
Ch3rnobyl |

Hi All,
I may be nuts, but I recall coming across an optional rule somewhere regarding the impact of the city on the heroes' campaign. Basically, as the city gets worse, things get harder for the heroes; as the city improves, things get easier. The idea is that the heroes' actions have consequences, e.g. if they fail to stop some supervillain or disaster.
I've searched through all of my sourcebooks, and for the life of me I can't find this one.
Does this sound familiar to anyone? Could I maybe be thinking of a different rpg?
Thanks,
Stephen