so i found something that might be a bit crazy. with bodybludgeon you can use an opponent as a weapon which would be considered an improvised weapon. there is a feat called chairbreaker where when you attack with an improvised weapon you can give it the broken condition to have it deal 1d4 more points of damage. my question is what happens when you give a person the broken condition ?
so i just came up with an idea i really want to try out sometime white haired witch 4 fighter steelbound 9. what this does makes for really awkward roleplay moments when the witches hair all of a sudden starts talking and has the ability to cast a 3rd level spell and the best part is the hair can't be sundered.
ok not sure if we are allowed scaling items but ill ask and atm i can actually get off 3 intimidates in one turn if i don't move. attack 1 to deal nonlethal damage if he hits he gets a free intimidate if the inimidate is successful hurtful triggers he then chooses to do nonlethal from the swift attack he gets from it which triggers enforcer once again and he intimidates then from viking fighter he can intimidate again as a move action if he hasn't moved and with soulless gaze and the 2nd damnation feat that brings an enemy straight to panicked if everything works out.
living grimoire royal accuser inquisitor 1 viking fighter 4 (inquisitor living grimoire was for flavor basically putting the fear of god in someone using the holy book)
str 20 dex 12 con 14 int 16 wis 10 cha 7
magic items
he's got a +20 intimidate and speaks 9 different languages looking for items that increase inimidate that is not a compatence bonus since the helmet already gives that.
if i want to make a makeshift scrapper and use a torch though goblin isn't an allowed race to choose id use racial heritage and pick goblin as a sub race so i can take burn burn burn and the other feat would be chair breaker. now if i want to utilize unchained rogue finesse training could i choose wooden stake and then use that as an improvised torch to get advantage of both finesse training and burn burn burn ?.
yep was actually thinking of doing this sorta of build for a pvp game that im actually in and we are level 20 then i found that feat and mentioned it to my gm since stuff like timestop or ethereal jaunt or save or die spells/effects are banned and this could come under the save or die effect since if you focus on cmb you are almost guarenteed to hit the cmd every turn.
thats what i was actually leaning towards myself since its not a sanction duel anything goes basically im actually fine with that if thats how the feat would work. current bloodrager build. level 6 primalist blood rager human dual talented str 20 dex 12 con 13 int 14 wis 11 cha 20 feats
gear
skills
traits
drawback
rage powers
so i built a intimidating bloodrager for a game that uses a falchion but can also grow claws through beast totem since i went primalist, now with the feat call out you enter a duel and with duel combat it says you agree on what weapons are used. heres where my question comes into play what weapons will we have to decide on or will we just enter the duel with what we've got since its not a sanctioned duel.
ive noticed that when im on the oracle page for increasing the revelation level ive noticed that some things don't match up and wondering if they forgot to change some things. when i go to oracle and look at the favored class bonus's aasimar shows as add 1/6 to revelation level and it agrees when i check it out on the race page as well.
yeah its technically 2 seperate sides with his ruling on prestige classes if i had wanted to go exalted or something id have to use the cleric side or what ever side qualified for it and then keep increasing the prestige class to max level before choosing something else on that side but could choose whatever i wanted on the other side.
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