| Koshimo |
So apologies in advance if this is posted somewhere but i have been trying for a few days and can't find anything.
are there are items/feats/spells/classes/PrC's in pathfinder that give you extra AoO's per round outside of just combat reflexes?
if there is anything in 3.5 i am interested as well but the campaign im about to get into is going to be minimal 3.5 so i don't want to rely on that
i did see the one set of bracers from MiC for 2300 that give 2/day but thats about it
| Scott Wilhelm |
Actually, there is a recent thread on a topic very like this.
The simplest way I can think of is to raise your Dex. With 1 level in Alchemist, you can raise your Dex 4 points with your Mutagens.
Since you are also looking outside of Pathfinder, have a look at the Weaponmaster Prestige Class in the Sword and Fist. They can get extra Attacks of Opportunity.
Magda Luckbender
|
Koshimo, are you looking for ways to give your characters more potential AoOs, or are you looking for ways to actually use the AoOs you have?
It's easy to have 3 possible AoOs with the Combat Reflexes feat and a 14+ Dexterity. It's not easy to routinely use them, as how many you actually take depends upon how many your foes provoked. People are usually more concerned with 'how do I get things to provoke all the AoOs I already have' than with 'how can my character get more possible AoOs'.
My experience has been that it's really difficult to average even 1 AoO per round. It's unusual to get more than 2 AoOs in one round, unless you specifically build for it. My characters have got as many as 7 AoOs in one round, but that's rare and requires the right build and the right circumstances.
Do you have a build in mind that expects to get a lot of AoOs?
| Koshimo |
Actually, there is a recent thread on a topic very like this.
The simplest way I can think of is to raise your Dex. With 1 level in Alchemist, you can raise your Dex 4 points with your Mutagens.
Since you are also looking outside of Pathfinder, have a look at the Weaponmaster Prestige Class in the Sword and Fist. They can get extra Attacks of Opportunity.
Thanks Scott
this is seriously a category that is lacking i am trying to make a swashbuckler that at lvl 11 will try and parry every incoming attack but not sure i will be able to do it vs multiple enemies at once and i am going to be the only/main front line fighter in the entire party so i probably am going to be aggroing alot
Magda Luckbender
|
Ahh, so you are creating a high level character who will use AoOs for defense! Thanks for explaining. That's an unusual application of AoOs. Like Scott said, your best option is to boost your DEX into the stratosphere. That, and do clever things to reduce the number of incoming attacks, so you don't need to defend as much.
| Koshimo |
Ahh, so you are creating a high level character who will use AoOs for defense! Thanks for explaining. That's an unusual application of AoOs. Like Scott said, your best option is to boost your DEX into the stratosphere. That, and do clever things to reduce the number of incoming attacks, so you don't need to defend as much.
yeah i am not 100% sure what the rest of the party is going to be.
we are starting at lvl 4 with all 10s and 24 points so you can do 3 18's with the ability to drop 1 stat to an 8 if you so choose
I am an inspired blade swashbuckler, we will have an exploiter wizard who specializes in crafting, an Arcanist, a Dragon rider multiclassing into something that gets an animal companion and our last player hasnt decided yet, but probably not front lines so I am all on my own trying to protect the meek little wizards from the big baddies.
I think my DM is going to let me take deft oppurtunist for the +4 to attack but yeah still can't find anything besides pumping dex for extra per round
Magda Luckbender
|
Over your first few adventures perhaps keep a written tab of how many AoOs you actually needed. Tick off each one you use. Keep track of exactly how many times you didn't have enough.
This will tell you whether you have enough, or need more. Your hunch is clearly that you will need a lot, and you are probably right.
Ask your wizard friend to please, pretty please sometimes prepare Cat's Grace as a 2nd level spell. Magda carried a Cat's Grace potion for 7 levels, and finally used it up last weekend for more AoOs in a big fight.
| Eigengrau |
A level 11 Kensai Magus can gain a number of additional AoO's per round equal to his INT bonus, and these additional AoO's stack with those you get from Combat Reflexes.
