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im in a game as well where we use a similar rule but we don't attack ourselves we are still attacking the enemy and if we roll a one with a follow up attack that misses the enemy again then its a confirmed crit not sure why they have it attacking yourself instead of confirming against the enemy.


ok thanks.


so i found something that might be a bit crazy.

with bodybludgeon you can use an opponent as a weapon which would be considered an improvised weapon.

there is a feat called chairbreaker where when you attack with an improvised weapon you can give it the broken condition to have it deal 1d4 more points of damage.

my question is what happens when you give a person the broken condition ?


what does the class mean under the class feature holy magic She cannot cast 2 with the chaotic, evil, or lawful descriptors, even from spell trigger or spell completion items.

that wording is very confusing.


so i just came up with an idea i really want to try out sometime white haired witch 4 fighter steelbound 9.

what this does makes for really awkward roleplay moments when the witches hair all of a sudden starts talking and has the ability to cast a 3rd level spell and the best part is the hair can't be sundered.


ok i thought that might be the case


how would one go about enhancing a holy book i know its treated as a light mace but don't know if you can enhance it.


ok not sure if we are allowed scaling items but ill ask and atm i can actually get off 3 intimidates in one turn if i don't move.

attack 1 to deal nonlethal damage if he hits he gets a free intimidate if the inimidate is successful hurtful triggers he then chooses to do nonlethal from the swift attack he gets from it which triggers enforcer once again and he intimidates then from viking fighter he can intimidate again as a move action if he hasn't moved and with soulless gaze and the 2nd damnation feat that brings an enemy straight to panicked if everything works out.


living grimoire royal accuser inquisitor 1 viking fighter 4 (inquisitor living grimoire was for flavor basically putting the fear of god in someone using the holy book)
this is for a level 5 kingdom building game.

str 20 dex 12 con 14 int 16 wis 10 cha 7
feats
weapon focus holy book
bludgeoner
enforcer
power attack
hurtful
fiendskin
soulless gaze
traits
clever wordplay for intimidate
surprise weapon

magic items
belt of giant str +2
maidens helm

he's got a +20 intimidate and speaks 9 different languages looking for items that increase inimidate that is not a compatence bonus since the helmet already gives that.


just did a test on hero lab and did it with a mammoth lance on a character added a effortless lace to it and was able to add agile to it i then removed effortless lace and was unable to add agile to the weapon.


isn't dazzled to dazed still viable ?


if i want to make a makeshift scrapper and use a torch though goblin isn't an allowed race to choose id use racial heritage and pick goblin as a sub race so i can take burn burn burn and the other feat would be chair breaker. now if i want to utilize unchained rogue finesse training could i choose wooden stake and then use that as an improvised torch to get advantage of both finesse training and burn burn burn ?.


ok i thought it woulda been more after normalizing to small then going huge guess not. i tried doing this on hero lab but it didn't add bonus for going from tiny to huge for some reason just added in wild shape bonus.


im still confused all im seeing is bonuses going from tiny to smaller and only penalties for going larger when it should be getting a bonus to strength for going larger.


i don't know the size bonus modifications is the thing like what do i add from going to small or medium and then what do i add going to huge ?


if i had a tiny sized fey creature use wild shape into an allasaurus or some other huge creature what bonuses to stats should it get just from wild shape or also from going from tiny to huge ? also i don't know where size increase table is for stat buffs.


yeah and if i went dirty fighter archetype both could be applied using only 2 attacks then finish up the rest by damaging them.


yep was actually thinking of doing this sorta of build for a pvp game that im actually in and we are level 20 then i found that feat and mentioned it to my gm since stuff like timestop or ethereal jaunt or save or die spells/effects are banned and this could come under the save or die effect since if you focus on cmb you are almost guarenteed to hit the cmd every turn.


dirty trick master worsens the condition by a step turning dazzled into dazed.


if i specialize in dirty trick if i manage to get dazed on someone how can they remove it or can this perma daze someone ?


ok and is poison something you can straight up buy or do you need to craft it never really understood poison.


oh if you can't add agile to ranged weapons how do you do any dmg with them im building a lvl 20 ninja for a pvp game im in that we get 30pt buy and max wealth and id like to flurry of stars and i assume you can't get twf tree with shuriken or can you ?


