Deer Race?


Advice


I've got another game where we're going to be playing different animal races that might have came into existence through some wizard.

I'm wanting to do a deer race myself, a witch or some other arcane spell caster.

Only problem is I have a hard time designing a race through the race system that isn't too heavily focused on my class I want to do or one that is the complete opposite.

So far I've got
Flexible (+2 Dex, +2 Wis)
Fast +10 movement speed
Gore Attack

for four points together. I can use up to 30 points for racial things, but if I get too high, the GM is going to use LA to balance us out a bit.


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Aww, I was hoping to see a thread about a couple of idiot adventurers trying to turn deer into mounts and race them.


If you made it a deer for an arcane caster, why the +2 Wis?

Also, maybe some bonuses to Acrobatics/Know (nature)?


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bigrig107 wrote:

If you made it a deer for an arcane caster, why the +2 Wis?

Also, maybe some bonuses to Acrobatics/Know (nature)?

Mostly because I'm trying to avoid making it the perfect race for the class myself. However that doesn't mean I don't want a +2 to int or Cha. Its my main dilemma with all of it.

Perhaps I should just make it the perfect race?


Figure out how many points you can take to dodge the LA.

Then devote 50% of that to your 'perfect' race and 50% of that to flavor stuff.


Plus two to perception scent and hearing. Have you ever hunted deer? They have incredibly good hearing and scent.


Is this going to be a bi-pedal deer person or a cent-deer?


It'll be a bi-pedal deer. Here's one of the pictures I found Witch Deer


Darche Schneider wrote:

It'll be a bi-pedal deer. Here's one of the pictures I found Witch Deer

I was expecting something more like this with less drinking the blood of the innocent.


Nope, quite a bit less than that. More humanoid, less monstrosity.


I highly recommend Eric Morton Presents' Animal Races supplements. Clan of the Deer is already out, and looks like just what you need.


Maybe for Ideas, depending on my GM's stance on third party things. Unless it was made with race points he might say no.

I'm just waiting back on his reply on that.

Grand Lodge

You could always take the Deer Clan and use those stats to generate your race. Then it is not 3pp, just based on something else.


The race point thing, while a fine idea, didn't work all that well in execution. The animal races are about on par, if not a little weaker, than the Core book races, if for no other reason they don't have any favored class bonuses and not much in the way of race-specific feats.

Grand Lodge

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Why not just run a Agathion-Blooded Aasimar?

They have varying degrees of bestial aspects, from more like Wolverine, to full-on furry, like the pic you linked.

BAM! The look, and feel you want.


bigrig107 wrote:

If you made it a deer for an arcane caster, why the +2 Wis?

Also, maybe some bonuses to Acrobatics/Know (nature)?

For most animal races, I tend to go with Wis for the mental stat. It just seems appropriate (for "cute" animals like rabbits I might go Cha, for reptiles I might go Int). Just my take.

30 RP is way too much.

Cervine
Humanoid 0 rp
Medium 0 rp
+2 Dex, +2 Wis Flexible 2 rp
Common, Sylvan Standard 0 rp
+2 Acrobatics, +2 Perception Skilled x2 4 rp
Jumper always consider to have a running start to jump 2 rp
Sprinter +10 to movement with charge, run, or withdraw actions 1 rp
Antlers 1d6 gore attack 1 rp
Lowlight Vision 1 rp

11 rp total


I think that might work there actually.


Samasboy1 wrote:
bigrig107 wrote:

If you made it a deer for an arcane caster, why the +2 Wis?

Also, maybe some bonuses to Acrobatics/Know (nature)?

For most animal races, I tend to go with Wis for the mental stat. It just seems appropriate (for "cute" animals like rabbits I might go Cha, for reptiles I might go Int). Just my take.

30 RP is way too much.

Cervine
Humanoid 0 rp
Medium 0 rp
+2 Dex, +2 Wis Flexible 2 rp
Common, Sylvan Standard 0 rp
+2 Acrobatics, +2 Perception Skilled x2 4 rp
Jumper always consider to have a running start to jump 2 rp
Sprinter +10 to movement with charge, run, or withdraw actions 1 rp
Antlers 1d6 gore attack 1 rp
Lowlight Vision 1 rp

11 rp total

would Standard work as well for the ability scores? and how about Darkvision (60ft) instead of Lowlight Vision?


DavidDowdle001 wrote:
Would Standard work as well for the ability scores?

If I were to assign a racial stat penalty to Deerpeople, it would probably go to constitution if you intended the concept to be closer to whitetailed and red deer. Otherwise, I'd probably have to go with charisma out of a lack of other available places to put it that would fit a race equally meant to represent both moose and pudú traits.


Kobold Commando wrote:
DavidDowdle001 wrote:
Would Standard work as well for the ability scores?
If I were to assign a racial stat penalty to Deerpeople, it would probably go to constitution if you intended the concept to be closer to whitetailed and red deer. Otherwise, I'd probably have to go with charisma out of a lack of other available places to put it that would fit a race equally meant to represent both moose and pudú traits.

ok and now that I think about it. the penalty for the stats could be for sub or variants of the Deerfolk.

Flexible stats = standard Deerfolk [like the Sika Deer in Japan]
-2 Con = Whitetail & Red Deer subraces
-2 Cha = Moose, Elk, Pudu subraces


Maybe a kobold-sized key deer subrace (Small, additional -2 Str, +2 Dex)?


Ambrosia Slaad wrote:
Maybe a kobold-sized key deer subrace (Small, additional -2 Str, +2 Dex)?

that is a very nice idea there that you have. i can actually imagine it right now.

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