| Arbane the Terrible |
Hi!
I'll start to play a campaign and I desire to make an Angelkin Oracle. It is 25-pt buy for ability scores and I want him to have some support abilities and be a decent melee combatant.
Any advice about which mystery choose? Ability scores? Feats? Archetype?
Thank you!
High Strength and Constitution, like any meleer. As much in Charisma as you can manage. Decent Dex if possible.
Something like:STR 16 (+2 as angelblooded)
DEX 12
CON 14
INT 10
WIS 10
CHA 13 (+2 angelblooded)
What level are you starting at?
Mysteries: Battle's unsurprisingly good at, well, battling. Metal, too. Ancestors is supposed to be decent, I haven't really looked at most of the others.
Archetypes: look at the Warsighted archetype to make a character that is an abomination - fixed spells and reassignable feats. :D You have to give up a painful number of Revelations at low levels, though.
Feats: Power attack, of course. I personally like Furious Focus, but a lot of people say it's not worth it.
Good luck!
| Blave |
This is a simple defensive Support/Healer/Melee Build.
Oracle (Life Mystery) 7 / Holy Vindicator 10
Str 17 (15+ 2 race), Dex 13, Con 14, Int 10, Wis 10, Cha 18 (16 + 2 race)
1 - Heavy Armor Proficiency (retrain when you become HV), Channel
3 - Power Attack, Safe Curing
5 - Extra Channel
7 - Alignment Channel (Evil), Combat Healer
Life Mystery gives you everything you need to be a good healer (which is also a good way to "support" your group), so you can use your feats and spells known to be better at (other kinds of) support and melee.
| Corvino |
For a solid Melee/Support combo consider going Battle Mystery with the Spirit Guide archetype. Spirit guide lets you choose a different Shaman mystery daily, with associated spells and abilities. This allows a lot of flexibility, and in some cases permits you to effectively mix strong options.
For example, combining the Battle Mystery with Life Spirit gives you pretty much all the condition removal spells you could want, plus Life Link, Channeling, and eventually Quick Healing. And while you trade off a couple of Revelations you still get access to all the Battle Mystery goodies via the Extra Revelation feat.
| quibblemuch |
For all: what do you think about the dual cursed oracle? Is it viable?
I love my dual cursed oracle with the haunted and wrecker curse - but if you want to do damage, maybe not. Look up the broken rules for weapons - it's a steep penalty. My oracle concentrated on forcing rerolls, which was extremely effective (almost embarrassingly so after a while). One way to get around the damage gap is to consider casting inflict spells instead of cures. Even with the '2 charges per use' rule on broken wands (which isn't present on scrolls), you can still do something in combat, in between telling the GM to reroll that 20 (or your fellow PCs to reroll that 1).
Alternatively, you could take the haunted and tongues curse and just be annoyed and incomprehensible...
SirPeter
|
SirPeter wrote:
For all: what do you think about the dual cursed oracle? Is it viable?I love my dual cursed oracle with the haunted and wrecker curse - but if you want to do damage, maybe not. Look up the broken rules for weapons - it's a steep penalty. My oracle concentrated on forcing rerolls, which was extremely effective (almost embarrassingly so after a while). One way to get around the damage gap is to consider casting inflict spells instead of cures. Even with the '2 charges per use' rule on broken wands (which isn't present on scrolls), you can still do something in combat, in between telling the GM to reroll that 20 (or your fellow PCs to reroll that 1).
Alternatively, you could take the haunted and tongues curse and just be annoyed and incomprehensible...
I think that "wrecker" curse isn't a good choice for a melee combatant, the broken condition really hurts.
| Secret Wizard |
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There's a million options!
It's really about what kind of support you want to provide.
Here's for example a Metal Oracle:
Race: Human
Archetype: Warsighted
PB: S16+2 D14 C14 I10 W8 CH15
Traits: +1 Fort (Resilient), +1 Perception and class skill (Seeker)
Feats and Revelations:
LV1. Toughness, Great Fortitude
LV3. Extra Revelation, REV: Skill at Arms, REV: Dance of Blades
LV4. +1 CHA
LV5. Power Attack
LV7. Extra Revelation, REV: Iron Constitution
LV8. +1 CHA
LV9. Improved Initiative
LV11. Extra Revelation, REV: Iron Skin
LV12. +1 CHA
Basically, this is an oracle shell 100% dedicated to battle. Why? Because you'd be good enough at support spells without giving it much thought.
