Air Your Grievances


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Silver Crusade

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DungeonmasterCal wrote:
DrDeth wrote:
DungeonmasterCal wrote:


....she drew a bad Harrow card and is now permanently deaf. Only a Wish or Miracle spell can heal her.

Huh? AFIAK, Harrow cards dont do this?? Or was it the Harrow Deck of Many Things?

But I do admire the irony there....

That's what the GM said. I know nothing about Harrow cards, so I took his word for it.

It was most likely The Mute Hag, BUT,

The Mute Hag wrote:
The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell.

PLAYER'S. CHOICE.


I dunno. It is a trope for a reason in fiction: The hero is exceptionally good at something. At some point, he must learn that he is not this trait alone, but a full-fledged, complex human being, so he loses his ability to do what he is good at. And then, of course, he gets his ability back. I could do it to a player. The important part is that the character still has relevance and agency.

Silver Crusade

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Sissyl wrote:
I dunno. It is a trope for a reason in fiction: The hero is exceptionally good at something. At some point, he must learn that he is not this trait alone, but a full-fledged, complex human being, so he loses his ability to do what he is good at. And then, of course, he gets his ability back. I could do it to a player. The important part is that the character still has relevance and agency.

That works in other media where everything is determined and pre-plot out by that media's creator. "This all happens and works out in the end because I've set it up that way."

Player Characters 1) do not have that safety net and 2) would be annoyed at having more and more of control of their character taken away from them, save unless these situations were agreed upon before hand.


Really? With all those spells around, is there truly no way to get rid of it? Even a high level caster could cast one as ayment for a quest. Saying it is impossible is just ridiculous. And no, players do not enjoy losing anything. The worst possible villain is the guy who steals from the PCs, even a ration from a level 17 party. That doesn't mean the players need to get all they want.

Silver Crusade

Sissyl wrote:
Really? With all those spells around, is there truly no way to get rid of it? Even a high level caster could cast one as ayment for a quest. Saying it is impossible is just ridiculous. And no, players do not enjoy losing anything. The worst possible villain is the guy who steals from the PCs, even a ration from a level 17 party. That doesn't mean the players need to get all they want.
Absoloutely no one has said it's impossible, but then again people who can cast wish or miracle aren't exactly lounging around everywhere.
The Mute Hag wrote:
This affliction cannot be cured by any effect short of a miracle or wish spell.

And this isn't about getting what you want or even stealing a valuable item/weapon/whatever. This "I'm f+&@ing up your character's entire being because I can, try to find something else to do."

There's "getting what we want" and "I borderline can't play my character now".


All in all, deck of many things does things to characters. The player knew the risk. I dunno if it warrants any special treatment. I wouldn't expect such as a player, just a way of getting it resolved.

Silver Crusade

Sissyl wrote:
All in all, deck of many things does things to characters. The player knew the risk. I dunno if it warrants any special treatment. I wouldn't expect such as a player, just a way of getting it resolved.

I agree with you, save the GM picked which of the bad things happened to the player when the card specifically says the player gets to choose.

That and we don't know whether they even wanted to pick a card in the first place or it was something that the GM made them do in order to advance the storyline for whatever reason (yes, this is a thing). Cal didn't say.


I'd say that would defeat the point of a deck. Everyone's mileage may vary.

Silver Crusade

Sissyl wrote:
I'd say that would defeat the point of a deck. Everyone's mileage may vary.

I know, doesn't stop it from happening.


Rysky wrote:
PLAYER'S. CHOICE.

He didn't give me a real choice. It was the Mute Hag card and he said pick a number between one and five. I chose the number three. That's when he said I was deaf.

Silver Crusade

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DungeonmasterCal wrote:
Rysky wrote:
PLAYER'S. CHOICE.
He didn't give me a real choice. It was the Mute Hag card and he said pick a number between one and five. I chose the number three. That's when he said I was deaf.

Yeah, bad GM, bad.


Sissyl wrote:
All in all, deck of many things does things to characters. The player knew the risk. I dunno if it warrants any special treatment. I wouldn't expect such as a player, just a way of getting it resolved.

I never expect any special treatment in games. I play along with whatever the GM says. I never gripe or moan about things during the game, but I do think he GMs a bit unfairly. The party is made up mostly of Humans, with one Half Orc and a Halfling. I only ever play Humans (it's a quirk) but when another of our group wanted in on the game the GM wouldn't let him roll up another Human because we already had some.

