Wonder Woman for jla pfs team


Advice

Dark Archive

So for gateway con I made some friends and we all want to do a dc hero team. I picked Wonder Woman and I'm trying to work out a build for her. I was thinking maybe brawler for the decent unarmed combat damge and attacks. Also I was looking at the lasso and was wondering if anyone knew of ways to improve it or fun tricks I probably don't know. I will most likely play human and try to focus on strength.

Silver Crusade

I'm thinking bard. She's supposed to be a very charismatic, inspiring figure and uses a lasso (bards get whip proficiency, and you can take some feats to be able to grapple with it eventually).


Also look into the equipment tricks for rope. That would be very appropriate.

Dark Archive

I never think of bards as being close combat, but that doesn't mean they can't! That certainly is one way build her! I guess I would use oratory for performance?

Grand Lodge

meepothegreat wrote:
I never think of bards as being close combat, but that doesn't mean they can't! That certainly is one way build her! I guess I would use oratory for performance?

IF it's Lynda Carter it would be a spinning twirl. :) But generally she's an orator.

Dark Archive

That should be in the crb for rope tricks right? Does having a masterwork lasso do much of anything besides add to my to hit with it? I'd hope it would alter the dc for escaping or bursting out of it.

Sovereign Court

Arcane Duelist are very decent melee bard. I suppose nowadays, we also have the Skald from the ACG. Not sure if the ACG classes have been approved for PFS yet tho.

Scarab Sages

All ACG classes are legal for play.

Grand Lodge

Eltacolibre wrote:
Arcane Duelist are very decent melee bard. I suppose nowadays, we also have the Skald from the ACG. Not sure if the ACG classes have been approved for PFS yet tho.

As of the present they already supersede the playtest versions as amended in Additional Resources. Check that for the specifics.


meepothegreat wrote:
That should be in the crb for rope tricks right? Does having a masterwork lasso do much of anything besides add to my to hit with it? I'd hope it would alter the dc for escaping or bursting out of it.

I believe there are equipment tricks in the PFS Field Guide. Might also be some in the Ultimate Equipment. Can't remember off the top of my head. I have rarely thought them worth while. But you might look into them when they really fit a concept.

Masterwork weapon would just give a +1 to any to hit roll or combat maneuver check made with the weapon.

RPG Superstar 2009 Top 32

Fromper wrote:
I'm thinking bard. She's supposed to be a very charismatic, inspiring figure and uses a lasso (bards get whip proficiency, and you can take some feats to be able to grapple with it eventually).

I'd be more inclined to go with Paladin for her, maybe with a smattering of Brawler. I'd buy her lasso as an exotic weapon.

While she was created from clay, I would handle her race as an Aasimar. This is both because of her close association with the Greek pantheon and her racial heritage as an Amazon.

Dark Archive

I thought about using the Warpriest but I already have two haha. What book is arcane duelist? UC?

Dark Archive

I would use that race if it was pfs legal still. This does have to be pfs legal, since we will play most likely at the next con I'm assuming for my area.

Sovereign Court

Advanced player Guide.

RPG Superstar 2009 Top 32

meepothegreat wrote:
I would use that race if it was pfs legal still. This does have to be pfs legal, since we will play most likely at the next con I'm assuming for my area.

True.

Actually, what do you have? (i.e., Superman, Batman, etc.)

Scarab Sages

Dual Talent human then. Her stats are more important than the bonus feat.

Although, if you ignore the scales, Nagaji would fit. Matriarchal society in the middle of a hidden jungle with a close relationship with their god...

Dark Archive

We have Batman, Superman, Green Lantern, Green Arrow, the Flash, and me as Wonder Woman. I can always do a Thundercaller Black Canary if this doesn't come together on par with them.

Scarab Sages

Deflect Arrows is a must.

Dark Archive

I'll have to look into nagaji, my first glance at the new three was pretty brief.

Scarab Sages

I'm not sure how you would make Supes in a PFS game. Invulnerable Rager sort of works mechanically, but is terrible for theme.

Dark Archive

I know our Green Lantern is planning a illusionist wizard. Our Green Arrow is doing a ranger archtype from the acg that let's him use panache at range. I think our Flash is a human and is taking fleet twice.

RPG Superstar 2009 Top 32

meepothegreat wrote:
We have Batman, Superman, Green Lantern, Green Arrow, the Flash, and me as Wonder Woman. I can always do a Thundercaller Black Canary if this doesn't come together on par with them.

