Halfling Life Oracle


Advice


Pathfinder Roleplaying Game Superscriber

I'm trying to build a halfling life oracle with the Spirit Guide archetype. I want to build a very strong healer with some other options in combat. Yes, I know healing is sub-optimal in combat. Never mind, it's what I want to do.

So, which weapons would you suggest?

What about traits? I'm thinking Magical Lineage (Cure Light Wounds) and Sacred Conduit, although maybe the latter is a waste.

As an aside, Hero Lab is telling me that my halfling is not proficient in halfling slingstaff. Any idea why?

Silver Crusade

Life Oracles dont qualify for Sacred Conduit as they are not clerics. Magical Lineage is better served on a better spell. Honestly as a Life oracle, boosting your healing spells is the last thing you need to do.

Also Halfling Slingstaff is an awful weapon. Only way to make any sort of use out of it is to be a fighter.

My suggestion is to worship Milani and take the Beacon of Life Feat when you are allowed in order to give good buffs to the party after a channel.

Spirit Guide with the hex that allows you to take some Sorcerer spells from the Lore Spirit is STUPID strong. It will turn you into an incredible buffer.

Grand Lodge

Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Tarondor wrote:


As an aside, Hero Lab is telling me that my halfling is not proficient in halfling slingstaff. Any idea why?

Halflings treat the slingstaff as a martial weapon. Oracles are not proficient in martial weapons.


Pathfinder Roleplaying Game Superscriber

Good answers (also, duh, I don't why I didn't figure that out, Arutema. I kept reading it as being proficient in martial weapons).

Anyway, what -is- a good weapon for this character?

Silver Crusade

Skyler Malik wrote:

Life Oracles dont qualify for Sacred Conduit as they are not clerics. Magical Lineage is better served on a better spell. Honestly as a Life oracle, boosting your healing spells is the last thing you need to do.

Also Halfling Slingstaff is an awful weapon. Only way to make any sort of use out of it is to be a fighter.

My suggestion is to worship Milani and take the Beacon of Life Feat when you are allowed in order to give good buffs to the party after a channel.

Spirit Guide with the hex that allows you to take some Sorcerer spells from the Lore Spirit is STUPID strong. It will turn you into an incredible buffer.

The trait description for Sacred Conduit says nothing about class. But the trait does nothing to improve your healing; it applies only when you channel energy to harm udead (or outsiders if you take Alignment Channel).

Advanced Player's Guide wrote:
Sacred Conduit: Your birth was particularly painful and difficult for your mother, who needed potent divine magic to ensure that you survived (your mother may or may not have). In any event, that magic infused you from an early age, and you now channel divine energy with greater ease than most. Whenever you channel energy, you gain a +1 trait bonus to the save DC of your channeled energy.


Pathfinder Roleplaying Game Superscriber

Yeah, I meant Sacred Touch.


You could take a different mystery and just bond Life when you might need it via Spirit Guide. Just saying.

OK, weapons. There's a case for not worrying about weapons at all and just using spells & supernatural abilities. Failing that, a longspear keeps you out of easy melee range, or daggers are weapons which you can throw if necessary and which are light so they work with Piranha Strike.

Grand Lodge

Oh my.... I hadn't seen Spirit Guide before. It's awesome! This is a very interesting variant.

Hmm

Grand Lodge

Going back to weapons... I agree that long spear isn't bad, and morningstars aren't bad either -- both bludgeoning and piercing.

What sort of stats are you running with? What curse are you picking?

I was also noticing the lore spirit hex. I may have to redo my entire oracle character concept for this. But what really wows me is the flexibility... you can have a different spirit guide each day. Wow.

Back to your character... You want to be a life oracle and you want to be decent in combat. Have you considered multiclassing paladin for 2 levels? That would give you lay on hands ability, crazy wonderful saves, and get you Paladin weapons. You can still get revelations via extra feats.

Unfortunately, it might delay getting your spirit guide, which would be a shame because the spirit guide is really quite awesome.

Hmm

Grand Lodge

avr wrote:
You could take a different mystery and just bond Life when you might need it via Spirit Guide. Just saying

That would be an okay solution at 7th level, but it would suck for channeling at early levels, and early levels are when you would need channeling the most.

Hmm


Take a morningstar and dont bother too much about it, as there are no outstanding weapons in the simple category. I would not sacrifice one of the feats we oracles get to wield a better weapon, btw. It will tide you over until you can switch to fulltime caster.

I picked Dangerously Curious and Resilient for my traits. I regard all traits and feats which work on channeling as a waste, because you need to spend feats on a mediocre resource. As a full caster you have better things to do with them. And dont get me going about how useless some of those feats are...
Magical Lineage is OK, but wasted on CLW. You use it to bring a manipulated spell you really want to use in a lower range. It would allow (for example) to tack Reach Spell on Bestow Curse, Planeshift or Heal/Harm without raising the level.
You have a small problem with your feats - if a problem it is - since some will work only when you have a certain spirit. These choices can lock you into a certain combination or lose the use of one or more feats.

It depends a lot on how long and in what level range you expect to play the oracle what your solid options are. As Hmm says, many like to cross into Paladin for the saves and proficiencies, but it does cost 2 levels, which hurts, as we get our spells a level late anyway.

