Is this PFS build viable, is it worth it?


Pathfinder Society

Scarab Sages 4/5 5/5 **

So, I know I keep posting build Ideas on the advice board, and I should probably stop, but I keep coming up with ideas and I just don't have that much system mastery to know if they'd work or not.

So, my idea is to make a summoner who rides their Eidalon and has a bunch of mounted combat feats. Is it viable (and if so, how?) Now, before you say anything I KNOW WHAT THE FIRST RESPONSE IS GOING TO BE. I know that the response you have in your head is either

1) I shouldn't build a summoner that way, or
2) I'll get more mileage out of a mounted combat character if I make a cavalier or a samurai or something else like that.

First off, yes, I know that. I had an idea for a summoner that had a true bond with their Eidalon, not just a minion that would go out and do their bidding, but a true friend and companion, and they'd both ride into battle together. If you don't think it can work, fine, I'll accept that. Just tell me so.

Ideas so far:
I'm thinking that the character should be small, so I can start riding my Eidalon at 1st level (instead of 8th level) and obviously I'm going to take the quadraped base form and the mount ability. Beyond that, I don't know. I know that ride-by-attack and spirited charge are nice, but at the same time, summoners don't start proficient in lances and I don't know how ride-by-attack works with the Eidalon's attacks. Are there better ways to build feat chains? any suggestions?

1/5

You can get a wand of enlarge person to cast it on your eidolon after the first adventure.
You can then be a human for +2STR and an extra feat (for your lance?).

From the Summoner's Handbook :

Spoiler:

1st-level:
<Mounted (a.k.a. Dragon in-training>
Form: <quadruped>
AC: 14 (10 Base, +2 NA, +2 Dex)
Initiative: +2
Speed: 40’
Ability Scores: <Str 16 Dex 14 Con 13 Int 7 Wis 10 Cha 11>
Skills: Acrobatics +6, Fly +6, Stealth +6, Perception +4,
Feats: Power Attack (1st)
Evolutions (base): Bite, Limbs(legs)x2
Evolutions (extra): Ability Increase(Str)(2), Mount(1)
Attack Routine: Bite +3 (1d6+5)
Notes: With a Human with MWP(Lance) and Mounted Combat and Enlarge Person on the Eidolon.

5th level:
<Mounted (a.k.a. Dragon in-training> (5th Level)
Form: <quadruped>
AC: 19 (10 Base, +2 NA, +4 AB, +3 Dex)
Initiative: +3
Speed: 40’
Ability Scores: <Str 19 Dex 16 Con 13 Int 7 Wis 10 Cha 11>
Skills: Acrobatics +10, Fly +14, Stealth +10, Perception +7,
Feats: Power Attack (1st), Flyby Attack (3rd)
Evolutions (base): Bite, Limbs(legs)x2
Evolutions (extra): Ability Increase(Strength)(2), Bite(1), Claws(1), Mount(1), Flight(2), Pounce(1)
Attack Routine: Bite +6 (1d6+12), 2 claws +6 (1d4+4)
Notes: Human will now have Ride-by Attack.

10th level:
<Mounted (a.k.a. Dragon in-training> (10th Level)
Form: <quadruped>
AC: 25 (10 Base, +2 NA, +8 AB, +3 Dex, +2 NA(Large), +1 Dodge, -1 Size)
Initiative: +3
Speed: 40’
Ability Scores: <Str 28 Dex 16 Con 17 Int 7 Wis 10 Cha 11>
Skills: Acrobatics +14, Fly +14, Stealth +14, Perception +11,
Feats: Power Attack (1st), Flyby Attack (3rd), Dodge
Evolutions (base): Bite, Limbs(legs)x2
Evolutions (extra): Bite(1), Claws(1), Energy Attacks(2) Large(4), Mount(1), Flight(2), Pounce(1), Tail(1), Tail Slap(1)
Attack Routine: Bite +13 (1d8+1d6+22), 2 claws +13 (1d6+1d6+15), and Tail Slap +11(1d8+1d6+7)
Notes: Human will now have Spirited Charge.

Scarab Sages 4/5 5/5 **

Fjuri wrote:
...

Unless I missed some errata somewhere enlarge person only works on humanoids, not quadrapiedal outsiders. Additionally, I've seen enough tight spaces in PFS to know that a medium creature has a HUGE advantage over large creatures in terms of manuverability, being able to get around without squeezing.

