| tieflingwizard |
This might have been answered already. But I would like to know. Is the Beastmaster ranger archetype worth taking? I would just like to know your thoughts.
I was planning on making a island located, tribal themed npc with this archetype and having him have several exotic animal companions, like a Quetzalcoatlus or maybe some more aquatic creatures.
Davor
|
Well, it depends.
Splitting your levels between multiple companions hurts. A LOT. At higher levels you get to count your full Ranger level instead of level-4 (which saves you a feat), but even so, having multiple useful companions is challenging. If I were to do it, I'd split my levels to the point that my companion animals became good for utility, and then get them each to the point where they could survive. (Ex: Get a mount that can fly, a small creature that can scout, and maybe a climber/swimmer.)
You cannot do combat with diminished progression companions, though.
| tieflingwizard |
That does make sense and is sound advice.
But part of me thinks that whatever animal companions I choose should have some role in combat.
Also, I was thinking about making him a mythic character. Is there any path abilities that can benefit animal companions and the beastmaster archetype? Also, does the Monstrous Mount feat apply to a quetzalcoatlus?
| tieflingwizard |
Good idea. Maybe I can add templates and mythic powers to those animals. Just so it can even out with his mythic powers and fit the backstory/narrative I'm writing.
I also noticed that to train a quetzalcoatlus, it gives a -4 penalty to Handle Animal checks. Would the npc have that -4 penalty or would that not apply since it would already be trained?
Davor
|
You can use the Handle Animal skill to train them. It's what predominantly governs interaction with animals.
From the SRD:
To rear an animal means to raise a wild creature from infancy so that it becomes domesticated. A handler can rear as many as three creatures of the same kind at once. A successfully domesticated animal can be taught tricks at the same time it’s being raised, or it can be taught as a domesticated animal later.
The game assumes animals don't act like robots, but NPC's, and consequently have motivations that would lead them to WANT to continue being with their trainer. For your character, he might have reared them from birth, or possibly gotten enough Wild Empathy checks to make these creatures count as friendly towards him, at which point they would likely be willing to be trained.