t enhance a mithral breastplate with special abilities that require it to be light armor, like brawling (though you could enhance it with special abilities that require it to be medium armor), and so on.

posted Apr 17, 2015è/quote]

clearly states that you can use mithral heavy armor without a spell failure change when you get the ability to cast in medium armor.
The example is for a bard in mithral medium armor, but the principle is the same.


Take the Armor Expert trait. This reduces your armor check penalty by 1.

Wear a chain shirt at lower levels, then upgrade to a mithral breastplate as soon as you can afford it (4,200 gp). As mentioned, this is treated as light armor except for the non-proficiency penalty which makes you add your ACP to attack rolls. The breastplate normally has an ACP of -4, but mithral reduces that to -1 and Armor Expert brings that to zero. So even before you get proficiency with medium armor, you can use a mithral breastplate with no penalties.

At 7th level upgrade to mithral full plate (10,500 gp). This is treated as medium armor except for the non-proficiency penalty. Full plate normally has an ACP of -6. Mithral reduces that to -3, and Armor Expert brings it to -2. Now add the comfort special ability which will reduce the ACP to -1. So until you reach 13th level, you will only take a -1 penalty on your attack rolls for wearing your full plate. After that you will have heavy armor proficiency.


Splendor wrote:

Hellknight Full Plate: +9 AC, +1 Max Dex, 5 ACP

Combat Trait - Armor Expert: -1 ACP
Regional Trait - Sargavan Guard: -1 ACP
Mithral Armor: +2 Max Dex, -3 ACP
------------------
Mithral Hellknight Full Plate: +9 AC, +3 Max Dex, 0 ACP

Cost: 11,000 Gp

Traits normally don't stack their benefits. Can you apply both Armor Expert and Sargavan Guard in this way?

If so then we could have...

Full Plate: +9 AC, +1 Max Dex, -6 ACP
Mithral: +2 Max Dex, +3 ACP
Armor Expert Trait (combat): +1 ACP
Sargavan Guard Trait (regional): +1 ACP
Comfort Special Ability: +1 ACP

For a total of: +9 AC, +3 Max Dex, 0 ACP


You cant stack trait bonuses. Since both traits say something like "reduce that suit's armor check penalty by 1, to a minimum check penalty of 0." and nothing about traits bonuses they should stack.

Your math is right, but comfort adds a total of 4500gp more to the price (+5000 for comfort, -500 for not being hellknight).

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