What happens when your Social Identity is known globally?


Ultimate Intrigue Playtest General Discussion


As far as I can tell, there is no way to make a new identity. Sure you can move elsewhere and rebuild your renown but your identity is still the same one you had previously.

So what happens when an organization learns your identity? And spreads that knowledge?

Is there a way to change your Social Identity? Count of Monte Cristo style?


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Make a deal with the devil to sell your most treasured relationship in exchange for anonymity?


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DebugAMP wrote:
Make a deal with the devil to sell your most treasured relationship in exchange for anonymity?

It's not worth it.


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The Amazing Drider-Man wrote:
DebugAMP wrote:
Make a deal with the devil to sell your most treasured relationship in exchange for anonymity?
It's not worth it.

It'll be retconned in a year or two.


Zwordsman wrote:
The Amazing Drider-Man wrote:
DebugAMP wrote:
Make a deal with the devil to sell your most treasured relationship in exchange for anonymity?
It's not worth it.
It'll be retconned in a year or two.

Please, please, please, please, please, please, please!

But back to the OP, yeah, I reckon there should be a mechanic to build a new social identity, albeit with a caveat that each time you do, you suffer a penalty to disguise checks as your face becomes more well known and requires greater effort (more than just a pair of spectacles) to disguise.

Incidentally, the spectacles of disguise should totally be an item in this book. ;)


Natan Linggod 327 wrote:
Is there a way to change your Social Identity? Count of Monte Cristo style?

Let's see. Other than the aforementioned "One More Day" method, how to fix things when your Social ID gets outed?

* Mythic Modify Memory
*Clone
*Evil doppelganger (literally)
*Construct
*Have a friend dress up in your vigilante costume and show up at your "outing"
*Have the villain who "unmasks" you discredited, preferably with a trip to the loony bin
*My personal favorite, Twin Brother


While those might help, they are very situational.

Getting access to a clone, doppleganger or construct made to look like you aren't going to be easy or even possible thru most levels.

The friend in a costume only works at the initial outing, not so much if the information has already gone public.

Twin Brother...just no.

Discrediting the source might work but then that's no guarantee. The Player would still have to roleplay it and depend on rolls. What if they fail?

Also, this doesn't have to be about a villain outing him. What about a well meaning but misguided npc good guy?
Or what if the game story, as written by the actions of the pc's, mean that the old social identity is no longer usable for what ever reason?

There needs to be some way for the player to change his identity permanently. It probably shouldn't be easy or quick but it should be available.


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I disagree that there needs to be some kind of mechanical implementation for what you suggest. I think that is the sort of thing that is ripe for roleplay and could be integrated into the campaign. I would like to think that any DM who is going to have a player vigilante outed in the campaign- and thus take away one of the classes abilities- would do so only temporarily, or with some kind of story-oriented goal in mind and with a resolution (either of their own or worked out with the player).

To not do so would be like suddenly and incurably having a player's wizard feebleminded, or changing a paladin's alignment and giving them no way to atone, or otherwise crippling a character.

Sovereign Court

Natan Linggod 327 wrote:
As far as I can tell, there is no way to make a new identity.

Reincarnate and they'll just think you're a copycat serial killer... ;)

Natan Linggod 327 wrote:

Sure you can move elsewhere and rebuild your renown but your identity is still the same one you had previously.

So what happens when an organization learns your identity? And spreads that knowledge?

Is there a way to change your Social Identity? Count of Monte Cristo style?

Every Man is a great way to blend in once your secret ID has been revealed... but I agree that there should be a period of time after which you should be able to resume your activities, under a different costume and mundane identity...

I remember a feat from Star Wars d20 RPG that old Obi-Wan Kenobi had: "Low Profile", which reduced your reputation in order to help you stay in hiding... perhaps a "Low Profile" talent or feat is required for "fallen" Vigilantes here (with perhaps the added bonus that once you have the feat, if you're outed again, you can come up with another identity, and another one, etc. once every 6 months or so)

In a campaign, this could mean the outed Vigilante has to pay this "Low Profile" feat tax PLUS either quit the party for 6 months OR put on a disguise every day for a period of 6 months or something....

Sovereign Court

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How's this:

Fresh Start (General)
For some reason, you had to come up with new identities, and you can now add those to your repertoire.
Prequisites: Dual identity vigilante class feature
Benefit: You gain one additional social identity and one additional vigilante identity. You must use these second identities exclusively, until such time as you have gained a new level, at which time you can use both old and new social/vigilante identities. These additional identities are cosmetic in appearance only, and all other vigilante class features such as Vigilante Specialization and so on remain the same, with the exception of Social Grace class feature: select any one additional Intelligence-, Wisdom-, or Charisma-based skill. Whenever he is under his second social identity, he receives a +4 circumstance bonus on checks with the selected skill. He does not select another skill at 6th level, and every 4 levels thereafter for his second social identity.

Sovereign Court

I found quite a few example of "Fresh Starts" out there... ;)

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