Concept: A suicidal build with damage reflexion?


Advice

The Exchange

It's just a idea until now, but can it be done?.

When i was young i played a mmorpg called MU online. MU was an awful game, but in that game you can create a unique build doing this: select a fighter, go for the highest constitution score that you can get for reaching an obsene amount of hit points, wear a s~#&hy armor with the reflex property. When someone hits you, your armor will reflect 10% of that damage to the aggresor, you just have to heal yourself while the another one keeps hitting you and harming herself until her character is killed.

And i was just wondering how i can create a suicidal build in pathfinder, i think it can be funny to see how long i can survive.
Can you give some hints, any way of delivering free damage when receiving is ok.

Research until now:

Venom-Drenched (trait)
Benefit: You are immune to one specific nonmagical poison. If you ingest a dose of that poison (even if it is a contact, inhaled, or injury poison), it remains in your system for 24 hours; any creature that bites you during that time is subject to the poison’s effects.

Retribution (Su) (witch hex)
Effect: A witch can place a retribution hex on a creature within 60 feet, causing terrible wounds to open across the target’s flesh whenever it deals damage to another creature in melee. Immediately after the hexed creature deals damage in melee, it takes half that damage (round down). This damage bypasses any resistances, immunities, or damage reduction the creature possesses. This effect lasts for a number of rounds equal to the witch’s Intelligence modifier. A Will save negates this effect.

Shield of Dawnflower (spell)
Any creature that strikes you with a melee attack deals normal damage, but also takes 1d6 points of fire damage + 1 point per caster level (maximum +15)

wearing a spiked armor for grapplers (there is any way to force someone to grapple you? maybe with unnatural lust?? :p )

Animal forms? peluda, hedgehog, porcupine...

Shared Sacrifice
With this spell, you create a link between yourself and your target, and you can direct pain and damage through this link.
You only take half damage from wounds and attacks (including those dealt by special abilities) that deal hit point damage. The amount of damage not taken by you is taken by the target of this spell..etc

(with the previous spell im thinking of ways to do damage to myself that can be autohealed somehow on me)

Enlightenme with your knowledge, i trust in you.

pd: and sorry for the s~%*ty english.


The Spite spell (likely loaded with Vampiric Touch) and spell-storing armor (ditto) may help.


The Fire Shield spell, or Chill shield alternative.
You immolate yourself in fire. Creatures that attack you with their body or a handheld weapon take 1d6+caster level in either cold or fire damage. (sorc/wizard)

Karmic Sorcerer Bloodline:
Bloodline Arcana: If you are casting defensively because a creature is threatening you and you fail your concentration check, one of the creatures that is threatening you provokes an attack of opportunity from you or from one ally who is adjacent to the enemy. You decide which creature provokes this attack and which of its adjacent opponents may make the attack.
Run up to your enemy, fail to cast Arcane Mark, give the others free attacks. If you accidentally succeed, your can draw something on your enemies face. Have 11 Charisma so you don't accidentally succeed.

Bloodline Powers: Your blood responds angrily when you are attacked.
Fate's Retribution (Su): Starting at 1st level, when you are hit by a melee attack, as an immediate action, you can curse the creature that struck you. The target takes a –2 penalty on all attack and damage rolls for 1d4 rounds. A Will save (DC 10 + 1/2 your sorcerer level + your Charisma modifier) negates this effect. You can use this ability a number of times per day equal to 3 + your Charisma modifier. This bloodline power replaces touch of destiny.

A black blooded oracle can spurt blood at people after getting stabbed. It deals 1d8+ 1/2 level in cold damage - 1/2 level times per day. Immediate action touch attack.

A flame kineticist deals 1/4 level in fire damage to anyone who attacks with a natural or unarmed strike, with options to increase. Also dishes out extra fire damage on when grappling. Melee weapons are also affected, but hardness saves most of them. Maybe useful against that wizard archetype that hits people with scrolls.

A karmic monk gets bonus to attack and damage against things that strike them first. Not exactly free, but thematically congruent.

Barbarians can take Spirit totems. It isn't specifically tied to taking damage, but it is a free charisma based attack on foes around you. You could just stand there Antagonizing people or Howling Terrifyingly, chugging potions you waving a wand of CLW, or even going fetal, and just let the spirits dish out free damage.


I explored such a concept with an alchemist and asked for advice on the forums, here is the thread:

Please touch me more

In addition, the Toxicant Alchemist is a fantastic archetype for this, dealing damage + int modifier + condition to attackers.

To expand upon this concept, you'd want a way to reduce damage or get healing. Good examples are DRs (from spells, adamantine), fast healing, Lay on Hands, Cleric Quick Channel, fast drinking potions (weapon masters book Cayden mug, potion glutton, mythic two fisted drinker, empowered discovery healing pots), self empowered healing (holy vindicator).


If you throw in the Antagonize feat, should help


A level of Prankster Bard could be useful for the Mock performance.
Also: the Ally Shield "betrayal" teamwork feat could work well with the concept.

The Exchange

Thank youuuuu! im taking notes.

Quote:

Karmic Sorcerer Bloodline:

Bloodline Arcana: If you are casting defensively because a creature is threatening you and you fail your concentration check, one of the creatures that is threatening you provokes an attack of opportunity from you or from one ally who is adjacent to the enemy. You decide which creature provokes this attack and which of its adjacent opponents may make the attack.
Run up to your enemy, fail to cast Arcane Mark, give the others free attacks. If you accidentally succeed, your can draw something on your enemies face. Have 11 Charisma so you don't accidentally succeed.

thats really cool, using quicken spell metamagic feat + magical lineage trait can i generate 3 atacks of oportunity per round??? O_0

i still have to fail the checks but I can use alcohol or another drugs to get more penalties.(can i choose to fail?)


the Hatred spirit of the spirituallist or Id bloodrager does it at lv7


Barbarian with the "come and get me" rage power? Fiend Totem line, too. Invulnerable Rager for a boatload of DR, Combat Reflexes so you can hit back.

Yes, you can choose to automatically fail saves or checks.


Necro_y2k wrote:

Thank youuuuu! im taking notes.

Quote:

Karmic Sorcerer Bloodline:

Bloodline Arcana: If you are casting defensively because a creature is threatening you and you fail your concentration check, one of the creatures that is threatening you provokes an attack of opportunity from you or from one ally who is adjacent to the enemy. You decide which creature provokes this attack and which of its adjacent opponents may make the attack.
Run up to your enemy, fail to cast Arcane Mark, give the others free attacks. If you accidentally succeed, your can draw something on your enemies face. Have 11 Charisma so you don't accidentally succeed.

thats really cool, using quicken spell metamagic feat + magical lineage trait can i generate 3 atacks of oportunity per round??? O_0

i still have to fail the checks but I can use alcohol or another drugs to get more penalties.(can i choose to fail?)

I know a psychic spellcaster take a massive penalty, I think -10, to cast psychic spells defensively. 1 level of karmic sorcerer, 1 level of psychic, you only need cantrips anyway. Or be a psychic with eldritch heritage, GM permitting.


For the suicidal part duel wield (or just wield a double weapon) with Vicious


Quickened spells don't provoke, by the by.

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