Help?


Advice


HELP! Here's the scenario: There is four of us in our group. Three of us are vampires. We were traveling by day in a covered wagon. (stupid, I know.) We all had robes on. All of a sudden our 11th level wizard (We are all level 10) goes crazy. He casts a spell on himself to protect him from the sun and destroys the wagon coverings. The non vampire begins to leave and the other two of us jump under a shaded tree in time to live. He then proceeds to cast burning hands on us and burn away our robes. So now we are stuck in the shade of a tree, with no protection and a crazy murderous wizard attacking. WHAT CAN WE DO?! I am a 10th level Anti paladin and my comrade is a 10th level rouge. I do have a +1 warhammer of disruption, but I don't know how to get close enough to use it? PLEASE HELP!!


If I were a 10th level anti paladin vampire I would have memorized Darkness. And have a wand of darkness.


Sounds like your wizard friend is being a Richard and trying to kill off your characters.

Unless you have some magic to teleport out or cause darkness you're in a tough spot. To be honest, death seems imminent.


Any clue what is up with the wizard? Is it a 'player' issue involving PvP or is he being dominated or otherwise controlled? And what is the other non-vampire character up to?

Otherwise as Claxon said you are in the crick without any paddles in a boat with numerous holes.


Kayerloth wrote:

Any clue what is up with the wizard? Is it a 'player' issue involving PvP or is he being dominated or otherwise controlled? And what is the other non-vampire character up to?

Otherwise as Claxon said you are in the crick without any paddles in a boat with numerous holes.

Our group has had a lot of in-fighting, and our rouge did steal a kill from him at the beginning of our journey, so I believe he just has a stick up his bum and wants to kill us for it. As for the non-vampire, she is just trying to avoid the conflict all-together.


Melkiador wrote:
If I were a 10th level anti paladin vampire I would have memorized Darkness. And have a wand of darkness.

I didn't know such a spell existed! (I am new to the world of RPG's, and even newer to being an anti-paladin.) Thank you for the insight, I think it will come in fairly handy, if not now then later on..given that we survive this that is..


Find a way to drag the wizard into the shade. Do you have a shield to protect you from the sun?


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Sounds like not everybody at your table is mature enough to handle an Evil Game.

Might want to proceed with new, non-Evil characters until everybody has had a chance to grow up a bit.


What's the state of the wagon? Could you get under it and use it to bull rush the wizard?


ngc7293 wrote:
Find a way to drag the wizard into the shade. Do you have a shield to protect you from the sun?

Nope, no shield. :/ All I have on me is my +1warhammer, a short sword, some minor loot, stone armor, and my fast burning robes.. I really didn't think this whole vampire+sunlight thing out very well..


It has been said before that Evil games don't go very well. By the looks of things, the one playing wizard may be a better player. But this is not going to turn out well. I suggest a non evil game next time around. No one will be plotting revenge.


ngc7293 wrote:
It has been said before that Evil games don't go very well. By the looks of things, the one playing wizard may be a better player. But this is not going to turn out well. I suggest a non evil game next time around. No one will be plotting revenge.

Well I agree that it seems Evil games don't go very well, I'm not sure a non-evil game would be any better in our group. Alas, everyone is always out for revenge.


There is also Protective Penumbra, a second level cleric, sor/wiz and witch spell.

Hopefully it's a big sturdy tree the wizard can't easily destroy and good for hiding behind (total cover). Maybe you can use total cover/cover to draw the wizard close enough to grapple then pull him back into the shade. Is this tree by the way the only tree within running distance (sounds if yes it is)? If it isn't the lone tree running like crazy might be a good start.


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NotYoursNeverWas wrote:
ngc7293 wrote:
It has been said before that Evil games don't go very well. By the looks of things, the one playing wizard may be a better player. But this is not going to turn out well. I suggest a non evil game next time around. No one will be plotting revenge.
Well I agree that it seems Evil games don't go very well, I'm not sure a non-evil game would be any better in our group. Alas, everyone is always out for revenge.

Then stop playing with these people. It sounds like a toxic gaming environment.

Not playing in a game is better than playing in bad game. Seriously. Stop. Don't do it. Start play by post. Start PFS. Find a new group to play with.

But don't continue playing with vindictive assh*les.


NotYoursNeverWas wrote:


Well I agree that it seems Evil games don't go very well, I'm not sure a non-evil game would be any better in our group. Alas, everyone is always out for revenge.

If the players agree that they want to work together and the GM is not trying to push PvP, then everything should work. On the other hand some groups just don't get along.


Pray to your dark god for darkness. Taunt the Wizard with threats of what you are gonna do to him in the afterlife. Beg for forgiveness (then stab him in the back if he is dumb enough to believe you.)

In all seriousness, your buddy backstabbed you first. This is the whole point of evil games that don't include a no PVP clause. Either take your lumps and get him next time and all have a good laugh about it or stop playing in this type of game.


Melkiador wrote:
What's the state of the wagon? Could you get under it and use it to bull rush the wizard?

I believe that the wagon is still on fire, but still standing, however the wizard is between us and it, blocking our way.

Grand Lodge

Now we know why vampires don't take over the world. They're too busy destroying each other!

After this disastrous episode ends, perhaps start your next campaign with low-level non-evil characters. It takes a lot of maturity and RPG experience for an evil campaign to have much chance of working out. Also, new players do much better starting at low level. Like, first level. When you play a character up from first level you have a much better idea what your character can do. For example, had you started your vampires as childer, and worked up in levels, you'd surely know about the Darkness spell. It's almost impossible for new players to create high level characters and do them justice.

