DM_aka_Dudemeister
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Hi Paizo,
As a regular player and Game Master of your RPG, I find my players will often go off the expected path in your various Adventure Paths and Modules.
As a GM, I always want to facilitate my player's choices and nurture their instinct for exploration. Sometimes though, that means I need to come up with NPCs on the fly. These members of the supporting cast will sometimes be little more than a name, and a couple of social skill check DCs. Sometimes though they can be a bit more robust.
Wandering through a forest, my PCs might encounter some cannibal barbarians (Axe Warriors, replace Intimidating stare with Bite), or my players might stumble upon a cruel cult transmogrifying monster blood into people lead by a Wrath Priest, supported by a cadre of Whiteclaw Sorcerers.
But what about when they visit a pirate ship? I could use some rogues, but what I'd really like is a swashbuckler. And what about when they want to visit the local alchemist for some potions only to discover his cruel experiments later?
WITCHES! I have so much need for some handy witches. And what's a tavern brawl without a brawler in the fray?
Please consider an NPC Codex 2, because stat blocks are so time consuming for a busy GM on the go, and it can be so useful to have Advanced, Ultimate and Occult statblocks in an easily referenced format.
Kind regards,
DM_aka_Dudemeister
| Nathanael Love |
Nathanael Love wrote:They did NPC Codex II, they just put orcs in it and called it Monster codexyeah but that is not what people are requesting...
No, but it happened and it seems to have set up the every other year Bestiary/ NPC Codex pattern. I'd say next year we would expect to see one.
| JiCi |
| 3 people marked this as a favorite. |
NPC Codex 1:
11 core classes
6 NPC classes
10 prestige classes
11 iconics
So...
11 core classes
Alchemist
Cavalier
Gunslinger
Inquisitor
Magus
Oracle
Summoner
Witch
Antipaladin
Ninja
Samurai
10 prestige classes
Battle Herald
Holy Vindicator
Horizon Walker
Master Chymist
Master Spy
Nature Warden
Rage Prophet
Stalwart Defender
11 iconics
Damiel (Alchemist)
Alain (Cavalier)
Lirianne (Gunslinger)
Imrijka (Inquisitor)
Seltyiel (Magus)
Alahazra (Oracle)
Balazar (Summoner)
Feiya (Witch)
??? (Antipaladin)
Reiko (Ninja)
Hayato (Samurai)
Sample Archetypes
To fill the space that was taken by the NPC classes
So... for NPC Codex 3
17 core classes
Arcanist
Bloodrager
Brawler
Hunter
Investigator
Shaman
Skald
Slayer
Swashbuckler
Warpriest
Kineticist
Medium
Mesmerist
Occultist
Psychic
Spiritualist
Vigilante
17 iconics
Enora (Arcanist)
Crowe (Bloodrager)
Kess (Brawler)
Adowyn (Hunter)
Quinn (Investigator)
Shardra (Shaman)
Hakon (Skald)
Zadim (Slayer)
Jirelle (Swashbuckler)
Oloch (Warpriest)
Yoon (Kineticist)
Erasmus (Medium)
Meligaster (Mesmerist)
Mavaro (Occultist)
Rivani (Psychic)
Estra (Spiritualist)
??? (Vigilante)
Sample Archetypes
To fill the space that was taken by the NPC classes and PrC... if the Core Classes and Iconics don't take as much ;)
Kalindlara
Contributor
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I didn't. I haven't really been buying Bestiaries either. Can't buy everything. ^_^
(Plus, in this case, a lot of it is easily usable from the PRD.)
It's possible that these are more costly to make, as well (though I don't have data on that). Art is a major expense, and the NPC Codex has a lot of it.
DM_aka_Dudemeister
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Sometimes I need Inquisitor NPCs to hunt my player character witches. Or alchemists to brew up the drugs in my homebrew campaigns. My players will often sail upon the high seas and there is nary a swashbuckler to be found to buckle their swashes!
Help me Paizo-Wan-Kenobi you're my only hope.
| Darth Yesterday |
Sometimes I need Inquisitor NPCs to hunt my player character witches. Or alchemists to brew up the drugs in my homebrew campaigns. My players will often sail upon the high seas and there is nary a swashbuckler to be found to buckle their swashes!
Help me Paizo-Wan-Kenobi you're my only hope.
If Paizo-Wan-Kenobi is helping you, then who am i going to have a light saber duel with, myself?
| Dhampir984 |
| 1 person marked this as a favorite. |
I'd absolutely be in favor of an NPCC2. I love using the original and since I know many of my players have or have access to the original, I tend to mix and match the art based on what I want for the story flavor and then find the stat block based on what I need for future encounters.
There were plenty of unassuming looking characters in there that I had much more massive stats waiting for when the PCs got to them. Wasn't hard to do at the table and my notes either, just kept notes on which page the art I showed was and where the stat block I needed was at.