shroudb |
a)Mental block states that:
The target loses all skill ranks, spells known, spells prepared, and activated feats, as well as its extraordinary, supernatural, and spell-like abilities.
the faq clarified that (su) and (ex) applies to activated (su) and (ex) and not passive ones.
But what happens to (su) and (ex) with duration that are already running?
I put the emphasis on the LOSES THOSE ABILITIES text of the spell because it is vastly different than simply "cannot use".
so (since the targets no longer even have that ability):
using it on a barbarian should knock him out of rage?
a witch using the flight hex would fall down?
even interupting, say a pouncing tiger, would cause her to only do 1 hit on the end of her charge?
etc
b)mesmerist psychic inception: it allows you to bypass (with some restrictions) mind-affecting immunity of things. But most, if not all, of mind affecting spells have secondary descriptors like emotion, phantasms, etc. I'm a right to think that it bypasses those too?
shroudb |
An "ability" is something you can do, not something you have. So running effects should stay in place methinks.
...what?
Ofc you either HAVE or don't HAVE an ability.
It is a clearly defined game term. Losing the ability means you don't have it anymore. How can you keep active something you don't even have?
That's basically my argument.
Yebng |
Actually had this scenario in our game last week, the gm thought he'd be clever and use this to knock me out of rage, which is how I would personally rule it as well. The problem was I was also a reincarnated medium and the channel self ability is a supernatural ability as well. If that got nullified I became helpless and in a deathlike coma, which again is how the gm and I interpreted it. Was this an accurate ruling? Is it equivalent in this respect to entering an anti-magic field?