Terminalmancer wrote:
I'm not a huge fan of the current multiple-identities thing. I think it's because of two things: first, the social identity feels like an afterthought to me as I read through the class. Second, the class options are very prescriptive right now--I can't build the completely tangential concepts out of the class that I like to do. ...
I concur.
I'm don't get why the "multiple identities" mechanic that wouldn't already be possible with pretty much any other class, except abilities being available more.
The flavor is great, but one doesn't need a set of classes for flavor.
Besides, it seems a very poor fit for PFS play.