Edit: oh, saw the bit where enlarge person works. Still, I think medium is a better way to go through PFS. You don't always fight on flat, open salt plains.


Another option would be a half-elf with Ancestral Arms to get lance proficiency, and the Undersized Mount feat to let you ride a medium-sized eidolon.

5/5

VampByDay wrote:
Fjuri wrote:
...
Unless I missed some errata somewhere enlarge person only works on humanoids, not quadrapiedal outsiders. Additionally, I've seen enough tight spaces in PFS to know that a medium creature has a HUGE advantage over large creatures in terms of manuverability, being able to get around without squeezing.

It's the Share Spells ability of the summoner that allows you to get around Outsider type of the Eidolon for enlarge person.

PRD wrote:
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Scarab Sages

1) You absolutely should make a mounted summoner. They can bypass a lot of the difficulties other mounted characters suffer from, including terrain and size limitations. Throw in spellcasting abilities and you're pretty much set for whatever comes your way.

2) I'm going to second playing a Half Elf, grabbing Lance proficiency for free, and the Undersized Mount feat. Just be sure your Eidolon has the strength to actually carry you and you'll be fine. Heck, if it's a quadruped with Pounce you guys will start dealing some pretty crazy damage early on.

Liberty's Edge 1/5

This looks really cool. The medium eidolon was why my last summoner was a halfling, but now with this new feat available, my next summoner will most likely be half-elf, for precisely the reasons detailed above.

Grand Lodge

My Summoner is a winged summoner that uses a flying mount. He uses the mount as a platform to cast spells from, if he wants the eidolon to melee, he just flies off the saddle and lets the mount charge.

Scarab Sages 4/5 5/5 **

Davor wrote:

1) You absolutely should make a mounted summoner. They can bypass a lot of the difficulties other mounted characters suffer from, including terrain and size limitations. Throw in spellcasting abilities and you're pretty much set for whatever comes your way.

2) I'm going to second playing a Half Elf, grabbing Lance proficiency for free, and the Undersized Mount feat. Just be sure your Eidolon has the strength to actually carry you and you'll be fine. Heck, if it's a quadruped with Pounce you guys will start dealing some pretty crazy damage early on.

The minor problem with that would be that I wouldn't get spirited charge until level 7 (kinda late in my run in PFS.) I have an alternate idea, tell me what you guys think:

Race: Wayang
Str: 16
Dex :12
Con: 14
Int: 12
Wis: 10
Chr: 13

Level 1: Squire (Fighter, Dragoon Archetype)
(Nets me martial weapon proficiency, Mounted combat as a bonus feat, as a bonus, Skill Focus: ride)
Level 1 feat: Ride-By-attack
Level 2: Summoner: nothing
Level 3: Summoner Feat: Spirited Charge

Gear: Eventually Elven Chain, Mithral Buckler (0% spell failure) Merciful Lance

I realize that it gimps my spellcasting and Eidalon by one level, but the ability to get going by level 3, as well as the free proficiencies and feats really help in my opinion. Running a half-elf (or human) nets me the progression of:

1)Lance proficiency, Undersized mount
2)Nothing
3)Mounted combat
4)Nothing
5)Ride-By attack
6)nothing
7) Spirited charge

Scarab Sages

If you're going to dip, dip sohei. You can have Spirited Charge at level one.

4/5

I'm with Imbicatus on the Sohei option if you're playing from level 1. If you're GM crediting up to 3, Dragoon is a better choice.


For PFS it is probably viable and could certainly be fun. It might not be strong enough for some home games, but PFS generally has a lower benchmark.

You will have to be careful. Even with a dip into a martial class, you will simply not be as durable as a true martial character. It will be very easy to take more damage than you can survive on the front lines. So maybe: cast a spell, lance charge, withdraw, spell, lance charge, etc... That way you are not sitting there taking multiple full attacks.

Try and make sure your eidolon has a enough movement that your ride-by-attack will get you mostly out of danger. Also consider a wall(ceiling) walking or flying eidolon to get those open charge lanes.

Scarab Sages 4/5 5/5 **

ElterAgo wrote:

For PFS it is probably viable and could certainly be fun. It might not be strong enough for some home games, but PFS generally has a lower benchmark.

You will have to be careful. Even with a dip into a martial class, you will simply not be as durable as a true martial character. It will be very easy to take more damage than you can survive on the front lines. So maybe: cast a spell, lance charge, withdraw, spell, lance charge, etc... That way you are not sitting there taking multiple full attacks.