Now he wants to start a PFS game here at one of our FLGS'. I've never played Society, and if he's the GM I'm not sure I'm going to get involved with it. Society seems far too rigid to me, and with decisions like the ones he makes (my character's deafness is just one example of some of the things he does).

Anyhoo, that campaign is over and I have a deaf character because I drew from a Harrow deck. But knowing now that I had a CHOICE to choose from and not being allowed that option has really pissed me off.

Grievance ends in 3...2...1

Grand Lodge

DungeonmasterCal wrote:
I only get to be a player very rarely, and so I rolled up the party cleric. Her name is Tasmit, which is ancient Assyrian for "She Who Listens".

Can she change her name to "She Who Listens But Never Hears"? :)

Sorry if that was too soon, sounds like a crappy event.

Silver Crusade

*offers hugs*


TriOmegaZero wrote:
DungeonmasterCal wrote:
I only get to be a player very rarely, and so I rolled up the party cleric. Her name is Tasmit, which is ancient Assyrian for "She Who Listens".

Can she change her name to "She Who Listens But Never Hears"? :)

Sorry if that was too soon, sounds like a crappy event.

LOL naw, not too soon at all. It made me actually laugh out loud.


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Rysky wrote:
*offers hugs*

Thanks!

Silver Crusade

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DungeonmasterCal wrote:

Now he wants to start a PFS game here at one of our FLGS'. I've never played Society, and if he's the GM I'm not sure I'm going to get involved with it. Society seems far too rigid to me, and with decisions like the ones he makes (my character's deafness is just one example of some of the things he does).

PFS is definitely worth giving a try. It's not nearly as open ended and free form as a real campaign, since you have to get through each adventure in 4-5 hours. But it also limits GMs from doing dick moves like what this guy pulled on you.

If nothing else, playing in a public venue like that might be a good chance to meet some other gamers in the area, and join a different group if you want to leave the one run by this guy.

Grand Lodge

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DungeonmasterCal wrote:
LOL naw, not too soon at all. It made me actually laugh out loud.

You ever want to give PFS a try, I'll be your hookup. There definitely is a structure to it, but I find there is room to color in the lines.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Grievance: there is currently no chocolate in my possession.


Fromper wrote:
If nothing else, playing in a public venue like that might be a good chance to meet some other gamers in the area, and join a different group if you want to leave the one run by this guy.

I have to deal with pretty extreme social anxiety, and had to quit playing at a TERRIFIC game store because the noise and activity around me got to be too much for me to handle. And I'm the primary GM in my group (about 95% of the time) and we've been together nearly 30 years so I'm not really looking for another group, though it would be nice to meet other gamers and exchange ideas and so forth.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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Jiggy wrote:
Grievance: there is currently no chocolate in my possession.

Grievance relieved, due to a coworker's Halloween leftovers.

Grievance: I am suddenly gaining weight.


Two unrelated grievances.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

Obviously.


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Darnedest thing.


Goth Guru wrote:

I don't care if Q himself stuffed poison joke down your throat. If the GM ruins your character like that, the right thing to do is give the GM their new NPC and leave the table till they are willing to negotiate. Thing got worse from there, didn't they.

As a temporary effect, I can see it. Defects like that should be carefully chosen. They should come with a mystery or some other compensation. Maybe the god of dreams should start to talk to you in your dreams and give you oracle powers. Maybe a god of misfortune should mark you as their chosen(bad things happen to others instead of you).

I'm sorry, I'm having a bad week.

Here's the card: "The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell."

I went thru the cards. One card, maybe two, is game ending bad. 12 are REALLY bad, 6 are bad, 14 are neutral, 20 are good, one is really good. Most of the good cards are very nice things you get once. Most of the Really bad things are things that screw the character over for a long time, if not forever.

Good: "This card grants the character the one-time ability to call upon an omniscient spirit to fully answer any question or solve any single puzzle. Whether the information revealed can be effectively acted upon is another question entirely. The character may use this card's effect whenever he wishes, but only once."

Ok, that's nice.

Really bad: "The character must choose between his most valuable item and a major ally of the GM's choice. Whichever is not selected is destroyed or slain and cannot be restored by mortal means. The character is made aware of the ramifications of this choice upon drawing the card."

Whoever drew up this deck is rather sadistic, with a eye to really screwing a PC over forever.


Rysky wrote:
DungeonmasterCal wrote:
DrDeth wrote:
DungeonmasterCal wrote:


....she drew a bad Harrow card and is now permanently deaf. Only a Wish or Miracle spell can heal her.

