
Eigengrau |
I'm curious if anyone has found a way to get this "Hurtful" feat to give them some serious extra attacks each round.
The way I read it, it gives you the chance to make a Swift Action melee attack against someone you successfully demoralized with an Intimidate check. If you fail to damage your opponent with the attack roll your opponent is no longer shaken from being demoralized.
What ways can give free action Intimidate checks to capitalize on gaining a swift action attack against your opponents?

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If it's a target that non-lethal can be done to - the Enforcer feat combined with the Blade of Mercy trait is just as easy to use as the Cornugan Smash feat, with the added benefits of being able to pick it up at lower levels and useful if the opponent has too high of an AC for power attack to be useful.

Eigengrau |
I don't play Magi really so I'm kinda guessing here...
Can I use Spellstrike/spell combat to use a casting of Frostbite through my weapon making that attack at -2, then also getting another attack from (if I read it correctly) the free attack with Spellstrike/spell combat at -2, and then use Enforcer to let me do a free Demoralize/Intimidate check and then use the Hurtful feat to get a swift action to make another melee attack against your Demoralized opponent?

Eigengrau |
Can you post the feat in completion?
Prerequisite(s): Str 13, Power Attack.
Benefit(s): When you successfully demoralize an opponent within your melee reach with an Intimidate check, you can make a single melee attack against that creature as a swift action. If your attack fails to damage the target, its shaken condition from being demoralized immediately ends.

Rynjin |

The Bugbear Feats in general are really cool.
There's another (that requires Hurtful) which lets you halve damage on a hit to increase the duration by a round, and another (which requires Intimidating Prowess) that lets you Demoralize as a Free action in the Surprise round.
Then a Grappling Feat that lets you Pin a target as a Free action if you Grapple them while Flatfooted (which I wish had existed when I picked Feats for my Tetori).
And a Feat that lets you Stagger people with a Vital Strike. Which kinda makes up for having to use Vital Strike since you can probably make it a trade-off, the enemy can't full attack next turn and you can.

Rynjin |

There's a few pertaining to army combat. One's a neat one I might take on an Inquisitor (a Teamwork Feat that lets you partially benefit from a morale bonus an ally within 10 feet is benefiting from once. EX if a teammate is under the effects of Heroism, you can, once per the duration, add +2 to one of the things Heroism applies to).
And Chain Challenge, which lets you issue a Challenge for free against a target within 30 feet as an Immediate upon killing the target of your Challenge. Chain a number up to your Cha mod (minimum 1). Pretty rad for Cavaliers. Requires Challenge and character level 7th.
Duergar get a Feat that increases their Natural Armor boost by 2 whenever they get an enhancement bonus to Natural Armor. In conjunction with an alternate racial trait which lets them replace Enlarge Person with a new spell (Iron Skin) that gives a pretty big Natural Armor bonus (+4, +1 per 4 caster levels up to +7 at 15th) for 1 min/level. Requires Toughness.
Also a Feat that gives them extra uses of racial spell-likes (+1 extra use per racial spell-like they have, able to be taken multiple times).
It's a pretty rad book.

CathMonster |

Ah, well, to sum up, you get a free swift action attack when you demoralize someone, but if the attack doesn't damage the opponent, then the shaken condition immediately ends.
Considering that i have been working on an intimidation build myself, something caught my attention...
Considering in my feat builds, i'm using:http://www.d20pfsrd.com/feats/damnation-feats/soulless-gaze-damnation
In order to intimidate above shaken and up to panicked even.
By RAW, if i use Hurtful's extra attack as a swift action and miss, I would be un-affected if my target is frightened or Panicked.
But, by RAI, seems they'd be back to normal state.
Opinion?

Anzyr |

There's no way any of this is going to be PFS legal, is it...
Heavens no! What do you think people are? Monsters? I mean other then the fact that in Pathfinder everyone is a monster. Or monsters are people. I forget which it is actually as I get confused easily. Either way, people/monsters using feats from a Monster Codex? Who would do that?
(Warning, post contains snark.)

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How would this work on a charge? Would a character with a lance and spirited charge get a second x3 attack with this?
No, the lance pounce faq stated that you only get increased damage on the initial hit of any charge.

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Why? Is there something that actually tracks whether your foe is currently shaken or not? I'm pretty sure you can still demoralize an already shaken person. I mean, it wouldn't make them more shaken but I don't think there is a downfall to it. You could make them shaken for a longer duration.
This. Also, if you have soulless gaze, you can stack fear effects from demoralize.

Avoron |
How about Intimidating Confidance? Humans are totally monstrous. So with this, you could use, say, a fauchard with improved critical and dazzling display and get lots of free intimidates, picking whichever enemy within reach you would prefer to attack. And there's no reason you couldn't combine this with cornagun smash or boar ferocity to get both benefits.
Incidentally, this is a nice way to do other things in a turn that you perform a coup de grace.

alisdair smith |
what attack bonus do you use for the hurtful feat?
e.g.
say I've got a level 11 character with a BAB of 9... so two attacks normally at 9/4 respectively.
i've also got cornugon smash.
my AB when taking into accounts Dex (slashing grace), weapon focus, sword scion trait and a +2 weapon is therefore
+16/11 normally.
I use power attack which at this point reduces those to 14/9 respectively
I successfully intimidate my opponent so use a swift action to get another attack...
what is that attack resovled as? +16? +11? +14? +9? or something else?
I'm wondering as my swash/wiz/eldritch knight/hellknight signifier will be taking this chain as it is quite fitting (hellknights emulate devils, cornugon smash!)
likewise, if i used the above with haste...
i'd be on +15/+15/+10 with power attack, I then would get another attack, as a swift action from hurtful... if thats also at +15... thats pretty effective as the build would eventually have a BAB of 17
with cats grace, haste, greater heroism, a +5 weapon, weapon focus, greater weapon focus and sword scion the characetr would have an AB of...
17 + 7 (dex) + 1 (haste) +4 (greater Heroism), +5 (weapon), +2 (greater weapon focus) +1 sword scion... so an AB whilst hasting of
+37/37/32/27/22
drops a bit to +33/33/28/23/18 when power attacking but thanks to the above he'd be on +33/33/33/28/23/18 with hurtful right?