| Thunder_TBT |
I want to make a PFS Character that dose what the title says, swing a sword and shoot a gun. I have just the basics of the character so far, and all the help I can get is will be great.
So far I got this
Str 10 Dex 16 (+2 Human, + 3 lv up at 4 8 12 ) Con 12 Int 16 Wis 12 Cha 7
1 Swashbuckler Inspired Blade; Weapon focus (rapier) bonus swashbuckler feat, Weapon Finance (rapier only) bonus swashbuckler feat, Two Weapon Fighting Human feat, Fencing Grace
2 Gunslinger Pistolero;
3 Fighter; Point blank shot; Precise Shot
4 Gunslinger Pistolero;
5 Gunslinger Pistolero; doge
6 Gunslinger Pistolero;
7 Gunslinger Pistolero; Improved Two weapon fighting
8 Gunslinger Pistolero;
9 Fighter; Deft Shootist Deed (Grit), mobility bonus Fighter feat
10 Gunslinger Pistolero;
11 Gunslinger Pistolero; Opening Volley
12 Gunslinger Pistolero;
I would like to get Deft Shootist Deed a lot earlier and to get this more optimized
please help
| Thunder_TBT |
Buccaneer is not an approved PFS archetype? that's frankly the first thing that crossed my mind when you mentioned sword and gun...and you aren't even using the sword and pistol feat.
Buccaneer is not allowed in PFS and It is not that dedicated from lv 1 as mine is it also doesn't give me the Finesse this build dose, sword and pistol feat is not as superior to Deft Shootist Deed (Grit) because it doesn't allow me to reload.
thank you for your opinionThunder_TBT
| Protoman |
You're picking up Improved Two Weapon Fighting. What's the current plan on shooting the gun twice in a round? If at all? It's not clear from the write-up.
You're either:
Missing Quick Draw to shoot a second gun.
OR Missing Rapid Reload feat to be shooting more than once a round or even every round if you're intending to be TWF as often as you can.
| cnetarian |
provided you have a reload trick I'd say your best bet is using savage tchnologist for the TWF&deft shootist feats:
Sword and Gun (Ex): At 2nd level, when a raging savage technologist wields a one-handed firearm in one hand and a light or one-handed melee weapon in the other, she can make ranged attacks with the firearm without provoking attacks of opportunity. She also gains the benefits of the Two Weapon Fighting feat, but only if all attacks are made with those weapons. This ability replaces Uncanny Dodge.
| Dud Muffin |
| 7 people marked this as a favorite. |
You are trained in using your financial acumen in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your current wealth (in GP) instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Most unbalanced feat in the game.
| cnetarian |
There is a bandolier that will teleport one reload into a gun once a round. The only other option I've found without feats or a class feature is the reloading hands spell.
glove of storing works quite well with sword and pistol builds, however at 10,ooo gold it is not going to be an early level item. The beneficial bandolier is only 1,ooo gold so can be bought at a lower level and allows a reload as a swift action - if the character isn't going the rapid shot route to get more pistol attacks off then 1 reload per round is enough until the improved TWF feat comes on-line @level 7 when the glove of storing starts to look purchasable.
| Thunder_TBT |
You're picking up Improved Two Weapon Fighting. What's the current plan on shooting the gun twice in a round? If at all? It's not clear from the write-up.
You're either:
Missing Quick Draw to shoot a second gun.
OR Missing Rapid Reload feat to be shooting more than once a round or even every round if you're intending to be TWF as often as you can.
I totally forgot about rapid reload and I will take that into consideration, or use a magical item that other people suggested.
I plan on shooting my gun as often as possible and it looks like I will only get off one shot in a round so I will not take ITWF
Weapon Finance :Most unbalanced feat in the game.