Try and make sure your eidolon has a enough movement that your ride-by-attack will get you mostly out of danger. Also consider a wall(ceiling) walking or flying eidolon to get those open charge lanes.

I was planning on getting the following evolutions:

Level 2 (summoner 1) Mount, Increased ability: (Str)+2
Summoner 2- "Claws" (Hooves)
Summoner 3- ???? (Improved Nat armor? Increased damage? Pounce?)
Summoner 4 - Flight (wings)


Not bad, but probably not how I would do it.

You are going for the big hit while charging and then moving out of range. I would probably take the limbs or climb evolutions first to get more speed and the wall walking at low level. You can drop those for repeated flight at 5th summoner level. Possibly with reach to match the reach of your lance.

You should ask someone more of an expert on mounted combat than me, but I thought you couldn't use pounce in conjunction with ride-by to not be in the melee threat range. If that is true I would be going for the single big hit (maybe with trip) rather than the buzz-saw-multi-attack route.
Full melee attacks by something big will clobber you.

You might also consider the evolutionist archtype. That way if you decide you don't like the eidolon build, it is easier to change.

Silver Crusade 1/5

RAW Undersized Mount arguably doesn't apply to eidolons.

Scarab Sages

Ajaxis wrote:
RAW Undersized Mount arguably doesn't apply to eidolons.

How so? Eidolons are creatures.

Undersized Mount wrote:

You've learned techniques that allow you to ride beasts of smaller sizes than normal.

Prerequisite(s): Ride 1 rank.

Benefit: You can ride creatures of your size category, although encumbrance or other factors might limit how you can use this ability.

Normal: Typically a mount suited for you is at least one size category larger than you.


From the evolution description:

Quote:
Mount (Ex): An eidolon is properly skilled and formed to serve as a combat-trained mount. The eidolon must be at least one size category larger than its rider. This evolution is only available to eidolons of the quadruped and serpentine base forms.

I would still allow it, but some might not.

Scarab Sages

The Mount evolution is not necessary to ride the eidolon, only to treat it as combat trained.

If you are willing to accept the penalties for not riding a combat trained mount, you can use undersized mount to ride a eidolon your size with the feat.

Grand Lodge

Imbicatus wrote:

The Mount evolution is not necessary to ride the eidolon, only to treat it as combat trained.

If you are willing to accept the penalties for not riding a combat trained mount, you can use undersized mount to ride a eidolon your size with the feat.

Wrong. you MUST have the Mount evolution on the Eidolon to ride it.

Scarab Sages 4/5 5/5 **

Character concept:
Wayang:

Str: 16 Dex: 12 Con:14 Int:12 Wis:10 Chr:13

Skills: Spellcraft, Ride, Perception (though seeker trait)
Traits: Seeker, reactionary

(Eidalon form: Pony (later, Pegasus)
Level 1: Fighter (Mounted combat and Skill-Focus: Ride from dragoon) Ride-By attack
Level 2: Summoner (Medium Eidalon Quadraped-Advanced Strength (2 pts) Mount (1pt)
Level 3: Feat: Spirited Charge; Eidalon- Reach (Bite) (to keep up with the lance)
Level 4: Eidalon- Increased natural armor
Level 5: Feat: Power Attack; Eidalon Flight (Wings)
Level 6: Eidalon: ???? ("Claws" maybe? For 'hooves' Or nat armor increase again?)
Level 7: Feat: Wheeling Charge; Eidalon: Ability Score Increase-Strength

Level 5:
Mounted Charge with +1 lance power attack: +9, (1d6+9)x2
Mount: +8, 1d6+10 (Mount feats: Power attack, Furious Focus)
AC (me): 18 (+6 elven chain, 1 size, 1 dex)(22 w/ shield)
AC (mount) 18 (+2 dex, +6 natural armor) (22 w/ shield)

Hmm, that's not looking like it's working as well as some of the more crazy cavalier builds. . . anyone seeing where I am going wrong?

2/5

I've seen a summoner ride his bunny eidolon around, it is completely viable. Go for it and make it fly so you never have to sweat terrain again. It may take you until level 7 before you are satisfied though.


You have to be a 5th level summoner to take the flight evolution. With a dip into fighter, you will have to wait until 6th level to be 5th level summoner.

As you said in your first post, there is no way you will be as powerful of a charger as a class designed for that. You had other reasons for wanting it.

