| TRDG |
From what little bit I got, it seemed a bit to cut and dry for my tastes. One thing for sure is that in my player game the GM and I have pretty much agreed I'll play the enemy fleet while the remaining PC's will do our fleet so the GM has more time to tweek how it goes, that should be quite interesting as I have not done any fleet actions to date.
I do like the extra stuff after the end of the mod, and our GM is thinking of continuing it on til we get to level 20, that should be fun!!
Once I read word for word on some of it I can hopefully give ya a better reply bud, best I can do right now without spoiling anything more for myself.
Tom
YogoZuno
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I'm about to run the Battle for New Harmony, and am finally looking at the Armada combat rules for the first time...anyone else run this? Does anyone have any tips? Anyone know how fleet ranges and range increments (i.e. short, medium, long etc) are supposed to work?
YogoZuno
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From the lack of responses, I'm guessing nobody else has gotten this far, but...
The final encounter with Watcher Krulveth says in the text that she brings along 2 bodyguards, but the encounter stats shows 4...which is it intended to be, 2 or 4?
YogoZuno
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Urg...far as I can tell, the RP for the bodyguards should also be 4, not 6, and Watcher Krulveth should be 5 RP, not the none displayed. I also don't understand why all of the Draeliks have a calculated DC for ghost sound, but not Reflecting Armour.
| Sartugha |
I just took a look and unless Im missing something, it doesnt look like Krulveth should have anything to use RP with. I could be wrong, there's a lot to look through on her stats and I would love to know what I am missing.
I am curious why you need a DC for Reflecting Armor. If its for dispelling reasons, I'd think that preventing returning 10 damage is low on the list of things that should be used for.
As for your previous post about the number of guards, 2 guards plus Kruleveth give XP for what should be a CR15 encounter, which matches the APL+3 listing on the encounter design rules.
https://aonsrd.com/Rules.aspx?ID=228
So I would say that its supposed to be 2 guards, but everyone's mileage varies on these things.
YogoZuno
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I just took a look and unless Im missing something, it doesnt look like Krulveth should have anything to use RP with. I could be wrong, there's a lot to look through on her stats and I would love to know what I am missing.
You are wrong. She needs them at least for her Entropic Pool vanguard abillities.
I am curious why you need a DC for Reflecting Armor. If its for dispelling reasons, I'd think that preventing returning 10 damage is low on the list of things that should be used for.
Did you actually look any of this up, or just comment from general knowledge? Reflecting Armor allows a save when dismissed, despite not having a Save on cast. It's frustrating to look at a stat block and see a DC for a useless spell like Ghost Sound, but no DC on the spell that is in their tactics block.
As for your previous post about the number of guards, 2 guards plus Kruleveth give XP for what should be a CR15 encounter, which matches the APL+3 listing on the encounter design rules.https://aonsrd.com/Rules.aspx?ID=228
So I would say that its supposed to be 2 guards, but everyone's mileage varies on these things.
Except that the encounter description says 'CR14+ and CR13'. I'm pretty sure the CR13 is referring to the Orb. 2 Guards are indeed CR13, and so 2 guards and Krulveth is CR 15, which is certainly higher than CR14. But then, 4 guards would be CR15, and Krulveth added would still be over CR14...no real evidence there.
| Sartugha |
Oh right, the using a resolve and a move action to gain the 2 entropy points at that level. Been a while since i played with my vanguard so forgot about that part of the pool.
As for the Reflecting armor, whoops, I did what usually happens. I read every part of the spell but the last line. Yeah, I agree that its frustrating, especially since the base draelik example in the Alien Archive has the same thing, reflecting armor with no save DC. Personally, since reflecting is generally a 1st level spell, I would give the draelik's a DC of 1 above what the cantrip spells they have are listed. Or you could go the route of 10 + spell level + charisma modifier, but that would be a terribly easy DC for all of the draeliks
For the encounter, I see where you are seeing that, but I was going by just adding the XP from Krulveth (25600) and 2 guards (12800 each) getting you to 51200 xp for the encounter. This lines up at a CR 15 encounter on Table 11-3. Working the formula backwards for encounter design, an encounter with 3 creatures should be CR+3, so three off of 15 is 12, and 12 is where the average party level should be at that point, at least by my math. As I said before, though, everyone's mileage may vary, I was just putting forth one possible explanation.
Anyway, I saw you seeming to be shouting into the void up here so I thought i would give you someone to discuss this with. Im going to get my group to that point someday. :)