How to build a Huge, Half-construct, Alchemist?


Advice


Long story short, I couldn't think of a new character to roll after my gunslinger met an untimely demise thanks to getting caught out of position. The Game Master told me that if I was willing to go along with it, he would allow a randomly generated custom race of up to 36 points. Most players in this game are in the 16 to 21 point rang so I figured that with the inevitable bad rolls I would balance out and took him up on the offer.

What I ended up with was the following...

Huge size! (ruled as 14 RP, why he added this to the list I don't know.)
Half-Construct (7 RP)
Quadruped (2 RP)
Linguist (1 RP)
Greater Paragon (+4 Int, -2 Str, -2 Cha)(2 RP)
Powerful Swimmer (Which he gave me Swim automatically for a total of 3 RP)
Plagueborn (1 RP)
Advanced Constitution (+2 con)(4 RP)

For 34 Points

Stat line rolled up as: 15, 12, 11, 13, 11, 9

Well... That was unexpected. At first, I was considering asking for a re-roll. But the more I though about it, the more the race intrigued me.

Now I learned a long time ago that front line is best left to characters not taking -4 to their Dex. I don't like wizards, I just don't. And Druid, Monk, Wizard, Paladin, and Rouge are taken. So I was thinking of building an alchemist for the siege bombs. If anyone has any advice then it would be greatly appreciated, as the raw size of this thing has left me wondering what impact it's going to have on the party. We are playing a "Dragon vs. Airship" game so the size isn't much of an issue.


What levels are we looking at? That quadruped part seems to be making the most mess. Now I can't recall if that goes with an additional pair of arms to be able to use any handheld items, but if not then you'll need a vestigial arm or two to be able to throw those bombs if you go alchemist..unless your GM agrees for inbuilt launchers as part of your construct half. Or perhaps eldritch heritage for a monkeyish high-dex familiar to throw your bombs for you.
Or you might consider some third party artificer class and make your inventions part of yourself
With that int you could also take a wizard with a different specialisation to the one you already have in.

For some reason i see that spiderlike protoss unit from starcraft when i think about it.


Quadruped does give you a pair of arms in addition to the legs. I'll be hopping in at level 5. I'll have to look at the artificer and maybe talk that one over with the GM.

Wow, I just took a look at the alchemist discovery list. I don't recall the various bomb discoveries being so limited. I could have sworn that Explosive Bomb used to allow the use of elemental damage discoveries, like Frost Bomb. Siege bomb still does though...

I'm thinking building a "bio-terrorist" and taking Plague, Poison, and Boneshard Bombs. The Animate Dead spell has some rather annoying arbitrary limits on it regarding Hit Dice, but that just means I can't raise the larger dragons we'll be encountering.

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