5/5

One of the advantages of the summoner class is that it is powerful enough to give you the freedom to take whatever concept you feel like and build it.

One of the disadvantages of the summoner class is that if you set out to optimise it, you'll completely break your character.

The concept you've proposed is sound, will work, and will be more than viable enough to handle what most scenarios will throw at it.

I would suggest: flavour appropriate small race (consider gnome, perhaps halfling): it would be difficult to justify a wayang coming from Lastwall (which prohibits you from taking Wheeling Charge).

Start with 14 str (after mods), and 14 con. Distribute the other stats as you see fit: halfling and gnome both get racial bonuses to Charisma, and even 15 is enough for a character like yours.

Heirloom weapon and Armor Expert as traits (you don't want to take armour check penalty on ride).

If you pour your feats into the mounted combat line, you'll have Spirited Charge by 5th.

You'll be stuck with light armour, so consider Mithril Breastplate (armour check penalty is zero with Armor Expert, so no nonproficiency penalty), or Elven Chain.

Scarab Sages 4/5 5/5 **

Mithral breastplate gives me an arcane armor failure chance, as it still 'counts' as medium armor, I think. I'm gonna go with Elven chain, which actually counts as light armor.

Anyone know if gnome tinkerer is PFS legal? It lets me be proficient in any weapon I craft. Seems with the new profession rules, that'd be a good way to get lance proficiency.


Check the additional resources page. But I don't think it is legal since crafting generally isn't.

Sovereign Court 1/5

I'm playing a wanderlust halfling Dragoon 1 Summoner 7? and never had problems contributing anywtime in his career. Reach and push on the bite has helped numerous times.I gave my Ed sensory and movement options and combat reflexes, bodygaurd line for evolutions/feats. Wheeling charge and indomitable mount are worth their weight in gold. With bodygaurd, using your mount as cover and the mounted combat feats the pair are very resillant. I use ant haul and enlarge person to have my Ed do airborne combat drops for the PFS group.

Grand Lodge 4/5

VampByDay wrote:
Mithral breastplate gives me an arcane armor failure chance, as it still 'counts' as medium armor, I think. I'm gonna go with Elven chain, which actually counts as light armor.

Mithral Breastplate only counts as Medium for proficiencies. It counts as Light for the purposes of ASF.

Sczarni 4/5 5/5 ****

Unfortunately, Share Spell does not allow you to Enlarge Person your eidolon. That spell has target "one humanoid creature" not "you".

Undersized Mount is probably a better way to go, or use a small race.

1/5

Dr. Grok, barbarian scientist wrote:

Unfortunately, Share Spell does not allow you to Enlarge Person your eidolon. That spell has target "one humanoid creature" not "you".

Undersized Mount is probably a better way to go, or use a small race.

PRD wrote:
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

Scarab Sages 4/5 5/5 **

ElterAgo wrote:
Check the additional resources page. But I don't think it is legal since crafting generally isn't.

See, I know it's weird. I know that now, if you have ranks in, like, craft alchemy, you can 'buy' alchemical items for 1/3 the cost (so long as you can make those weapons if you take ten). Dunno how it works with weapons and the gnome 'tinkerer' racial.

5/5 5/55/55/5

This can work very well. Its very, very hard to make a summoner that dips below "good enough for pfs".

A friend of mine has one of these and it works just fine. Some slight potential for table variation on whether a worm counts as a quadraped or biped for encumberance but 1,000 gp for apearl of power and a friendly caster will fix that.

Charging with a lance is a very good melee option that doesn't get much worse for 3/4 bab characters. It works without that many feats, and you don't need the iteratives. The eidolons ability to climb and fly more than make up for it.

Grand Lodge 4/5

VampByDay wrote:
ElterAgo wrote:
Check the additional resources page. But I don't think it is legal since crafting generally isn't.
See, I know it's weird. I know that now, if you have ranks in, like, craft alchemy, you can 'buy' alchemical items for 1/3 the cost (so long as you can make those weapons if you take ten). Dunno how it works with weapons and the gnome 'tinkerer' racial.

Only Alchemists and Investigators can craft alchemical items. No one else can, even if they have ranks in Craft (Alchemy).