Weapon Finance wrote:
You are trained in using your financial acumen in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your current wealth (in GP) instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
I already took this feat at first level as a swashbuckler class ability
so far I need the Beneficial bandolier
and to take out improved Two Weapon fighting
To sum it all together so far the build looks like
Str 8 (because i will now be able to rage when I need to) Dex 16 (+2 Human, + 3 lv up at 4 8 12 ) Con 12 Int 15 Wis 15 Cha 7
1 Swashbuckler Inspired Blade; Weapon focus (rapier) bonus swashbuckler feat, Weapon Finance (rapier only) bonus swashbuckler feat, Point blank shot, Fencing Grace
2 Gunslinger Pistolero;
3 Barbarian savage technologist; Precise Shot
4 Barbarian savage technologist; Superstition rage power
5 Gunslinger Pistolero; rapid reload
6 Gunslinger Pistolero;
7 Gunslinger Pistolero; improved initiative bonus gunslinger feat, Opening Volley
8 Gunslinger Pistolero; Dex to gun damage
9 Gunslinger Pistolero; extra rage
10 Gunslinger Pistolero;
11 Gunslinger Pistolero; dodge, weapon focus two barrel pistol bonus Gunslinger feat
12 Gunslinger Pistolero;
all advice is still wanted and this character is starting to look kind of viable
Thunder_TBT
| LoneKnave |
Savage Technologist is PFS legal?
That's amazing then, don't even take more than maybe 1 level of gunslinger for quick clear. Don't forget to take Opening Volley!
Personally, I'd use a cestus as my melee weapon, since that'd allow me to reload the gun. Alternatively, being a tiefling or vanara also works.
| cnetarian |
Savage Technologist is PFS legal?
That's amazing then, don't even take more than maybe 1 level of gunslinger for quick clear. Don't forget to take Opening Volley!
Personally, I'd use a cestus as my melee weapon, since that'd allow me to reload the gun. Alternatively, being a tiefling or vanara also works.
Savage technologist was listed as legal on the additional resources page when I wrote this post, whether or not it is legal when you read it is another question. Personally, I think the strength and dexterity from rage is OP and all on it's own makes the savage technologist the goto archetype for barbarian builds, so I am awaiting a change.
| Thunder_TBT |
Just be aware: neither the gun nor the rapier are a light weapon.
So you will be taking the additional penalties when using both. (So a total of -4 to hit with both the sword and the pistol).
I Forgot about this it wont be that bad at 7th level because of opening volley and the gun is touch AC so i should be ok
Savage Technologist is PFS legal?That's amazing then, don't even take more than maybe 1 level of gunslinger for quick clear. Don't forget to take Opening Volley!
Personally, I'd use a cestus as my melee weapon, since that'd allow me to reload the gun. Alternatively, being a tiefling or vanara also works.
I did the repair for the first level dex to damage and weapon focus if there is another weapon that I can do that for that would be great.
I am taking more than one level in gunslinger for dex to damage for my gunthank you all
Thunder_TBT
| Sam Defoe |
Hmmm seeing as how your going to be taking some fairly hefty penalties for TWF... why not take a Kukri? Sure its 1d4 instead of a 1d8, but its still an 18-20/x2 weapon. As a swashbuckler you get your panache back on Light and Piercing weapons.
In a case of having a kukri and say a pistol would the kukri count as the off-hand weapon if the pistol did more damage?
| LoneKnave |
EvilMinion wrote:Just be aware: neither the gun nor the rapier are a light weapon.
So you will be taking the additional penalties when using both. (So a total of -4 to hit with both the sword and the pistol).I Forgot about this it wont be that bad at 7th level because of opening volley and the gun is touch AC so i should be ok
LoneKnave wrote:
Savage Technologist is PFS legal?That's amazing then, don't even take more than maybe 1 level of gunslinger for quick clear. Don't forget to take Opening Volley!
Personally, I'd use a cestus as my melee weapon, since that'd allow me to reload the gun. Alternatively, being a tiefling or vanara also works.
I did the repair for the first level dex to damage and weapon focus if there is another weapon that I can do that for that would be great.
I am taking more than one level in gunslinger for dex to damage for my gun
thank you allThunder_TBT
Savage technologist gets dex to damage as well at 5th level, same as gunslinger.
| Thunder_TBT |
What everyone else says:Savage technologist gets dex to damage as well at 5th level, same as gunslinger.Thunder_TBT wrote:EvilMinion wrote:Just be aware: neither the gun nor the rapier are a light weapon.
So you will be taking the additional penalties when using both. (So a total of -4 to hit with both the sword and the pistol).I Forgot about this it wont be that bad at 7th level because of opening volley and the gun is touch AC so i should be ok
LoneKnave wrote:
Savage Technologist is PFS legal?That's amazing then, don't even take more than maybe 1 level of gunslinger for quick clear. Don't forget to take Opening Volley!