As a Magus you can the Flamboyant Arcana ability that gives you the Opportune Parry/Riposte Deed from Swashbuckler and you're treated as a Swashbuckler = to your Magus level. You use your Arcane Pool points as Panache points to fuel the deeds you get.
So lets say you took this ability as a Kensai Magus, with just those 3 ability scores you said you can get up 18's, I'd start out with 18 CON, DEX, INT., with Combat Reflexes and just those scores at level 11 Kensai you get 9 AoO's attempts per round. More if you pump DEX & INT.
You can also use the Magus Arcana to gain more Deeds from Swashbuckler by choosing the Arcane Deed Arcana and you're still treated as a Swashbuckler of equal level. You can pick this Arcane Deed multiple times to pick and choose which deeds you want to gain.
| Koshimo |
A level 11 Kensai Magus can gain a number of additional AoO's per round equal to his INT bonus, and these additional AoO's stack with those you get from Combat Reflexes.
As a Magus you can the Flamboyant Arcana ability that gives you the Opportune Parry/Riposte Deed from Swashbuckler and you're treated as a Swashbuckler = to your Magus level. You use your Arcane Pool points as Panache points to fuel the deeds you get.
So lets say you took this ability as a Kensai Magus, with just those 3 ability scores you said you can get up 18's, I'd start out with 18 CON, DEX, INT., with Combat Reflexes and just those scores at level 11 Kensai you get 9 AoO's attempts per round. More if you pump DEX & INT.
You can also use the Magus Arcana to gain more Deeds from Swashbuckler by choosing the Arcane Deed Arcana and you're still treated as a Swashbuckler of equal level. You can pick this Arcane Deed multiple times to pick and choose which deeds you want to gain.
My question to that is can a Magus then take signature deed at 11th lvl if they chose?
| Eigengrau |
Eigengrau wrote:My question to that is can a Magus then take signature deed at 11th lvl if they chose?A level 11 Kensai Magus can gain a number of additional AoO's per round equal to his INT bonus, and these additional AoO's stack with those you get from Combat Reflexes.
As a Magus you can the Flamboyant Arcana ability that gives you the Opportune Parry/Riposte Deed from Swashbuckler and you're treated as a Swashbuckler = to your Magus level. You use your Arcane Pool points as Panache points to fuel the deeds you get.
So lets say you took this ability as a Kensai Magus, with just those 3 ability scores you said you can get up 18's, I'd start out with 18 CON, DEX, INT., with Combat Reflexes and just those scores at level 11 Kensai you get 9 AoO's attempts per round. More if you pump DEX & INT.
You can also use the Magus Arcana to gain more Deeds from Swashbuckler by choosing the Arcane Deed Arcana and you're still treated as a Swashbuckler of equal level. You can pick this Arcane Deed multiple times to pick and choose which deeds you want to gain.
Yes they can
| Scott Wilhelm |
The Opportune Parry and Reposte Panache Deed looks pretty cool. I wonder if it would work with the In Harm's Way feat. It might not, since you are using In Harm's Way to suck up the damage your opponent is taking, not to make yourself the target of the attack.
If not, there are the Archon Style Feats. You can make yourself the Target of attacks directed at your Allies. Then you can use Panache to make them miss.
Just a thought
| Koshimo |
Invest ranks in UMD and pick up a wand of Line in the Sand.
But aren't wands automatically at minimum caster level, and assuming the minimum stat to cast so it would be 1 round with a +0?
| Scott Wilhelm |
CampinCarl9127 wrote:Invest ranks in UMD and pick up a wand of Line in the Sand.But aren't wands automatically at minimum caster level, and assuming the minimum stat to cast so it would be 1 round with a +0?
You're right.