Huh? AFIAK, Harrow cards dont do this?? Or was it the Harrow Deck of Many Things?

But I do admire the irony there....

That's what the GM said. I know nothing about Harrow cards, so I took his word for it.

It was most likely The Mute Hag, BUT,

The Mute Hag wrote:
The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell.
PLAYER'S. CHOICE.

So he picked well for irony. None of those are very nice, Blind is the worst.

If they had included sense of smell and taste, then sure.

Silver Crusade

DrDeth wrote:
Rysky wrote:
DungeonmasterCal wrote:
DrDeth wrote:
DungeonmasterCal wrote:


....she drew a bad Harrow card and is now permanently deaf. Only a Wish or Miracle spell can heal her.

Huh? AFIAK, Harrow cards dont do this?? Or was it the Harrow Deck of Many Things?

But I do admire the irony there....

That's what the GM said. I know nothing about Harrow cards, so I took his word for it.

It was most likely The Mute Hag, BUT,

The Mute Hag wrote:
The character permanently loses one of his senses—sight, hearing, or speech—becoming blind, deaf, or mute (player's choice). This affliction cannot be cured by any effect short of a miracle or wish spell.
PLAYER'S. CHOICE.

So he picked well for irony. None of those are very nice, Blind is the worst.

If they had included sense of smell and taste, then sure.

You missed the part where the GM had him pick a random number, rather than actually pick what sense he lost.

Contributor

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A minor grievance, but it is a bit disheartening when no one at my LGS is willing to run the sort of games I want to play in. Don't get me wrong, I don't mind playing through AP's or the occasional homebrew, but every now and then I want to try something new. And it's not that I'm the only person who wants to do it - our group is rather adventurous when it comes to trying new things. But whenever I suggest another system or third party campaign, the response is almost always a chorus of "I'll play that if you GM it."


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Michelle A.J. wrote:

A minor grievance, but it is a bit disheartening when no one at my LGS is willing to run the sort of games I want to play in. Don't get me wrong, I don't mind playing through AP's or the occasional homebrew, but every now and then I want to try something new. And it's not that I'm the only person who wants to do it - our group is rather adventurous when it comes to trying new things. But whenever I suggest another system or third party campaign, the response is almost always a chorus of "I'll play that if you GM it."

I'd love to try new games, or even play some of the older ones we used to play, but my group now only wants to play PF. We OCCASIONALLY dip into d20 Call of Cthulhu, but that's maybe 3 times a year at most. One of my friends (and occasional "guest star" player is a massive board game enthusiast and collector and would love to bring some of his games to play but I'm the only one willing to try them. I don't want to find a new group because of my anxiety issues, but dammit I'd like to play something besides PF once in awhile.


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Rysky wrote:
You missed the part where the GM had him pick a random number, rather than actually pick what sense he lost.

Well, we dont know what would have happened had he picked another number, maybe there was a tiger behind all the doors....


DungeonmasterCal wrote:

I'd love to try new games, or even play some of the older ones we used to play, but my group now only wants to play PF. We OCCASIONALLY dip into d20 Call of Cthulhu, but that's maybe 3 times a year at most. One of my friends (and occasional "guest star" player is a massive board game enthusiast and collector and would love to bring some of his games to play but I'm the only one willing to try them. I don't want to find a new group because of my anxiety issues, but dammit I'd like to play something besides PF once in awhile.

Yes, we had that as a general rule, 4X D&D then 1X board games.

Suggest that. Maybe '4th Friday (whatever is game day) a month is Boardgame day.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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DrDeth wrote:
Well, we dont know what would have happened had he picked another number, maybe there was a tiger behind all the doors....

Riddle time!

There was a king who was way too protective of his daughter, the princess. To keep her from getting married and leaving, any suitor had to pass a series of deadly challenges. The final such challenge was a challenge of fate: draw one of two slips of paper from a basket, and if it says "The Lady" you get to marry her, but if it says "The Tiger" you get fed to the kitty.

Several cat-food princes later, a suitor comes along and truly wins the princess's heart. Concerned for his well-being, she secretly tells him:

"You can't face the final challenge; I think my father cheats! I think both papers say 'The Tiger'! Please, run away; I couldn't bear to see you eaten!"

He replies, "Don't worry; I got this."

He arrives to the final challenge as planned, full of confidence.

What does he do?