Scarab Sages 4/5 5/5 **

Jeff Merola wrote:
VampByDay wrote:
ElterAgo wrote:
Check the additional resources page. But I don't think it is legal since crafting generally isn't.
See, I know it's weird. I know that now, if you have ranks in, like, craft alchemy, you can 'buy' alchemical items for 1/3 the cost (so long as you can make those weapons if you take ten). Dunno how it works with weapons and the gnome 'tinkerer' racial.
Only Alchemists and Investigators can craft alchemical items. No one else can, even if they have ranks in Craft (Alchemy).

Well, that solves that problem. So here are my options. If anyone can see a clear choice, or a solution I don't see, if you could chime in that'd be great.

1) be a human, use enlarge person on my Eidalon to ride into battle (undersized mount arguably doesn't work). Full summoner, heirloom weapon to be able to use a lance. Spirited charge by level 3
Problem: large creatures have trouble navigating dungeons. A minimum of a one round startup time if surprised/ambushed. Susceptible to dispel magic.

2) Halfling/gnome/wayang full summoner, heirloom weapon to gain proficiency.
Problem: don't get spirited charge until level 5. Power attack 7, wheeling charge 9 (or reverse that.)

3) Halfling/gnome/wayang dragoon 1, rest summoner. Frees up a trait for reactionary or whatever. Spirited charge by lvl 3
Problem: Eidalon and spell casting gimped by one level. Eidalon can't fly until character level 6.

5/5 5/55/55/5

Wayang would be the go to choice here: small size no strength penalty. neither halfling or gnome are bad though.

Enlarge person is a one round action. You don't want to be doing that at the start of every fight. You can wait for spirited charge. "only" doing 2d6+8 damage when you charge with a lance is fine.

You can use masterwork transformation spell to make your heirloom into masterwork and then enchant it. If it breaks just use make whole.


PRD wrote:
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

The second sentance would seem to be an extension of the first.

-j

Scarab Sages 4/5

Jason Wu wrote:
PRD wrote:
Share Spells (Ex): The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon's type (outsider). Spells cast in this way must come from the summoner spell list. This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.

The second sentance would seem to be an extension of the first.

-j

I'm sure this has been discussed on the rules forum, but I don't know of any spell with a target of you that also specifies a type and subtype that it affects. I also believe the language used for those two sentences for share spells for an eidolon is the same as in share spells for a familiar and the same as share spells for an animal companion. So if a Summoner can't cast Enlarge Person on their Eidolon, a Druid can't cast it on their animal companion, either. I don't think that's the case.

Scarab Sages 4/5 5/5 **

BigNorseWolf wrote:

Wayang would be the go to choice here: small size no strength penalty. neither halfling or gnome are bad though.

Enlarge person is a one round action. You don't want to be doing that at the start of every fight. You can wait for spirited charge. "only" doing 2d6+8 damage when you charge with a lance is fine.

You can use masterwork transformation spell to make your heirloom into masterwork and then enchant it. If it breaks just use make whole.

I had a question about lances and spirited charge. Does it count as a critical? It says deal double damage, so do not-normally-multiply-on-critical things multiply on a charge/spirited charge? Like the d6 from merciful?

5/5 5/55/55/5

It doesn't count as a critical, but it uses some of the same rules. Extra dice don't multiply but you can lance charge an ooze.

The rules for multiplying on a hit is a more generic catagory that the crit rules, but its almost empty/unused except for the crit rules

combat section wrote wrote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.[/url]

Scarab Sages 4/5 5/5 **

BigNorseWolf wrote:

It doesn't count as a critical, but it uses some of the same rules. Extra dice don't multiply but you can lance charge an ooze.

The rules for multiplying on a hit is a more generic catagory that the crit rules, but its almost empty/unused except for the crit rules

combat section wrote wrote:

Multiplying Damage: Sometimes you multiply damage by some factor, such as on a critical hit. Roll the damage (with all modifiers) multiple times and total the results.

Exception: Extra damage dice over and above a weapon's normal damage are never multiplied.[/url]

So if I crit with spirited charge I deal 5d6 + (5xbonuses)?

1d6 +bonuses normally
x2 for lance
x2 (total x3 for multipliers, as multiples add their current multiplier -1 to the total)
x3 (total x5 for multipliers, lance has a x3 crit)

In other words, x[2(lance)+1(spirited charge)+2(crit)]=x5

Sovereign Court 4/5 5/5 ***

Pathfinder Starfinder Adventure Path Subscriber

Yup - that's how lance crits work.

Sovereign Court 2/5

Noticed that the obvious Summoner spells hadn't been included in the AC posted earlier.