ah ok didn't know +5 was the cap would adding returning to them make it so they aren't destroyed ?


can't seem to find this anywhere but what would be the cost to get magical shuriken like say i wanted agile +9 shuriken how much would that cost me and how many would i be able to get for that cost ?


ok thanks


if you want to take full advantage of abyssal bloodline's strength of the abyss do you need to take improved eldritch heritage at 11 15 and 17th to get +6 str or just once ?


ok just not sure how to make my dragon disciple the best i can for using dragon form 3 in a arena style game thats mostly pvp.


say you are a human dual talented human level 12 sorcerer 8 dragon disciple would it be worth it to take crossblooded archetype and sage wild blood if thats legal or do sage base sorcerer and eldritch heritage ?

or can you benefit from crossblooded sage and eldritch heritage feat ?


thats what i was actually leaning towards myself since its not a sanction duel anything goes basically im actually fine with that if thats how the feat would work.

current bloodrager build.

level 6 primalist blood rager human dual talented

str 20 dex 12 con 13 int 14 wis 11 cha 20

feats
power attack , hurtful , call out , intimidating prowess

gear
headband of charisma +2 , belt of giant str +2 , head piercing minor intimidation +5 comp , master work falchion , master work breastplate.

skills
acrobatics 5ranks , intimidation 6 ranks +12 misc mod , knowledge arcana 6 ranks , linguistics 6 ranks , sense motive 6 ranks 1 misc , perception 6 ranks , survival 6 ranks.

traits
thunder and fang performer combat trait
outcast's intuition magic trait

drawback
pride

rage powers
intimidating glare
battle roar


so i built a intimidating bloodrager for a game that uses a falchion but can also grow claws through beast totem since i went primalist, now with the feat call out you enter a duel and with duel combat it says you agree on what weapons are used. heres where my question comes into play what weapons will we have to decide on or will we just enter the duel with what we've got since its not a sanctioned duel.


ah ok


ah ok thats a shame and it would be very expensive to add ghost touch to the pistol itself since my gm said he'd let me add a +1 ability to it for 22k more but a +3 bonus like ghost touch would be insanely expensive lol.


can you add your own ammunition to the gun to be unlimited like say add in a ghost touch enhanced bullet and would it still be infinite ?


nevermind just read it and saw needs eidolon only :(


if i take evolved companion can i then take extra evolution feat for my companion and can my companion take it as well ?


im actually asking about the oracle's lunar ability form of the beast which acts as beast shape spells but for 1hr per level.


ok thanks.


would they need wild enchant like normal armor would need ?


ok i reported the error.


im looking on the pfsrd site.


ive noticed that when im on the oracle page for increasing the revelation level ive noticed that some things don't match up and wondering if they forgot to change some things.

when i go to oracle and look at the favored class bonus's aasimar shows as add 1/6 to revelation level and it agrees when i check it out on the race page as well.
now when i go to ifrit and sylph that both say add 1/2 to revelation on the oracle page it does not agree with that on the race page, on the race page it says add 1/6 so not sure which is to be correct or if it just wasn't changed by mistake.


ok thanks.


if one took this mystery and then took astral caravan can you travel less then 50miles with it or are you stuck going the full 50 ?


ok thanks for the input and my cleric also just hit 8th lvl so im just 1 more level away from atonement spell myself if i do end up needing it .


its also a game where 3.5 is involved too so we are using those gods as well and there are some pretty decent 3.5 prestige options for divine casters.


main reason im thinking about alignment change is for prestige class which ones im interested in either require any good or NG.


what happens to a cleric that decides to change too a different deity ?
also how can i change alignment from neutral to neutral good ?


yeah its technically 2 seperate sides with his ruling on prestige classes if i had wanted to go exalted or something id have to use the cleric side or what ever side qualified for it and then keep increasing the prestige class to max level before choosing something else on that side but could choose whatever i wanted on the other side.


now if i chose an inquisition would that have to share with my dieties portfolio that they have for inquisitions or can i choose any of them ?


ah ok thats a shame was hoping to grab healing fire and glory.

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