| Dragonflyer1243 |
Hey everyone, I've been looking to run a homebrew campaign and wanted to run both of my ideas by you guys, and then pick one to run. I haven't decided on what character creation rules I'd use for either, I'm just looking to see which, of these ideas, would be more fun for you guys!
The first group would be either members of the Revolutionary Council or their aides, attempting to deal with these problems that come with being the leaders of Galt.
The other group would be a group of rebels, people once working with the government but who were betrayed by the Gardeners and attacked. Those who escaped are now living in a small village outside of Isarn(the capital), and are organizing their resistance against the current government. They have no idea whether or not the Gardeners were working on the orders of the Revolutionary Council, but the leaders believe that they were.
I feel like this gives a potential for nearly every alignment and build to get selected, and it'll be interesting to see how both groups interact with each other. On the other hand, because of the nature of a game like this, it'd likely be slower than average because we'd at time need to be waiting for the other group to hit a certain point, so that's something to keep in mind.
So I'm open to running either of these games if you guys are interested, but I probably don't have time at the moment to run both. Would anyone be interested in either of these, and if so, which one seems more fun and interesting to you?
| DekoTheBarbarian |
Idea 1 seems interesting. Was in an evil campaign once that went to Galt. Stole something, can't remember once, but my character had the idea to release the souls from one of the guillotines the Grey Gardners use buy using one to break another. It was glorious. And I'd love to have a chance to repeat this amazing feat.
| Valignatir |
I'd absolutely love to play in the first game.
This alias is actually playing in a similar game, but with Taldor. (Lords of Taldor, Ascending Majesty).
I would most likely want to play as the Revolutionary Council.
There are a lot of ways this whole deal could end, and Norgorber has his fingers pushing it the way he desires.
And what better way to do so than place an agent of such in the "government"?
Keith the Thief
|
Hey,
Is this a play-by-post? If so, I'd definitely be interested.
I have Trapper, a Dwarf Rogue who is investigating his family lineage, which has led him from the Five Kings Mountains to Absalom, and then on to Sandpoint, where his forebears were victims of an "unspeakable evil."
He was part of the family that raised my message board avatar: Keith the Thief of the Night, who is a Ranger and a private investigator.
I've played in two PBP games here: Sinister Secret of Sandpoint, and We Be Goblins. Both fizzled out after 3 months.
I am an *old* D&D guy, with roots back in the original LBBs + supplements (Greyhawk, Blackmoor, etc,) and tons of experience as a 1E DM.
I've GM'ed Pathfinder Beginner Box games for my son, but it's been a challenge with only one GM and one player.
I love Golarian and would welcome the chance to play.
Both ideas above sound great. A campaign in Galt appeals to the history geek in me, whereas an island-hopping campaign sounds cool and mysterious. I think idea # 2 might work better long term.
Again, if this isn't PBP, I'm outta luck, but if so I'd appreciate consideration.
Thanks,
Keith
Keith the Thief
|
I have created an alias named "Bane of Giants" on the off-chance that he might be a good candidate for either adventure idea. He's a 2nd-level Ranger.
Click here--> Bane of Giants
Again, if this is not PBP I would not be able to do it; however, if it is I'll be able to post 2-3 times per day.
| Dragonflyer1243 |
Hey everyone, I just opened up both recruitment threads at these links!
Campaign for the dissidents/rebels.
Campaign for aides to the Council.