Mutants & Masterminds optional rules question


Other RPGs


Hi All,

I may be nuts, but I recall coming across an optional rule somewhere regarding the impact of the city on the heroes' campaign. Basically, as the city gets worse, things get harder for the heroes; as the city improves, things get easier. The idea is that the heroes' actions have consequences, e.g. if they fail to stop some supervillain or disaster.

I've searched through all of my sourcebooks, and for the life of me I can't find this one.

Does this sound familiar to anyone? Could I maybe be thinking of a different rpg?

Thanks,
Stephen

Dark Archive

I know I've read that as well, but after a quick hop through the 2e rulebooks and the Freedom City and Iron Age sourcebook, the three places I would have expected to find it, I'm not seeing it.

Silver Crusade

Pathfinder Adventure Path Subscriber

The rule was from Crooks! And later reprinted in the M&M Annual.

It was called Threat Level, and I thought it was rad.

Silver Crusade

Pathfinder Adventure Path Subscriber

It might have also been in the M&M 2e game masters guide.

Liberty's Edge

1 person marked this as a favorite.

There is the Campaign Crisis Level rules from Agents of Freedom page 99.

Community / Forums / Gamer Life / Gaming / Other RPGs / Mutants & Masterminds optional rules question All Messageboards

Want to post a reply? Sign in.