Silver Crusade

If this is not PFS, just take Divine Protection feat instead of dipping Paladin.

Grand Lodge

Weapon? Whats that? Your going to have such a bad to hit being a halfling and a oracle that you might not want to invest much money into one. When I play a character like that I like to spend 3K on a adamantine Morningstar. I name it....Master Key. I buy a few scrolls of silence if we are trying to be sneaky as a group. Need to open a door quietly lend it to the fighter type and silence it. After your through you might have a round or so left to throw it mid room to nix a caster type. Depends on your DM if he lets it work to muffler the door breaking. But mine does so im a jerk like that. Also works if you wanna permancy a silence on it and keep it in your haversack.

As a halfling get it medium sized so your fighter doesnt feel like he is swinging a toy.

Grand Lodge

Skyler Malik wrote:
If this is not PFS, just take Divine Protection feat instead of dipping Paladin.

I didn't notice that Divine Protection was not PFS sanctioned. Sigh... It goes off the wishlist for my oracle. Dang, I felt like a kid in a candy store when I saw that one in the ACG.

The other reason to dip Paladin is the "Lay on Hands" feature. It is amazing with Life link., as you can recharge a bit more easily. The great thing about dipping Oracle is that many of the best toys are available at first level, and others can be got through the additional revelations feat.

I do recommend that you take selective channel feat, whatever else you plan to do. Please post your build when you're done. We'd love to see it!

Hmm

Liberty's Edge

Okay. Here he is, and yes, he's built for PFS.

Silver Crusade

I am quite glad you have taken my suggestion to worship Milani. Do you plan on grabbing the Arcane Enlightenment Hex with Spirit Guide, or have plans for a different route?


Pathfinder Roleplaying Game Superscriber

Thanks for the Milani suggestion. Where can I find Arcane Enlightenment? I don't see it in the PRD or PFSRD.

Grand Lodge

The interesting thing about the Spirit Guide Oracle is that their spirit is a *wandering* spirit. It can change each day. This makes it incredibly flexible!

The Arcane Enlightenment hex is listed under the Lore Spirit for Shaman. It is the most beautiful thing that I have ever seen. If I was doing it, I would be tempted to go to IQ 14 so that I could grab those 4th level spells.

Hmm


Pathfinder Roleplaying Game Superscriber

Yup, that's nice. Maybe trade STR and INT and jettison the spear altogether.


Pathfinder Roleplaying Game Superscriber

I'm also thinking of delaying Selective Channel to 3rd level and picking up Fey Foundling at 1st.


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Hmm wrote:


The Arcane Enlightenment hex is listed under the Lore Spirit for Shaman. It is the most beautiful thing that I have ever seen. If I was doing it, I would be tempted to go to IQ 14 so that I could grab those 4th level spells.

It is great for Shamans, but RAW it doesn't work for Oracles because of the prepared spells language:

The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare

Grand Lodge

El_Jefe wrote:
Hmm wrote:


The Arcane Enlightenment hex is listed under the Lore Spirit for Shaman. It is the most beautiful thing that I have ever seen. If I was doing it, I would be tempted to go to IQ 14 so that I could grab those 4th level spells.

It is great for Shamans, but RAW it doesn't work for Oracles because of the prepared spells language:

The shaman can add a number of spells from the sorcerer/wizard spell list equal to her Charisma modifier (minimum 1) to the list of shaman spells she can prepare

If we were just going by the text of the hex, yes. If we go by the full description of this archetype under Spirit Guide Oracle, you'll see the following:

Spirit Guide Oracle wrote:
A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.

In this, it appears to me that Oracle=Shaman for the Spirit Guide Archetype.

Hmm

Grand Lodge

Tarondor wrote:
I'm also thinking of delaying Selective Channel to 3rd level and picking up Fey Foundling at 1st.

Fey Foundling is good. Were you thinking of using a wand of CLW with lifelink to keep healing yourself and others?

Hmm


Pathfinder Roleplaying Game Superscriber

I am now!

Grand Lodge

When you can afford them (probably at 4th level in PFS) look at Boots of the Earth. They're from Inner Sea Gods. They're five thousand and give you quick healing. At that point, you can keep those links active, fight, and still heal people at a really fast rate.

Hmm


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Hmm wrote:


Spirit Guide Oracle wrote:
A spirit guide gains one hex of her choice from the list of hexes available from that spirit. She uses her oracle level as her shaman level and her Charisma score instead of Wisdom for the purpose of determining its effects.
In this, it appears to me that Oracle=Shaman for the Spirit Guide Archetype.

The problem is the language about "prepared spells". Substitute Oracle=Shaman and it still reads "list of oracle spells she can prepare".


Pathfinder Roleplaying Game Superscriber
Skyler Malik wrote:
My suggestion is to worship Milani and take the Beacon of Life Feat when you are allowed in order to give good buffs to the party after a channel.

Where can one find this "Beacon of Life" feat?

EDIT: I presume you mean Beacon of Hope.

Grand Lodge

Fateful channel is another good feat option.

Silver Crusade

Tarondor wrote:
Skyler Malik wrote:
My suggestion is to worship Milani and take the Beacon of Life Feat when you are allowed in order to give good buffs to the party after a channel.

Where can one find this "Beacon of Life" feat?

EDIT: I presume you mean Beacon of Hope.

nice necro, but yes.

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