
Tinkergoth |

I can't recall if I've talked about it on the boards before, but I was a backer for Third Eye Games' RPG AMP: Year One. The game turned out great, and is a really slick, fun little modern day supers game. It's a very familiar feeling game for any X-Men fans, which is what really appealed to me. Lots of mutant powers, different organisations (both for and against the AMPs) to ally with or work against, and a pretty simple system to learn.
Anyway, the Kickstarter project for the first expansion book, AMP: Year Two, has been launched. It progresses the storyline into 2016, and deals with the fact that AMPs are now known to the public, and how the world reacts to this. I've done a quick writeup over on my blog. Project is already funded, but every $1500 above the goal adds another guide to one of the organisations from the game world.
AMP: Year Two Kickstarter is up and running | The Grassy Gnoll
AMP: Year Two | Kickstarter

Tinkergoth |

In case anyone's interested, I just posted my recent interview with Eloy Lasanta, creator of AMP: Year One (and all the other Third Eye Games products) over on The Grassy Gnoll.
Interview with Eloy Lasanta, Third Eye Games | The Grassy Gnoll