Answer:
He draws out a slip of paper, looks at it, then excitedly screams "I won!" for everyone to hear... and then immediately swallows the slip of paper. When proof of his victory is demanded, he says, "Sorry, I got a little carried away there. But don't worry, just look at the paper that's still in the basket; since it says 'The Tiger', that proves I got 'The Lady'. Right, your majesty?"

Silver Crusade

... I'm not quite sure that's how that riddle goes, but I like this version better.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

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:D


Better than all the tiles being replaced with "Princess Elsbeth".


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See, that's why when your GM pulls out the Deck of Many things you just say you're gonna draw 52 - because if he wants to be an ass, you make sure he gets that game ending BS card he wants, since he apparently wants to end the game anyway.


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thegreenteagamer wrote:
See, that's why when your GM pulls out the Deck of Many things you just say you're gonna draw 52 - because if he wants to be an ass, you make sure he gets that game ending BS card he wants, since he apparently wants to end the game anyway.

Ahhhhhh, the Yugioh maneuver. He made an opponent run through his entire deck in a round with instants. That was an automatic lose.

Liberty's Edge

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Not so much a grievance as a big red flag on how to allow or disallow at the gaming table. If the only alignment one is willing to play as a character is Chaotic Neutral and nothing else. Yeah that screams trouble to me at least at the table.

I do wish players would be honest about why they want out of the game. Until I say no to a certain alignment the number of rules was fine. Suddenly when I say no to a certain alignment suddenly their are too "many" rules. Be honest and don't try to BS the DM as to why one does not want to join the group.

Scarab Sages

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Why do nearly all minis of wizards and clerics depict them wearing ankle-length robes? It would certainly be understandable if a wizard who ran a shop or was head of the local wizards' guild wore long robes, or a priest in a temple. But it makes no sense for a wizard or cleric who's out adventuring in wildernesses and dungeons to run around in all that heavy material that creates a tripping/drowning hazard. An adventuring wizard or priest should look like any other adventurer - practical clothes that allow freedom of movement and provide protection from thorny brush and sharp stones, sturdy footwear, and lots of pockets for carrying magical accoutrements.

(Don't get me started on what happens if you enter 'female wizard' in Google - the quantity of thrusting hips and bosoms, combined with bare midriffs and legs, is depressing) <rolls eyes>

Silver Crusade

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Yeah, I know what you mean. When I made my first sorcerer PC, I tried to find a mini that just looked like a nobleman type without a weapon, and I couldn't find any. I eventually decided to make the character female because I found a mini of a woman in a dress just holding a staff, which was the best I could find.


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Ugh. Don't get me started on finding images for online maps and showing the players what someone looks like.

There appear to be two female duergars on the entire image-based internet, and one of them has hair on her head. Meanwhile, if I want to find an image of any fantasy class, I have to sift through scores of white people to find an image that fits. And all that's ignoring how much trouble people seem to have with drawing female characters who "cover up".


One of the reasons I get all the adventure path pawns before bestiary is for all the cool NPCs. :-)


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I don't really see the need to advocate for female fantasy rendered characters to be "covered up"

Let's get the men uncovered and see what that does to the genre


Maybe you can find a figure of a greek holding a scroll, or one of the teachers from Hogwarts. The defense against the dark arts one in the 2nd movie dressed like Dr Who.:)


See, Terquem, we have plenty of images of men covered up, and plenty of them shirtless. Not so many of women.

This isn't even about the social can of worms that is female objectification. It's a matter of simple variety.


Terquem wrote:

I don't really see the need to advocate for female fantasy rendered characters to be "covered up"

Let's get the men uncovered and see what that does to the genre

Actually there's plenty of beefcake as well as cheesecake.

Many male barbarian figures are wearing a tad of fur, a huge frikken weapon and a double sixpack.


https://s-media-cache-ak0.pinimg.com/564x/55/5b/72/555b7295282a061870a2c0a7 be70ccc9.jpg

https://s-media-cache-ak0.pinimg.com/236x/94/7b/2a/947b2a0c8e10cf9061788014 f0285e33.jpg

and lots more.

Try "spellcaster"


We don't use minis, so it's not an issue for us.


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wait, what? So you just, what, imagine what the character is supposed to look like

*pffft* that is so 1975


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Of course, there's an element of false equivalency there—scantily-clad dudes in fantasy art are often more about male empowerment than fanservice for women and non-straight gamers. With scantily-clad women, I think we all recognize it's the other way around.

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