Personally, I'd use a cestus as my melee weapon, since that'd allow me to reload the gun. Alternatively, being a tiefling or vanara also works.
I did the repair for the first level dex to damage and weapon focus if there is another weapon that I can do that for that would be great.
I am taking more than one level in gunslinger for dex to damage for my gun
thank you allThunder_TBT
That dex to damage is only during rage which I plan on not doing all the time because I will not have that many rounds and there is also a great Pistolero deed for extra damage so i stick to the gunslinger class
Hmmm seeing as how your going to be taking some fairly hefty penalties for TWF... why not take a Kukri? Sure its 1d4 instead of a 1d8, but its still an 18-20/x2 weapon. As a swashbuckler you get your panache back on Light and Piercing weapons.
In a case of having a kukri and say a pistol would the kukri count as the off-hand weapon if the pistol did more damage?
I cannot get dex to damage and i think that is important it might not be but i think the extra damage is. If it is not please tell me.
Thank you allThunder_TBT
| Thunder_TBT |
So Far The build Now looks like with the barbaran main
1 Swashbuckler Inspired Blade; Weapon focus (rapier) bonus swashbuckler feat, Weapon Finance (rapier only) bonus swashbuckler feat, Point blank shot, Fencing Grace
2 Gunslinger Pistolero;
3 Barbarian savage technologist; Precise Shot
4 Barbarian savage technologist; Superstition rage power
5 Barbarian savage technologist; rapid reload
6 Barbarian savage technologist; Savage Intuition rage power
7 Barbarian savage technologist;Dex to gun damage, opening volley
8 Barbarian savage technologist; Quick Reflexes rage power
9 Barbarian savage technologist; extra rage
10 Barbarian savage technologist Increased Damage Reduction (Ex)
11 Barbarian savage technologist; dodge
12 Barbarian savage technologist; witch hunter
| Thunder_TBT |
Weapon Finance wrote:You are trained in using your financial acumen in melee combat, as opposed to brute strength.
Benefit: With a light weapon, elven curve blade, rapier, whip, or spiked chain made for a creature of your size category, you may use your current wealth (in GP) instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
Most unbalanced feat in the game.
I see my spelling mistake and i now find this hilarious
| Sam Defoe |
With Gunslinger (Pistolero) you might as well stop after you reach the 5th level in that class as you get to add your damage to dex at that point.
The deed "Up Close and Personal" gets wasted as it doesn't upgrade again until 10th level to 3d6 damage and coincidentally it only upgrades to just 2d6 at 5th level and that with the build your going for you wouldn't even reach the 3d6 upgrade to the UCaP deed till level 13, which is past your character's retirement.
There isn't a level restriction on Deft Shootist Deed (feat) so to reach that really quickly you would just need to take levels in fighter to increase the amount of feats you want.
As for instance you could go (X = Odd level, Y = Even Level)
Yth level: Fighter (Dodge)
Xth Level: Fighter (Mobility, Deft Shootist Deed)
Way I am looking at it is...
Swashbuckler Levels: 1
Barbarian Levels: 2
Fighter Levels: 4
Gunslinger Levels: 5
Total Levels: 12
As with PFS your hardcapped at Level 12 at which point the character becomes "retired".
As for Dex to Damage, just stick with the more stable option of Gunslinger as you get it anyway with 5 levels into gunslinger.
The barbarian side is just to give you a bigger yet temporary edge overall. As for your build it gives you a +4 to your dex score and an effective +2 to your AC when you enter a rage.
As long as you use your rage in a effective yet rationed manner you should honestly be fine. By taking the Extra Rage feat you would have access to 13 rounds of rage per day with only two levels of Barbarian.
| Backlash3906 |
Mobile Fighter archetype works really well for a melee + firearm build. Slow going, but great potential since the Dagger Pistol, Axe Musket, and Warhammer Musket all function as double weapons. Dagger Pistol has added synergy with Weapon Finesse or a Swashbuckler dip.
Invest in TWF, basic ranged feats, and RReload. Potentially invest in avoiding provoking for firing in melee.
Rapid Attack (Ex)
At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal.
Advance on softer targets, use your melee attacks (dagger, axe, or hammer). Use alchemical cartridges, magic gear, or Reloading Hands, to then full (minus 1) attack ranged.
