I feel like this is much harder to do than it should be.


Advice


I'm wanting to be able to grapple people and have dagger to their throat, and if need be, slit their throat. (or in DND logic cut them repeatedly till they die since I can't actually target certain places XD)

It would seem though that the only practical way to grapple someone while wielding a dagger would be to go through the grapple style feat chain which would either require a brawler or monk dip which I wasn't digging. Is this the only way to really do this effectively?


Anything that boosts CMB helps (high strength, extra levels, feats, etc) will help you be a successful grappler. There is no game equivalent to wrestling someone to the ground and cutting their throat with a single action like you see in the movies. If there were such an equivalent, it could get used against your character as well.


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Grappling allows you to make an attack with a one handed weapon without anything extra. Cinematic aspects aside you would just need Improved Grapple so you don't provoke and maybe a couple other feats to get your CMB up. That or using the called shot rules which are equally difficult to implement effectively. There may be another way but it'll be messy as hell. The reason is in part because it shouldn't be able to happen to you either.

If I were running it I'd treat that as something similar to a sneak attack. If you stealth up on someone unawares I'd have you roll sneak attack if you hit you get into the 'will slit your throat' position but forego damage until you decide to take an immediate action to finalize the attack. I'd also give you a bonus to Intimidate and Diplomacy if you have a friendly discussion about things. Arguably that wouldn't work with everyone but mooks, sure.


Oh no I'm not wanting to be able to one shot people, eeeehhhh necessarily lol, I just want to grapple while holding my dagger and not take a penalty for it, I simply don't want to dip brawler or monk to way later get grapple style either. :/

Grand Lodge

Too bad about the no brawler, the archetype that gets sneak attack would have been perfect.

In theory, a Fighter, Barbarian or paladin, ranger or slayer could do this to, kinda.

Fighter, Grapple tree, plus dagger focus/specializaion. Bleeding Critical and Improved Critical.

Barbarian, similar to fighter, grapple tree, rage, cut in grapple.

Paladin, grapple tree and smite.

Ranger, grapple tree and favored enemy (lead blades if you can get large for 1d8 with dagger would help).

Slayer, grapple tree and study.


You can go through the grabbing style tree as a non monk or brawler, it just takes a lot longer.

A dip in White Haired Witch will get you the ability to grapple with your hair, and constrict with 2 levels which qualifies you for Final Embrace. You could even take Witch Knife and have a good reason for the dagger and grapple style. Not for everyone.

You could also go Alchemist or Investigator and get a third arm to let you wield a dagger and grapple with two hands. Not for everyone.


Wait... I can? Brawler's flurry or Flurry are prerequisites aren't they?


noble peasant wrote:
Wait... I can? Brawler's flurry or Flurry are prerequisites aren't they?

I think so. The way I read the commas and semi-colon is that you need either the BAB, the brawler levels, or the monk levels.


Huh, well it's certainly worth looking into. I'll see what my GM makes of it.


You don’t need brawler or monk levels if you have high enough BAB instead.


What you're talking about is a combination of Pinning and Coup de Grace.


I ran a game of primarily stealthy people and this sort of situation came up a lot. They would want to do ghost recon stealth missions, but if you can't one-shot 'em like Assassin's Creed (tm), then speaking is a free action and the guard raises the alarm.

I made a house rule. If a character with sneak attack:
( 1 ) Sneaks up on a person (stealth beats perception)
( 2 ) Successfully grapples in the surprise round
( 3 ) Beats enemy's initiative,

THEN, that character may make a coup de grace using sneak attack damage.

The players really enjoyed it, said it was exactly for what they were looking. You could see if this would be acceptable.


I've heard it is debatable whether pinned counts as helpless in regards to coup de grace. However insta killing people was not the intention, would it be cool? Absolutely. I mainly just wanted to be able to grapple someone and hold a dagger to their neck and get my interrogation on or something.


Then I'd modify my above house rule to say that if you successfully accomplished #'s 1, 2, & 3, then you'd be able to make an intimidate check (with a substantial positive situation modifier). Though, they could still cry out and raise the alarm. Then you'd just get a normal attack on them.


What's wrong with the regular Grapple rules?

Grapple wrote:

Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions:

Damage

You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.


Strangler Brawler gets

Strangle wrote:
At 1st level, a strangler deals +1d6 sneak attack damage whenever she succeeds at a grapple check to damage or pin an opponent. The strangler is always considered flanking her target for the purpose of using this ability. This damage increases by +1d6 at 2nd, 8th and 15th levels.

Doesn't require that you use unarmed strikes, despite the name.


Maybe you're just looking for Intimidate then, need a way to use Intimidate to influence as a full round or better, instead of a minute.

Don't recall a way to do that off the top of my head, but could suit your needs better than getting into grappling..


What about the body shield feat?


noble peasant wrote:
I'm wanting to be able to grapple people and have dagger to their throat, and if need be, slit their throat.

Yeah. I have days like that.


Sadly, pathfinder doesn't do stealth very well to begin with, which makes rules for stealth takedowns mostly unnecessary.


Pathfinder Adventure Path Subscriber
noble peasant wrote:

I'm wanting to be able to grapple people and have dagger to their throat, and if need be, slit their throat. (or in DND logic cut them repeatedly till they die since I can't actually target certain places XD)

It would seem though that the only practical way to grapple someone while wielding a dagger would be to go through the grapple style feat chain which would either require a brawler or monk dip which I wasn't digging. Is this the only way to really do this effectively?

Not sure if this helps with the concept...but for the finishing blow part, Dastardly Finish is something to consider.

http://paizo.com/pathfinderRPG/prd/advanced/advancedFeats.html#dastardly-fi nish

Though it means rogue, ninja or slayer. For the grapple portion probably slayer since that class is full BAB.

But yes agreed, Pathfinder doesn't do stealth auto-takedowns very well...though perhaps that was the intent not to allow a martial to come close to what casters can do while asleep. If they tried to introduce say 1st edition Assassin mechanics back into the game...hurm.

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