It would work if it were a Staff of Line in the Sand. There are other feats you could take that let you use your mods with a wand, aren't there?
| Shoga |
I am playing a Magus(Kensai/Bladebound) and will get 7 AoO when I get to 11th. This is 3 from Intelligence bonus plus 4 from combat reflexes.
I noticed no one had mentioned 2 feats that would be awesome for what your thinking. Lunge in the Players guide and Combat Patrol in the APG. You can combine them and get 5' reach for a -2 AC penalty and a +1 threat range for every +5 BAB you have. I figure by the time I can do all of these I will have:
5' Reach (lunge 9th)
You can strike foes that would normally be out of reach.
Prerequisites: Base attack bonus +6.
Benefit: You can increase the reach of your melee attacks by 5 feet until the end of your turn by taking a –2 penalty to your AC until your next turn. You must decide to use this ability before any attacks are made.
15' Threatened area (Combat Patrol 15th)
You range across the battlefield, dealing with threats wherever they arise.
Prerequisites: Combat Reflexes, Mobility, base attack bonus +5.
Benefit: As a full-round action, you may set up a combat patrol, increasing your threatened area by 5 feet for every 5 points of your base attack bonus. Until the beginning of your next turn, you may make attacks of opportunity against any opponent in this threatened area that
provokes attacks of opportunity. You may move as part of these attacks, provided your total movement before your next turn does not exceed your speed. Any movement you make provokes attacks of opportunity as normal.
4 AoO (Combat Reflexes)
4 AoO (Intelligence Mod)
In addition, my magus is a Xeph from Psionics Unleashed (Dreamscarredpress.com) whom as a supernatural ability can boost their movement by 30' at 9th level.
Still not done yet, I would be memorizing Troll Arms spell from 1001 Spells (Rite Publishing) at 9th.
School: Transmutation; Level: Clr 3, Drd 3, Rgr 3, Sor/Wiz 3
Casting Time: 1 standard action
Components: V, S, M/DF (a flesh from a trolls arm)
Range: Touch
Target: Creature touched
Duration: 1 minute/level
Saving Throw: Will negates (harmless); Spell Resistance: Yes (harmless)
The subject of this spell gains the long, lanky, powerful arms of a troll. The target creature must have arms or arm-like appendages or the spell has no effect. The subject gains a +2 inherent bonus to Strength and its natural reach increases by 5 feet. The subject also gains two natural claw attacks with which it is automatically proficient. The claws deal damage appropriate for the creature’s size (1d6 for a
Medium sized creature) plus the subject’s Strength modifier.
So, I get +2 inherent bonus to Str which would add to Bull's Strength spell, +5 Reach and 2 claw attacks if I want to use them. The claw attacks I would only use if I was grappled/pinned.
Hope some of this helps.
Shogahin
| Koshimo |
Wands default to min caster level but can be crafted at higher for greater expense. Easy example would be the magic missile wands which have level 1, 3, 5, 7, and 9 versions.
yes but that doesnt get over the minimum stat to create which is 11 for a 1st lvl spell so still the wand would give a bonus of +0 even if it lasted longer
| Scott Wilhelm |
@ Shoga, those are some pretty cool additions to a build.
Personally, I was limiting my suggestions to things that would increase the total number of possible AoO's granted like via Combat Reflexes rather than increasing the liklihood of those opportunities presenting themselves.
And, if you are playing a Kensai, you can cast your Line in the Sand Spell rather than use a wand, so it will work just the way it should.
| Shoga |
@ Shoga, those are some pretty cool additions to a build.
Personally, I was limiting my suggestions to things that would increase the total number of possible AoO's granted like via Combat Reflexes rather than increasing the liklihood of those opportunities presenting themselves.
And, if you are playing a Kensai, you can cast your Line in the Sand Spell rather than use a wand, so it will work just the way it should.
I would think Line in the sand spell wouldn't stack with the Kensai Intelligence bonus to AoO's. Line in the sand spell would be useful before getting the bonus tho.
Shogahin