Slayer v. Rogue / ranger


Pathfinder First Edition General Discussion


Hi folks, first post here. I've been playing 3.5 since its release but pathfinder for just the past 6 months.

I'd like to make a dwarven "tunnel rat." Should I go with a rogue ranger mix or straight slayer? I'd like to TWF as well. In addition to tracking I'm going to pick up trap finding.

Any suggestions on which build (or another) and feats outside of TWF chain would be greatly appreciated!


Multiclassing is much weaker in PF than 3.5.

I would stick with Slayer.


Slayer seems to fit the concept better. Provided you want high strength and medium armor.

For pure dex, go Urogue.


It sounds like you want the urban archetype for the ranger.


So no weapon finesse with Slayer? I think I like slayer slightly better than the urban ranger although it's a cool concept. Thanks all!


You could use weapon finesse, though it's a bit of a waste, considering that you have access to all the good Dexterity things without needing a high Dexterity. Plus, being a Dex-based character will eat up your feats and/or gold.


The slayer can only get you 3 of the twf feats while ignoring prereqs. If you want to go deep twf, you still may want to go dex based.

Scarab Sages

If you want to go finesse based, I would go pure unchained rogue. They are just as effective at combat as a slayer thanks to debilitating injury.

Liberty's Edge

Perhaps flesh out the character a bit more - would you want a companion? A favored enemy? Trapfinding you can get as a mere trait, etc.

Essentially, you can go strength, but if you go dex you get dex to hit and damage for free with unchained rogue. Just pick up knowledge dungeoneering/survival as traits or a ranger dip with unchained rogue.


Stick with the Slayer, much more versatile than the Ranger, because you have access to Rogue talents. Also, Studied Target is soooooo much better than that favored enemy bullcrap.


I'd get 3 levels of UnRogue for Finesse Training and then go Slayer all the way.


You may as well take Rogue to 4 for debilitating injury at that point, no?


Possibly...

Scarab Sages

And then you might as well go 5 for the skill unlock...


Imbicatus wrote:
And then you might as well go 5 for the skill unlock...

Taking the 5th level would cause you to take another hit to your BAB. 4th level is usually a good place to stop on a 3/4 BAB class.

Scarab Sages

Melkiador wrote:
Imbicatus wrote:
And then you might as well go 5 for the skill unlock...
Taking the 5th level would cause you to take another hit to your BAB. 4th level is usually a good place to stop on a 3/4 BAB class.

Yes, but you also get a 3rd sneak attack die along with the skill unlock to compensate. Once you have debilitating injury, your accuracy issues are mostly solved.


Imbicatus wrote:
Melkiador wrote:
Imbicatus wrote:
And then you might as well go 5 for the skill unlock...
Taking the 5th level would cause you to take another hit to your BAB. 4th level is usually a good place to stop on a 3/4 BAB class.
Yes, but you also get a 3rd sneak attack die along with the skill unlock to compensate. Once you have debilitating injury, your accuracy issues are mostly solved.

If you're just itching for the Sneak Attack die, go 1 into Brawler (Snakebite Striker). Or Vivisectionist Alchemist.

Scarab Sages

Nah. I think Unchained Rogue is rewarded for staying pure. Advanced talents are gold, especially since if you take Skill Mastery it applies to everything you took with rogue's edge for as well.


Austrianoak wrote:

Hi folks, first post here. I've been playing 3.5 since its release but pathfinder for just the past 6 months.

I'd like to make a dwarven "tunnel rat." Should I go with a rogue ranger mix or straight slayer? I'd like to TWF as well. In addition to tracking I'm going to pick up trap finding.

Any suggestions on which build (or another) and feats outside of TWF chain would be greatly appreciated!

There is a prestige class for underground delver experts:(Pathfinder) Delver

See also this thread for discussion of fightery Delver concepts

Also checkout Trapper ranger archetype.


HeHateMe wrote:
Stick with the Slayer, much more versatile than the Ranger, because you have access to Rogue talents. Also, Studied Target is soooooo much better than that favored enemy bullcrap.

That's very true until you consider a Guide/Skirmisher Ranger. Replace Favored Enemy with "smite anything", and replace spellcasting with some pretty amazing on-command abilities. It has pros and cons compared to a Slayer, but man does it turn two-weapon fighting into a reaping machine when you're running +6/+6 attack and damage by level 10, and dropping the entangled condition on the first strike.


If you are wanting to apply conditions, the Bounty Hunter Slayer is pretty great at that.

The big thing going for the ranger is Instant Enemy.

Scarab Sages

HeHateMe wrote:
Stick with the Slayer, much more versatile than the Ranger, because you have access to Rogue talents. Also, Studied Target is soooooo much better than that favored enemy bullcrap.

I love the Slayer, but Talents <<<<<<< Spells, and the base ranger has a lot more versatility from spells. And while Studied Target is better than Favored Enemy from 1-10, Once you have Instant Enemy it falls far behind.


Imbicatus wrote:
HeHateMe wrote:
Stick with the Slayer, much more versatile than the Ranger, because you have access to Rogue talents. Also, Studied Target is soooooo much better than that favored enemy bullcrap.
I love the Slayer, but Talents <<<<<<< Spells, and the base ranger has a lot more versatility from spells. And while Studied Target is better than Favored Enemy from 1-10, Once you have Instant Enemy it falls far behind.

That's a good point, I didn't think about that because I've never played a character at lvl 10 and above.


On a practical level, Instant Enemy and the Guide Ranger's 'Ranger's Focus' do almost exactly the same thing, but Instant Enemy is unavailable until level 10 and requires casting a third level spell. Ranger's Focus is available from the start, and by level 10 you have 4/day without using spell slots.

It lacks the ability to trigger feats based on favored enemy and it doesn't give skill bonuses, but for straight combat utility it's much easier to use. Plus at level 11, just after a normal Ranger has finally gotten Instant Enemy, the Guide Ranger's rather godly Inspired Moment kicks in.

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