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Lifted wholesale from another thread, because this issue will need some consideration from GW.
Urman wrote:Thod wrote:The only problem with encumbrance I see so far is when a crafter wants to make +3 items in tier 2 or 3.
The most heavy I spotted so far
The silvere steel ingot +3 is 114 silver 75 iron ore, 75 coal and 5 essence. Not sure if silver ore is the same weight as iron - but it is already 75 encumbrance from coal and iron.
So in this case you might need a helper carrying the items to you - and it would be a time of vulnerability.
Yup. This is why we need the ability to access our vault space when crafting.
The entire refining/crafting system was originally explained as relying on a population of unseen worker bees who do the work at the specification of the player character managers. The unseen worker bees can shift the materials around within the settlement; an expert crafter doesn't need to spend xp on a lot of encumbrance, nor does he need a PC porter carrying stuff.
Agreed
Something we can work around for MVP - but long term it needs to be possible to access the vault and items go back into the vault.
My gatherer right now is also armoursmith and smelter. There is a problem when some pot steel plates drop into inventory while gathering.

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I am confident but not certain that we'll have the ability to use the Local Vault for crafting before people need that facility in Early Enrollment. It will probably not make Alpha though.
Thanks, Ryan. That's good to hear.
For the rest of Alpha (and early EE, if necessary) we should be fine using PC porters to bring materials to crafters at their stations.

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The silvered steel example of Thod's is a skill 12 item. There are skill 10-11 items (+3 dwarven steel blanks, ingots, plates and wires) that total about 85 encumbrance per batch.
We'll have skill 10 smelters about 60 days after EE goes live, but I imagine those batches of +3 stuff will remain unusual. As long as we have bags working by then, we might be able to manage. It will help that the smelter is the closest shop to the bank.

sspitfire1 |

As long as we have bags working by then, we might be able to manage. It will help that the smelter is the closest shop to the bank.
Ah, unfortunately, if I read things correctly from the devs, the currently doubles encumbrance threshold is a placeholder for bags. I believe the blog said something to the effect of gradually reducing the threshold to its long-term value after bags are in.
This may or may not affect the crafter issue.