
Fraust |

I've been aware of the game for a little while, as I was a huge fan of Arcana Evolved, so tried to keep up with Cook through the years. At first it didn't really appeal to me, as I'm not a big fan of rules-lite stuff...After hearing a little more about the setting though, and getting more and more burned out with Pathfinder, I decided to give it a shot.
For a while now I've been planning on running Gates of Firestorm Peak (old second ed adventure by Bruce Cordell) in Pathfinder...and I think I'm going to instead use it as inspiration for Numenera. I've skimmed through the rules a bit, and some of the GMing chapters, so haven't actually dug into the setting at all...but I'm assuming I can make it work.
The plan so far is to have a sprawling technoruin inside a mountain. The Outer Gate of the ruin is per Firestorm Peak, and opens for twenty eight days every twenty seven years. The ruin itself will be essentially an ancient mine. Also as per Firestorm Peak a race of somethings burrowed up from underground and occupied the ruins. In the original adventure they're duergar...I've no clue what they'll be in Numenera, and would love suggestions. Anyway, they came in a few hundred years ago and started tinkering. Going with the original idea of them being dwarves, I'm hoping to keep them mechanically/technologically oriented, and through the centuries they managed to get a little bit of the mine equipment up and running, though a lot of it they still don't understand.
All of the above I'm going to assume will work within the boundaries of Numenera. There's a little back and forth in my head about setting, if I want to completely write up my own or stick with what exists in the book. Most of it will depend on how well the above will fit.
This next bit I'm a little concerned about though, regarding it fitting in the setting or not. It's my understanding that magic in Numenera is tech. It's also my understanding that in a billion years the various societies that have come and went came up with some pretty crazy things. So where would the Inner Gate from Firestorm Peak come in?
The Inner Gate, as per the original adventure, is a large magical device that opens portals from the plane it's on to other planes. The crux of the original adventure is that long long ago some moron opened a gate to the Far Realm, and hilarity ensued. I'm going to keep looking through the book, but how does off world travel/interstellar gates and the like work out in Numenera?
Either way...the core of the technoruin is of a distinctly different make. I haven't nailed down the aesthetics in my head just yet, but I know I want it to be different than the mine area to begin with, and then show signs of corruption on top of that. Where the mine is going to be inspired by the foundry/prison in Alien 3...I'd like something more sleek, but just as dark, and maybe more sinister for the core. Suggestions here would be greatly appreciated.
So what I'd like to talk about here, in a nut shell, is how would you go about running a horror game in Numenera?