Now you've had the experience of playing a cantankerous party that bickers, fights, and destroys each other. Next time try the experience of having friendly characters motivated to work together as a team. A great way to accomplish this is to create characters together, so you can plan characters who will get along well and work effectively together. The world is harsh enough without killing each other.


since your are an antipaladin AND a vampire i belive that most damage you can heal\regenerate fast enough and your saves are high enough to avoid death from his spells. your main problem is the sun. idk how vampire work in pathfider as my gm banned me from all GM matiriel BUT.

1:can you summon a swarm of bats? like 3.5 D&D vamps? have them give you cover from the sun (take a bat form or mist and go uner them).

2: can you take a rat form? can it borrow? (idk the rat stats in pathfinder.but most rats in real life can borrow somewhat).

3:do you have a shield\other strong item? drop it and go mist form under it. keep close incase he mage-hand it away

4: what level of antipaladin are you? if you can channle negetive enregy. can you command him? he is undead as well

5: is sunlight an auto death for vamps or do they get a save? as an anti paladin you should have high fort saves (remmber that undead add their cha instead of con for fort saves. and the 2nd level anti pladin add his cha to all saves. if you got high enough cha you can save whatnot.


Well, you may have a chance. The wizard is now your enemy, so he should be subject to your aura of Cowardice.

This WILL require a touch attack, but if you can use your touch of corruption on the Wizard to cause the frightened effect (I believe that's a FORT save, which Wizards tend to be weaker against) you may stand a chance to get some breathing room to figure out what to do next.

Other than that, tough situation....good luck.


the aura is nice. and i think it and the touch can your chanle energy can all be used even in an alt form as they are all supernatural abilites.unlike the wizard's spell casting s oif you can pick an area for a fight that limits your shape you should totaly do so.

but you mantioned a wagon. are the horses still there? are they still bound to the wagon or did they got free?
ccan you dominate one or two(to seperate and let each of you go a difrent way) to come near the tree? the leather harness of wagon horses would go around their neck and shoulders to help pull the wagon. it should have a part under the horse\s neck area. in bat form you can grab hold under the horse and will it to run away.


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Bruunwald wrote:

Sounds like not everybody at your table is mature enough to handle an Evil Game.

Might want to proceed with new, non-Evil characters until everybody has had a chance to grow up a bit.

I would also suggest starting at level 1. Higher level characters tend to have a lot of abilities/options.


1. Call out to the Wizard to see if it's you he's trying to kill or the other vampire. If it is a revenge killing, then maybe you are just caught in the crossfire.

2. Ask your GM if the fire from the wagon is producing enough smoke to provide cover from the sun.

3. Ask your GM if you can cut a large enough chunk of bark off of the tree to use it as cover.

4. Charge out, grab the wizard, and use *him* as cover from the sun. Better yet, if you can cast Resist Energy (Fire), grab the wizard and hide out in the burning wagon.

Grand Lodge

Devo wrote:

1. Call out to the Wizard to see if it's you he's trying to kill or the other vampire. If it is a revenge killing, then maybe you are just caught in the crossfire.

This! If he's after the other guy, offer to help him. Betraying a 'friend' is the anti-paladin way. If he didn't see it coming he's a fool.


Thanks for the advice everyone! I really appreciate it.


Do neither of you have a ranged weapon? Like at all?


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Kick the f@#&er out and continue on your merry way without someone who goes out of his way to screw everyone else over for no reason?

That seems like the best plan, really.


Dannorn wrote:
Do neither of you have a ranged weapon? Like at all?

Yes, one of us does but he can't do much damage against the wizard who also has a crap ton of health.. And us backed against a tree..


Close enough for burning hands = close enough for grapple. Read up on grapple rules, drag the wizard down, kill or bind him, then start diggin'. You have a a short time to bury yourself before the sun gets to a bad angle. Not a certain thing (grapples can be broken) but probably the best you got.

For the future, if the gang is in-fighting and backstabbing (which is total BadWrongFun but no one cares) don't trust the only guy with a magical resistance to sun-death.

Darkness, Protective Penumbra, a steel coffin with a lock on the inside, living/non-vampire minions, some brand of "leverage" over the wizard (marks of justice, cranial bombs, contracts with greater devils), or the like. Even a helmet of teleportation and a bolt-hole you can pop back to is a good standby.

Or you could not be back-biting jerks.

Either way, THIS battle probably ends with your dudes biting it, the wizard knew what he was doing (at least a bit) and you didn't.


Okay, so I am relatively new to Pathfinder and I feel like I’ve been missing something obvious in the current campaign. A bit of history...

We are an adventuring group that ran across an “evil” Necromancer, but one of our group decided to make friends with him instead. We left his city and accidentally set loose a powerful Druid. we headed back and we’re able to warn him but he was not able to escape and she killed him. However due to our the arming he was able to tie his soul to an artifact and come back as a lich. He has since been a consistent side presence and helpful ally throughout the game so far, attempting to set up a sanctuary for the undead in the world to live in peace next to the living. Now however, the artifact has apparently reached a new power tier and has kind of taken over and suppressed his personality for its own goals. We know how to destroy the artifact but what I am looking for is if there is any way to separate his soul from the artifact before destroying it so he can be returned to his previous friendly lich form... any suggestions?


Sorry, I can't help as I'm not that familiar with all the current resources out there. I'm just amazed at the previous posts in this thread. LOL
I wonder what happened? Why was the anti-paladin confounded by the wizard being between him and the wagon? He's an anti-paladin. Go THROUGH the wizard! Again, sorry I can't help, but thanks for bringing this thread up. LOL

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