Unusual character concepts looking for a game


Recruitment


I make a lot of unusual characters and then, sadly, I rarely get to play them. So I figure I'll post a few I really want to play and see if any of them get chosen by any GMs out there.

I'm not very familiar with any published settings though nor a lot of supplementals such as incarnums and psionics.

The concepts are only semi built so they can easily be made for whatever the GM has in mind and according to the custom char gen rules.

First, Stripes an awakened tiger, ex-companion of a druid who was killed by an orc raiding party. Stripes took up with some caravaneers for a while and learned some basic magic. She left for a while to advance her studies in magic. She does keep up her martial prowess as well though.

Second, in book of scoundrels there was an entry for a wizards familiar that somehow survived her master's death. I figure it would be fun to do something similar, an ex-familiar black cat of a witch outside a small village. The witch got soul trapped, severing the magical connection yet the cat didn't die and now seeks for her old master to free her.

Three, for an aquatic game, I created a race called grettles (until I find a better name) that are basically sentient octopi. Most of the development for my new races come during playing them, so I'd like to play one. Physically they are as one expects of octopi, boneless eight tentacled color changing creatures. They are different in that they are not colorblind and they can survive in freshwater, though it is uncomfortable, like being in cloudy or smoky air would be to a human.

Four, I love playing werecats of different varieties, I even have a drow werepanther. I generally play natural ones though, as tje appeal comes from shapeshifting and the social/cultural struggles, not the internal struggle over it.

Fifth, I created a race called Reaplings, half constructs which take the form of the skeleton or body which is used to craft the individual. I particularly like the snake body forms. You may have seen my thread on them, though they have grown quite a bit since then.


I can feel your pain, I kinda share it.


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GM DarkLightHitomi wrote:
Three, for an aquatic game, I created a race called grettles (until I find a better name) that are basically sentient octopi. Most of the development for my new races come during playing them, so I'd like to play one. Physically they are as one expects of octopi, boneless eight tentacled color changing creatures. They are different in that they are not colorblind and they can survive in freshwater, though it is uncomfortable, like being in cloudy or smoky air would be to a human.

I kind of feel your pain.

As a side note Scientist have since worked out how Octopi and Squid change their colours so well and so fast. While their eyes have no receptors for colour... their entire skin surface does!

So.. they see the world through their eyes.. but see colours through their skin! Amazing, huh?

As unusual characters? The two strangest on the boards are an Elf and a 'custom' race pretty much built using templates and NPC classes as the leveling agent.

Wishing all well in finding games.


Hers a PC I made, odd as hell,
I make a lot of odd pcs, most don't get picked,
I love playing psionics, a lot of GMs say, yes psionics then go on to NOT pick any psionics in direction. I think it's an ego thing, you want to look like a GM that can have psionics but in fact you don't and just don't pick them. It really sucks.


It might also be your typing. I can understand what you are saying, but you don't write like a native english speaker and some of the things you say just sound awkward or incorrect.

Perhaps you don't get picked very often because the GM finds parsing your writing difficult. The kind of GMs that want creative characters will be expecting a lot of writing and would rather not have a lot of trouble reading.


I'd like a game to play as a pseudodragon/faerie dragon.

For a supers game, I'd love to play Dr. Apocalypse. He was a world-level supervillain who reformed. He was doing brain surgery on himself and found a defect in the part of the brain that controls morality. Fixing that cured him, so he turned himself in, defended himself with an incapacity defense, used his stolen money to compensate his victims and became a hero. It works best if he's working along side people he used to fight.

But let's talk about the important stuff - Octopi.

I made a race of sentient octopi that were designed for a low-level supers game. Dr. Cephalopod He had switched from a reality where cephalopods became the dominant species, and I had a whole writeup on their society and culture. For example, crimes were punished by tentacle amputation. The number and length determines the severity of the sentence. When the tentacle is fully regrown, your sentence is up, but it does leave a scar so you can identify ex-convicts. Severe crimes are chemically treated so it doesn't grow back.

The Doctor ran a reproduction clinic back on his earth. Octopi die after reproducing, so he takes care of the children. They produce hundreds to thousands of young, and this would overwhelm their society. So his clinic pitted all of the young against one another in various harsh environments and mental challenges. Only the strongest would survive the culling. This explains why they have minor superpowers. It's a position of prestige, and you get free food out of it too!


Lycanthropes/Therianthropes, [x]Were, Awakened Animal, Animal Companion, Familiar, 'normal' animal, Magical Beast, a Limb on someone else body, Wizard's experiment Gone Horribly Right / Gone Awesomely Wrong, Monstrous Humanoid, Aberation, Construct, etc...


I actually ran a medieval fantasy superhero game once. It was gestalt and mythic. And chaotic. But lots of fun. I thought about doing it here on the boards and I may some time. I'm not sure what the interest level would be, especially with the amount of rule altering I did. I allowed custom races, altered how the stats scaled, worked with the characters on making specific super powers, and created a subsystem for power sources. I made lots of references to actual comic heroes (for instance; Superman was a Paladin/Sorcerer 20 and mythic guardian 10 while Iron Man was a Wizard/Armor Master Fighter 14 with 6 mythic ranks in... I forget, but something cool. And Jarvis was his artifact intelligent set of adamantine fullplate).

And now with the vigilante class coming out, dual identities are conveniently covered.

It would allow for a lot of weird concepts to see the light of day. That's for sure.


I will be opening a new thread soon to allow for a vote on a highly atypical and fairly awesome list of APs and campaigns.

I would probably allow some far out concepts in most of them.

I will only run one of the campaigns on the list, plus my The Harrowing campaign, as I do not want any GM gaming burnout.


Roomlord Sore-shins wrote:

I will be opening a new thread soon to allow for a vote on a highly atypical and fairly awesome list of APs and campaigns.

I would probably allow some far out concepts in most of them.

I will only run one of the campaigns on the list, plus my The Harrowing campaign, as I do not want any GM gaming burnout.

Thanks!

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