Mage Armour for the Eidolon would make it AC 22.

Barksin is another long lasting buff too.

I thought about the Summon Eidolon schtick*, but that requires too many feats when you need them for your mounted thing.

*(Spell Focus Conjuration, Augmnent Summoning, Summon Eidolon Spell. Lasts 1 min/CL & adds size bonus of +4 STr/+4 Con)

Just a thought - why Enlarge Person? Reduce Person takes just as long to cast, but would allow the Half Elf concept to work on Medium sized Eidolon.

Thanks
Paul H

Scarab Sages 4/5 5/5 **

PaulH wrote:

Noticed that the obvious Summoner spells hadn't been included in the AC posted earlier.

Mage Armour for the Eidolon would make it AC 22.

Barksin is another long lasting buff too.

I thought about the Summon Eidolon schtick*, but that requires too many feats when you need them for your mounted thing.

*(Spell Focus Conjuration, Augmnent Summoning, Summon Eidolon Spell. Lasts 1 min/CL & adds size bonus of +4 STr/+4 Con)

Just a thought - why Enlarge Person? Reduce Person takes just as long to cast, but would allow the Half Elf concept to work on Medium sized Eidolon.

Thanks
Paul H

Duh! Why didn't I think of Mage armor for my Eidalon? I'm a moron.

Scarab Sages 4/5 5/5 **

I had a few more questions about how to play mounted summoners. I tried asking these in the rules questions area, but no one responded. Sorry to be so needy, but this is my first attempt at a mounted character, any mounted character, ever.

1) if my mount Eidalon gets dismissed/banished/unsummoned, and I still wanna fight, I figure I could use my summon monster ability to grab a celestial pony, but are they suitable mounts/combat trained? The docile trait seems to indicate that they aren't, so would I have to be making handle animal checks all the time? If so, can I ride a wolf and not have to deal with that? Are there any combat trained mounts I can get from summon monster?

2) How does wheeling charge interact with ride-by-attack? Ride by says that I can continue my charge from the charge after attacking. Wheeling charge lets me make one 90 degree turn as part of a charge. Can I charge, attack, then turn 90 degrees and run off to set up for the next charge?

3) The Eidalon description says that some Eidalons are not equipped to perform some skills. Does that mean my Pegasus-inspired Eidalon (quadrapiedal base form) can't climb unless I give it claws?

4) on that note, if I give my Eidalon a climb speed, can it charge up walls? Or ALONG walls? Or does it need spider climb for that?

5) My summoner is going to be small (so that my Eidalon can be medium and fit in most dungeons.) I know that weapon and armor weight is halved for small critters, but what about saddles? Does a military saddle still weigh 30 lbs for a small critter and a medium Eidalon? Can I even use a Military saddle on my Eidalon? Does it have to be exotic even if my Eidalon closely resembles a horse? Can my Eidalon even wear any saddle? (given how they can't wear armor.)

5/5 5/55/55/5

VampByDay wrote:

I had a few more questions about how to play mounted summoners. I tried asking these in the rules questions area, but no one responded. Sorry to be so needy, but this is my first attempt at a mounted character, any mounted character, ever.

1) if my mount Eidalon gets dismissed/banished/unsummoned, and I still wanna fight, I figure I could use my summon monster ability to grab a celestial pony, but are they suitable mounts/combat trained? The docile trait seems to indicate that they aren't, so would I have to be making handle animal checks all the time? If so, can I ride a wolf and not have to deal with that? Are there any combat trained mounts I can get from summon monster?

Docile means its not very good at hitting with its hooves. Summon monster specifically says that it will attack your enemies, so you should be ok.

The Mount spell might be a better option, as it has a longer duration.

Phantom steed gets even better as you level
but only comes in large.

2) How does wheeling charge interact with ride-by-attack? Ride by says that I can continue my charge from the charge after attacking. Wheeling charge lets me make one 90 degree turn as part of a charge. Can I charge, attack, then turn 90 degrees and run off to set up for the next charge?

Yup.

3) The Eidalon description says that some Eidalons are not equipped to perform some skills. Does that mean my Pegasus-inspired Eidalon (quadrapiedal base form) can't climb unless I give it claws?

DMs call. Expect yes

4) on that note, if I give my Eidalon a climb speed, can it charge up walls? Or ALONG walls? Or does it need spider climb for that?