The build is feat-hungry to begin with, BUT another option is to use Quick Draw; you can either pull a backup weapon out if using the Dagger, or use a free action to one-hand the Axe/Warhammer Musket after making your melee attacks and /then/ draw as a free action.
| Thunder_TBT |
Mobile Fighter archetype works really well for a melee + firearm build. Slow going, but great potential since the Dagger Pistol, Axe Musket, and Warhammer Musket all function as double weapons. Dagger Pistol has added synergy with Weapon Finesse or a Swashbuckler dip.
Invest in TWF, basic ranged feats, and RReload. Potentially invest in avoiding provoking for firing in melee.
Quote:Rapid Attack (Ex)
At 11th level, a mobile fighter can combine a full-attack action with a single move. He must forgo the attack at his highest bonus but may take the remaining attacks at any point during his movement. This movement provokes attacks of opportunity as normal.
Advance on softer targets, use your melee attacks (dagger, axe, or hammer). Use alchemical cartridges, magic gear, or Reloading Hands, to then full (minus 1) attack ranged.
The build is feat-hungry to begin with, BUT another option is to use Quick Draw; you can either pull a backup weapon out if using the Dagger, or use a free action to one-hand the Axe/Warhammer Musket after making your melee attacks and /then/ draw as a free action.
This rapid attack comes on way two late and i do not like the low damage of a dagger pistol or something of that sort
With Gunslinger (Pistolero) you might as well stop after you reach the 5th level in that class as you get to add your damage to dex at that point.The deed "Up Close and Personal" gets wasted as it doesn't upgrade again until 10th level to 3d6 damage and coincidentally it only upgrades to just 2d6 at 5th level and that with the build your going for you wouldn't even reach the 3d6 upgrade to the UCaP deed till level 13, which is past your character's retirement.
There isn't a level restriction on Deft Shootist Deed (feat) so to reach that really quickly you would just need to take levels in fighter to increase the amount of feats you want.
As for instance you could go (X = Odd level, Y = Even Level)
Yth level: Fighter (Dodge)
Xth Level: Fighter (Mobility, Deft Shootist Deed)Way I am looking at it is...
Swashbuckler Levels: 1
Barbarian Levels: 2
Fighter Levels: 4
Gunslinger Levels: 5
Total Levels: 12As with PFS your hardcapped at Level 12 at which point the character becomes "retired".
As for Dex to Damage, just stick with the more stable option of Gunslinger as you get it anyway with 5 levels into gunslinger.
The barbarian side is just to give you a bigger yet temporary edge overall. As for your build it gives you a +4 to your dex score and an effective +2 to your AC when you enter a rage.
As long as you use your rage in a effective yet rationed manner you should honestly be fine. By taking the Extra Rage feat you would have access to 13 rounds of rage per day with only two levels of Barbarian.
this levels look great and totally is what I want
So the levels would go1 swashbuckler
2 gunslinger
3 barbaran
4 barbaran
5 gunslinger
6 gunslinger
7 gunslinger
8 gunslinger
9 FIghter
10 Fighter
11 Fighter
12 Fighter
In this build the feats are a little late and i do not want to delay the effectiveness. So while this looks absolutely awesome the barbarian build lets things come on a little bit earlier the barbarian is more for the 2ed level ability that is basicly the same as deft shootist deed.
if i was to not take the barbarian build it would be
1 swashbuckler
2 gunslinger
3 Fighter
4 Fighter
5 gunslinger
6 gunslinger
7 gunslinger
8 gunslinger
9 FIghter
10 Fighter
11 Fighter
12 Fighter
or
1 swashbuckler
2 gunslinger
3 Fighter
4 gunslinger
5 gunslinger
6 gunslinger
7 gunslinger
8 gunslinger
9 FIghter
10 Fighter
11 Fighter
12 Fighter
| Sam Defoe |
Do Kukris work with slashing grace?/are their any ways to get Kukris to dex to damage?
Yep. A Kukri is a one-handed slashing weapon. Its also a light weapon. It works with Slashing Grace.
There is an alternative method to get a weapon to use your DEX instead of STR, however that requires you have an agile weapon like a +1 Agile Kukri for instance which is about 8k or more in gold. As Agile makes it so even a greatsword could deal damage with dex yet you don't use DEX 1.5 for a Agile Greatsword.
