Aggressor flag for self defense


Pathfinder Online

Goblin Squad Member

"Miscreant" attacked me with a shortbow this morning. I returned fire and taught him the error of his ways; however, I noticed after combat was over that I had an Aggressor flag ticking down on the right side of my screen.

Is it possible that taking an extra shot at his corpse might have caused this, or is there an exploit allowing miscreants to cause innocents to flag themselves? For reference, I don't believe I lost any rep.

Goblin Squad Member

Maybe the murderer flag? If you killed him.

Goblin Squad Member

I did kill him. The flag on my screen (which I only noticed after the kill) was specifically Aggressor, not Murderer.

Goblin Squad Member

If the combat wasn't quick, and he didn't score twice on you in the first (minute?) I think his initial aggressor flag would drop. Then your next hit would make you the aggressor. Could it be that?


Ya, did he hit you twice before you hit him back?

Edit: Welcome back, Guurzak!

Goblin Squad Member

Hmm. He may not have hit me twice before I responded.

Goblin Squad Member

You gain Aggressor when you attack a Character with a white name. It lasts for 60 seconds. If you have the Aggressor Flag and attack a Character with a white name, you gain the Attacker Flag, which lasts for 60 seconds after you leave combat.

If he attacked you once, and never hit you again, it's possible his Aggressor Flag wore off before you killed him. But if you only had Aggressor, then that would have had to have happened on the last hit.

If you were near his spawn point, it's possible you hit him one extra time with a queued attack after he respawned. I think we're supposed to drop target when they die, but I think this still doesn't happen sometimes.

Goblin Squad Member

One can anticipate that people will try to lure others into getting the attacker flag and losing rep.

Goblin Squad Member

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A button to cancel a queued attack would be cool.

CEO, Goblinworks

Yeah, queue management is clearly A Thing.

Goblin Squad Member

2 people marked this as a favorite.

Auto-targeting party members after the monsters drop is a thing I could do without. I don't care if they're an aggressor; they're in my party!

Goblin Squad Member

It seems to me that if you press a different button, the current queued attack cancels and is replaced by the one you pressed. So that's good enough for most cases I can think of except wanting to suddenly stop attacking altogether.

Goblin Squad Member

Drakhan Valane wrote:
Auto-targeting party members after the monsters drop is a thing I could do without. I don't care if they're an aggressor; they're in my party!

Lol, THAT IS STILL NOT FIXED!!! That was my gripe during Alpha 6.

Drakhan, you have to be extremely careful to keep your eye on who you are targeting when in a group. Accidental targeting of group members, and the subsequent Rep loss is the only real danger in PFO.

When grouped I have had to train myself in not just mashing on attack buttons, but actually slowing it down, waiting to see what I am actually targeting and then hitting the fire button.

It doesn't help that you can target opponents behind you, nor can you pivot while firing a ranged weapon (ie. bows) in order to keep your target in view.

Goblin Squad Member

Bluddwolf wrote:
It doesn't help that you can target opponents behind you, nor can you pivot while firing a ranged weapon (ie. bows) in order to keep your target in view.

Yeah. this is just sad. It really does seem like pivoting ought to be removed from the movements that are forbidden to ranged combatants.

Goblin Squad Member

Friendly fire made some of the pvp events in late alpha really different then what I was used to. People on my team I lnew well I could quickly scroll through, but had to be carefull with unfamiliar names regardless whether red or not. Being able to dye armor really helped.


Guurzak wrote:
"Miscreant" attacked me with a shortbow this morning.

Were you on Teamspeak?

Typical convo:

"Who is Guurzak?"

pause for target to speak up.

(rest of the channel in unison):
"sounds like a dead man"

Grats on surviving our friends, though. :-)

Goblin Squad Member

Bluddwolf wrote:
Drakhan Valane wrote:
Auto-targeting party members after the monsters drop is a thing I could do without. I don't care if they're an aggressor; they're in my party!

Lol, THAT IS STILL NOT FIXED!!! That was my gripe during Alpha 6.

Drakhan, you have to be extremely careful to keep your eye on who you are targeting when in a group. Accidental targeting of group members, and the subsequent Rep loss is the only real danger in PFO.

When grouped I have had to train myself in not just mashing on attack buttons, but actually slowing it down, waiting to see what I am actually targeting and then hitting the fire button.

It doesn't help that you can target opponents behind you, nor can you pivot while firing a ranged weapon (ie. bows) in order to keep your target in view.

I haven't had a problem with Rep. I'm still sitting at maxed Rep.


Guurzak, I found the answer to your question.

You lost no Rep because he did attack you more than once. But once he dropped, his flag drops. So when you hit his body, you obtained the aggressor flag. Mind you, Aggressor flag is ok; Attacker flag is bad news from a rep-loss standpoint.

Scarab Sages Goblin Squad Member

Bluddwolf wrote:
Drakhan Valane wrote:
Auto-targeting party members after the monsters drop is a thing I could do without. I don't care if they're an aggressor; they're in my party!

Lol, THAT IS STILL NOT FIXED!!! That was my gripe during Alpha 6.

Drakhan, you have to be extremely careful to keep your eye on who you are targeting when in a group. Accidental targeting of group members, and the subsequent Rep loss is the only real danger in PFO.

When grouped I have had to train myself in not just mashing on attack buttons, but actually slowing it down, waiting to see what I am actually targeting and then hitting the fire button.

It doesn't help that you can target opponents behind you, nor can you pivot while firing a ranged weapon (ie. bows) in order to keep your target in view.

You can't pivot with the keyboard, but you can spin the camera with your mouse.

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