
Savage Grace |

In grouping I've found it difficult to link up with my mates when we get separated (or when I join before reaching them).
I'm curious if we should have party members show up on the world map as well as having them be easier to find on the mini-map.
I'm sure my company will be able to cope with the issue even under the current map system, as we learn the lay of the land and can describe on voice-comms where we are, but I worry it could be frustrating for new players.
Discuss.

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The map is brutal. I wish my icon would even stick on the full map page after more than 15 minutes without having to relog.
Really, a simple yellow arrow pointing in their direction when you hover their name in group would be helpful because we don't have a good native mapping lexicon and language yet.

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2 people marked this as a favorite. |

There's an argument that any player with a week in game can probably narrow his location down to a fraction of a hex (I'm at 6 o'clock in hex -01.04, 1/3 the way out from center). Since it's pretty easy for us to figure out our own location, and trivially easy to use voice-chat to report it to our party... It might stand to reason that the game should do that for us, and we can focus on the fun parts.

Doc || Allegiant Gemstone Co. |
4 people marked this as a favorite. |

The user interface needs to facilitate player interactivity and make it easy to group up and collaborate as much as possible.
"Realism" (what is that anyway in a game where you can never die and can cast spells) should always be second to play-ability.
Catering to "hard core" people is a short route to critical failure, IMHO, use Wild Star as an example.