You'll also have Martial Flexibility to find any combat feats you need for each battle... for example, at 7th level, you could take a move action to get Shield Focus and Dodge if you need to tank hits.... if your enemy is constantly moving away from your reach, you can go for Step Up and Following Step... if you need extra damage and accuracy, get Dedicated Adversary (creature type of your enemy) and Furious Focus...
Etc.
Plus Martial Flexibility gives you Power Attack from level 2 up.
SirPeter
|
There's a million options!
It's really about what kind of support you want to provide.
Here's for example a Metal Oracle:
Race: Human
Archetype: WarsightedPB: S16+2 D14 C14 I10 W8 CH15
Traits: +1 Fort (Resilient), +1 Perception and class skill (Seeker)
Feats and Revelations:
LV1. Toughness, Great Fortitude
LV3. Extra Revelation, REV: Skill at Arms, REV: Dance of Blades
LV4. +1 CHA
LV5. Power Attack
LV7. Extra Revelation, REV: Iron Constitution
LV8. +1 CHA
LV9. Improved Initiative
LV11. Extra Revelation, REV: Iron Skin
LV12. +1 CHA
Basically, this is an oracle shell 100% dedicated to battle. Why? Because you'd be good enough at support spells without giving it much thought.
You'll also have Martial Flexibility to find any combat feats you need for each battle... for example, at 7th level, you could take a move action to get Shield Focus and Dodge if you need to tank hits.... if your enemy is constantly moving away from your reach, you can go for Step Up and Following Step... if you need extra damage and accuracy, get Dedicated Adversary (creature type of your enemy) and Furious Focus...
Etc.
Plus Martial Flexibility gives you Power Attack from level 2 up.
Nice build, Secret Wizard!
Any ideas for an archer oracle?
| avr |
There's a lot of ways to make oracles. If I'm understanding you right you want a melee oracle using the dual-cursed archetype, but you don't like the ideas above?
You might take the deaf curse (primary) and wolfscarred (secondary). Take the lunar mystery; you're a werewolf caught mid-change. Get Extra Revelation so you can start with Prophetic Armor as well as Misfortune, the former lets you dump dex. You can deal decent damage with spear and bite together, and the misfortune revelation should allow you to assist others.
Or you might take lame (primary) and a minor curse like legalistic (secondary). With the nature mystery you can get the Bonded Mount revelation and so stay mobile; the mount also boosts your damage. The heirloom weapon trait with a lance makes the most of this.
You might concentrate on reach tactics and so use a longspear with Combat Reflexes. Though you can't yet grab the relevant revelations like wood bond, get the wood mystery with an eye to the future there. For curses you might get either of the pairs above, or perhaps deaf / legalistic.
| Secret Wizard |
Yeah! Don't! :P
Anyway, I'd probably use Warsighted too, because you are gonna need a million feats that you probably don't have access too right away and need Martial Flexibility to compensate.
Here's how I'd do it:
Race - Elf
Archetype - Warsighted
Mystery - Wood
PB - S14 D16+2 C14-2 I10+2 W8 CH15
LV1. Point-Blank Shot
LV3. Precise Shot, REV: Wood Bond
LV5. Rapid Shot
LV7. Deadly Aim
LV9. Manyshot
LV11. Clustered Shots
Use Martial Flexibility to pick up stuff like Elven Accuracy, Power Attack, Weapon Finesse, and so on as necessary.
SirPeter
|
Yeah! Don't! :P
Anyway, I'd probably use Warsighted too, because you are gonna need a million feats that you probably don't have access too right away and need Martial Flexibility to compensate.
Here's how I'd do it:
Race - Elf
Archetype - Warsighted
Mystery - Wood
PB - S14 D16+2 C14-2 I10+2 W8 CH15LV1. Point-Blank Shot
LV3. Precise Shot, REV: Wood Bond
LV5. Rapid Shot
LV7. Deadly Aim
LV9. Manyshot
LV11. Clustered Shots
Use Martial Flexibility to pick up stuff like Elven Accuracy, Power Attack, Weapon Finesse, and so on as necessary.
Interesting build again, @Secret Wizard, thank you!
@avr indeed, now I'm looking for an archer oracle build... :)
| avr |
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I'd take a different angle. A human battle oracle has enough feats to do archery without warsighted. The battle oracle spells are mostly either standard ones you can just pick off the list or unwanted for archery, so take the psychic searcher archetype and trade them in for an inspiration pool you can use in a tight spot (+ more unremarkable spells, true.)