Climb is as per the monster ability

Climb:

A creature with a climb speed has a +8 racial bonus on all Climb checks. The creature must make a Climb check to climb any wall or slope with a DC higher than 0, but it can always choose to take 10, even if rushed or threatened while climbing.

If a creature with a climb speed chooses an accelerated climb*, it moves at double its climb speed (or at its base land speed, whichever is slower) and makes a single Climb check at a –5 penalty. Such a creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. It cannot, however, use the run action while climbing.

mmm. Never noticed that before. It can;t run. Doesn't say anything one way or another about charging. I'd say it could... I'll look for something definitive.

5) My summoner is going to be small (so that my Eidalon can be medium and fit in most dungeons.) I know that weapon and armor weight is halved for small critters, but what about saddles? Does a military saddle still weigh 30 lbs for a small critter and a medium Eidalon? Can I even use a Military saddle on my Eidalon? Does it have to be exotic even if my Eidalon closely resembles a horse? Can my Eidalon even wear any saddle? (given how they can't wear armor.)

Huh. Technically they don't have the 1 that would mean their weight is halved.

Unless your eidolon is decidedly horsey looking he probably requires an exotic saddle. You can get an exotic military saddle. If he looks like a horsey hes probably fine with a regular one.

Grand Lodge

A mounted summoner can work so long as you get around an increase in MAD that ensues.

You might want to look into the Nagaji, +2 CHA, +2 STR, -2 INT, I've toyed with making an INT 5 nagaji whose eidolon is smarter than they are, but I don't get to PFS enough to try out gimmick builds unfortunately.

Scarab Sages 4/5 5/5 **

Thanks for the info bignorsewolf, that helps immensely. I was thinking of saying my Eidolon has vestigial wings, which would allow it to 'climb' until level 3, when the wings give her a 'climb speed,' and then level 5 she can fly, so I'll talk to some of the PFS GMs in my area to see if that is acceptable. (We are a pretty small group.) Love your name by the way.

Scarab Sages 4/5 5/5 **

Okay, I think I've nailed down the character. Tell me if something jumps out at you or if you see room for improvement without damaging the integrity of the character.

LG female Wayang Summoner
Str:16, Dex:12, Con:14, Int:12, Wis:10, Chr: 13

Traits: Hierloom weapon (Small-sized lance), Armor Expert

Skills: Ride, Handle Animal, (Either spellcraft or UMD, still debating)
(Considering getting the vanity that lets me Handle Animal as a day job check, saying that I aid in the pathfinder Stables)

Feats: Mounted Combat
(3rd) Ride-by attack
(5th) Spirited Charge
(7th) Wheeling Charge
(9th) Indomitable Mount
(11th) ???? (Power attack?)

Eidolon: Quadraped (Mount, Increased str)
2nd) Reach (bite)
3rd) Climb Speed
4th) Increased Armor, Push on bite attack
5th) Trade in Climb speed for fly
(Rest of evolutions increase combat ability, either Str, armor, give sent, etc.)

Backstory: Twilika basically shuns the typical Wayang way of life. She believes that, while it is said that her people are 'stranded' away from their home shadow plane, that they should make the most of it, and not spend all their time sulking. Her heretical views made her an outcast in her village when she was very young, and so she journeyed to Vigil in lastwall to make her dreams true of being a knight.

However, when she go there, she was repreatedly denied training, as she was too willing to compromise or 'use the darkness to aid the light' (like readily being the recipient of the infernal healing spell.) She did manage to land a job in the stables, where she befriended a nice man who took her under his wing and sort of unofficially adopted her. He even gifted her with a 'training lance' that had been passed down through his family, and she became quiet proficient in it's use (though she never did learn how to use a 'real' lance.) She would also sneak into the training grounds of the knights every chance she could get, marveling at their mounted combat skills, and trying to commit their moves to memory.

She eventually decided that she would prove to the leadership of Lastwall that she was Paladin Material by summoning her own majestic 'paladin steed.' She spent several years pouring though tomes and magic books, looking for ways to summon a faithful companion. Unfortunatly, she wasn't quite smart enough to figure out that she was learning how to summon an Eidolon, not a celestial mount, and so the knighthood of Vigil rejected her, even after she presented to them her new friend and confidant, her Pegasus-looking Eidolon. After this, she was recruited by the local Pathfinder Branch into the silver crusade, and she has been working as a 'knight' of the pathfinders ever since.

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