Avatar-1
|
Are you really planning on not reloading your gun in combat?
The big issue with this build is you tend to be able to do one or the other better than using both together. Either you use the sword to make multiple attacks (ideally with two hands, or with a shield), or you use only the gun so you can reload it and make multiple attacks.
Or else, what's your reload plan? That'd make this a lot more viable, unless you don't mind softening yourself up for flavour purposes.
| Sam Defoe |
Are you really planning on not reloading your gun in combat?
The big issue with this build is you tend to be able to do one or the other better than using both together. Either you use the sword to make multiple attacks (ideally with two hands, or with a shield), or you use only the gun so you can reload it and make multiple attacks.
Or else, what's your reload plan? That'd make this a lot more viable, unless you don't mind softening yourself up for flavour purposes.
This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
Cost: 1000 Gold
Type: Belt (Magic Item)| Thunder_TBT |
Avatar-1 wrote:Are you really planning on not reloading your gun in combat?
The big issue with this build is you tend to be able to do one or the other better than using both together. Either you use the sword to make multiple attacks (ideally with two hands, or with a shield), or you use only the gun so you can reload it and make multiple attacks.
Or else, what's your reload plan? That'd make this a lot more viable, unless you don't mind softening yourself up for flavour purposes.
Beneficial Bandolier wrote:This bandolier is made of finely tanned leather. It has slots for up to 200 rounds of ammunition. Pellets and black powder are kept in tiny individual pouches, and bullets in small loops. The bandolier alters itself as needed to accommodate both.
There are also places on the beneficial bandolier for a gunsmith’s kit and a powder horn. Regardless of what quantities of these items are placed within the beneficial bandolier, its weight does not change.
As a swift action, the wearer can command a single round of ammunition from the beneficial bandolier to teleport into a firearm of the appropriate type that he is wielding.
Cost: 1000 Gold
Type: Belt (Magic Item)
Benafishal bandlyer is not allowed
I pretty sure I took rapid reload and if I did not I will or take a wand of unseen servant to reload for me or another trickThunder_TBT
| LoneKnave |
The usual methods for getting a free hand for reloading while using TWF are either getting an extra appendage (dip alchemist, mutation warrior, white haired witch etc, or be a vanara/tiefling with prehensile tail, or one of the races with extra arms), grabbing a level of juggler bard, or grabbing the Gun Twirling feat.
| Backlash3906 |
The usual methods for getting a free hand for reloading while using TWF are either getting an extra appendage (dip alchemist, mutation warrior, white haired witch etc, or be a vanara/tiefling with prehensile tail, or one of the races with extra arms), grabbing a level of juggler bard, or grabbing the Gun Twirling feat.
Juggler requires two levels.
Am I missing something about Twirling, or is it just dependent on having multiple firearms?
| Zwordsman |
Question.
Are firearms like axe musket, dagger pistol etc. Only double weapons for crafting and not for use?
If they are double weapons for use. then couldn't he TWF with just a single dagger pistol? Slice fire slice. Then reload with the open hand.?
I can't remember if those firearms are double weapons for usage or not...
If they count as double weapons for usage.. then sword cane pistol would make this build work no?
| Protoman |
Thunder_TBT wrote:Do Kukris work with slashing grace?/are their any ways to get Kukris to dex to damage?Yep. A Kukri is a one-handed slashing weapon. Its also a light weapon. It works with Slashing Grace.
There is an alternative method to get a weapon to use your DEX instead of STR, however that requires you have an agile weapon like a +1 Agile Kukri for instance which is about 8k or more in gold. As Agile makes it so even a greatsword could deal damage with dex yet you don't use DEX 1.5 for a Agile Greatsword.
Kukri's are not one-handed slashing weapons. They're only light slashing weapons and would not work with Slashing Grace which only works with one-handers. As of now, only agile would work.
Also greatsword doesn't work with agile, agile only works with weapons that can be finessed to begin with.
| Thunder_TBT |
The usual methods for getting a free hand for reloading while using TWF are either getting an extra appendage (dip alchemist, mutation warrior, white haired witch etc, or be a vanara/tiefling with prehensile tail, or one of the races with extra arms), grabbing a level of juggler bard, or grabbing the Gun Twirling feat.
Ok so if I took juggler what leves should I and when should I take these levels
ThanksThunder_TBT