The feats might go
1: point blank shot, precise shot (skill at arms revelation)
3: rapid shot (amazing inspiration talent; it doesn't look like there's a level requirement the way the archetype works)
5: deadly aim
7: extra revelation: weapon mastery (war sight revelation)
9: manyshot
11: quicken spell (battle cry revelation)
Get the fate's favored trait, of course.
SirPeter
|
I'd take a different angle. A human battle oracle has enough feats to do archery without warsighted. The battle oracle spells are mostly either standard ones you can just pick off the list or unwanted for archery, so take the psychic searcher archetype and trade them in for an inspiration pool you can use in a tight spot (+ more unremarkable spells, true.)
The feats might go
1: point blank shot, precise shot (skill at arms revelation)
3: rapid shot (amazing inspiration talent; it doesn't look like there's a level requirement the way the archetype works)
5: deadly aim
7: extra revelation: weapon mastery (war sight revelation)
9: manyshot
11: quicken spell (battle cry revelation)Get the fate's favored trait, of course.
The Psychic Search is only for the Inspiration? I'm asking, because the bonus spells from the archetype are terrible. And why fate's favored?
| Secret Wizard |
For cheese with Divine Favor I assume. It is a totally cheese trait.
Anyway, the thing with the spells is that most Battle Revelation spells put a penalty on DEX and a bonus on STR so they are not well suited for archery (though they are pretty neat for thrown weapons with a Belt of Mighty Throwing).
So end result, you want to use an archetype to get rid of those spells.
Enlightened Phisolopher is fun because it gives you a ton of out of combat abilities, Psychic Searcher does as well.
| Alex Mack |
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I have a suggestion for significantly upping your melee capacity.
Go Psychic searcher Life Oracle (for Channel) worship Torag and pick up War Blessing, Energy Channnel and Blessed Hammer.
Energy Channel provides you with a Smite like Damage Bonus while Blessed Hammer gives you massive Nova potential. It also functions as an amazing debuff with Touch of Bloodletting.
| avr |
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Here's a possible spell list up to level 12. It focuses on personal buffs but there's a few others. If you need to be the primary group healer I'd change it around a bit.
1: Divine Favor, Magic Weapon (Cure Light Wounds)
2: (no bonus)
3: Protection From Evil
4: Grace, Weapon of Awe (Augury, Cure Moderate Wounds) - replace Magic Weapon w/Bless, assuming you have a real magic weapon now
5: Air Bubble, Align Weapon
6: Channel Vigor - you're OK with worshipping Irori? (Locate Object, Cure Serious Wounds)
7: Endure Elements, Silence - cast this on an arrow, Communal Resist Energy
8: Blessing of Fervor (Divination, Cure Critical Wounds)
9: Lesser Restoration, Magic Vestment, Air Walk
10: Fickle Winds (Righteous Might (feh), Mass Cure Light Wounds)
11: Shatter, Communal Align Weapon, Freedom of Movement, Cleanse
12: Chains of Light (Find the Path, Mass Cure Moderate Wounds) - replace Align Weapon w/Admonishing Ray
Some of the lower level buffs like Weapon of Awe might be replaced at higher levels (oracles can replace 1 spell at each even numbered level from 4th), because you'll seldom have time to cast every buff you have. Keep Divine Favor though; besides staying good you'll want to quicken it eventually.
For stats using 20-pt buy, human, maybe:
Str 14
Dex 16+2 race=18
Con 12
Int 8
Wis 10
Cha 14
You probably get a proper composite bow at level 2, a magic bow by level 4, a headband of charisma +2 by level 6.
| avr |
I have a suggestion for significantly upping your melee capacity.
Go Psychic searcher Life Oracle (for Channel) worship Torag and pick up War Blessing, Energy Channnel and Blessed Hammer.
Energy Channel provides you with a Smite like Damage Bonus while Blessed Hammer gives you massive Nova potential. It also functions as an amazing debuff with Touch of Bloodletting.
Touch of Bloodletting is Zon-Kuthon's spell, which isn't really compatible with worshipping Torag.
| Alex Mack |
Alex Mack wrote:Touch of Bloodletting is Zon-Kuthon's spell, which isn't really compatible with worshipping Torag.I have a suggestion for significantly upping your melee capacity.
Go Psychic searcher Life Oracle (for Channel) worship Torag and pick up War Blessing, Energy Channnel and Blessed Hammer.
Energy Channel provides you with a Smite like Damage Bonus while Blessed Hammer gives you massive Nova potential. It also functions as an amazing debuff with Touch of Bloodletting.
Eww that makes me sad...I always thought it was a general use Cleric spell!