City of Golden Death Arching into Age of Worms


Adventures


Hey fellows,

Im about to start City of Golden Death. I have 6 players and they are fairly optimized (Barbarian, Witch, Figther, Gunslinger, Ninja, Priest), so much that I feel the modules are not offering a nice challenge to them.

If they are comfortable and want to continue, Im thinking about transitioning the adventure path into a Golarionazed Age of Worms directly into the Champions Belt, I already planted some seeds for them to follow into this events.

Can you offer advice to make the City of Golden Death more challenging? I already redesigned Iramine to be a pretty difficult Magus. But the other Heralds and acolytes just seem plain vanilla to me.

So if you can give suggestions they would be greatly appreciatted.

Kind regards!


with six players you should run it APL+1 according to the guidebooks. Never mind that this response is five months too late.

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