Rephase: What Pathfinder races & classes do you have for your JLA PFS team. (and who is what?)

Imbicatus wrote:
I'm not sure how you would make Supes in a PFS game. Invulnerable Rager sort of works mechanically, but is terrible for theme.

Agreed. I am not sure how - within the rules - to simulate the Krytonian's powers.

Dark Archive

Lord Fyre wrote:
meepothegreat wrote:
We have Batman, Superman, Green Lantern, Green Arrow, the Flash, and me as Wonder Woman. I can always do a Thundercaller Black Canary if this doesn't come together on par with them.
Rephase: What Pathfinder races & classes do you have for your JLA PFS team. (and who is what?)

We just started building our characters so I only know Green Lantern and Green Arrow. I think Batman wanted to focus on his martial arts and shurikens. So he might be a monk/ninja.

I think our Superman has a legal assimar level 1 character he plans on building off of.


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For Green Lantern, I think a better route to go would be some sort of conjuration/construct specialist. Some good spells:

Chain of Perdition
Spiritual Weapon
Spiritual Ally
The Summon Monster Line (reflavored to be colorful constructs)
Wall of Force
Force Cage
Black Tentacles (make 'em Green)

Stuff like that. You can pick a variety of classes to make that work-- Ancestor Oracles get a ton of the spells and abilities that fit this, and I'm sure you could do something with a wizard whose bonded object is a ring.

I also second some sort of Paladin inspired business with deflect arrows and perhaps Brawler levels. Diana isn't a cheer leader-- she's the League's leading brick behind Superman AND a top end fighter. I'm pretty Paladins have some Truth oriented spells, don't they?

Liberty's Edge

This peaks my interest, but I'd almost always go with monk for Wonder Woman. She hits with fists more often than anything else.

RPG Superstar 2009 Top 32

Altus Lucrim wrote:
This peaks my interest, but I'd almost always go with monk for Wonder Woman. She hits with fists more often than anything else.

Monks are obsolete. See Brawler.


The boring part is most superheros hit with primarily fists. See Also: Superman, Batman, etc.

If you go for flavor, Wonder Woman is an Amazon. You could do a nice archer build with that concept.

She's also around as tough as Superman in current canon and I've seen her dressed more like a Hoplite, so making her a tank archetype might work as well. Paladin, Fighter, etc.

RPG Superstar 2009 Top 32

Oath wrote:

The boring part is most superheros hit with primarily fists. See Also: Superman, Batman, etc.

If you go for flavor, Wonder Woman is an Amazon. You could do a nice archer build with that concept.

She's also around as tough as Superman in current canon and I've seen her dressed more like a Hoplite, so making her a tank archetype might work as well. Paladin, Fighter, etc.

This goes back to what I said originally. She should be a Paladin:

  • Ignoring that most Superheroes primarily fight unarmed, Wonder Woman is also known to use sword and board.
  • Wonder Woman (and all the Themysciran Amazons) have a very close relationship to the Greek Gods.

    Paladin (or Warpriest) of Iomedae would be a good fit.

  • Dark Archive

    Imbicatus wrote:
    I'm not sure how you would make Supes in a PFS game. Invulnerable Rager sort of works mechanically, but is terrible for theme.

    Oh, you are so wrong. So, so wrong.

    I gm'd a table at Gencon for The Winter Soldier, Iceman, Nightcrawler, Gambit, The Hulk, and Nick Fury. It was ten kinds of fun to run those guys through The Paths we Choose and we are trying to decide what we do next year at GenCon. DC heroes was thrown out as was Marvel villains. I applaud the OP for making a table of DC Heroes and wish him/her good gaming.

    Dark Archive

    So I was looking at alternate racials for humans and what does everyone think of dual talent and heart of the streets for my traits? As a super hero my physical abilities are clearly improved and as a super hero it's nice to work as a team and be able to move quickly in crowds.

    Grand Lodge

    Best way to do Superman would be a Synthesist Summoner. Your "eidolon" is always worn so you are never outside it. Grab Increased Str, Dex, Con, Slam (x2), Fly (Su), DR (Chaotic, explains Myxylplk or however you spell it, since he will be LG) and you can use Evolution Surge to give all those abilities he shouldn't have but suddenly does.

    Scarab Sages

    Yeah, but Synthesists aren't PFS legal. Trying to do it in PFS is very difficult.

    Sovereign Court

    For Wonder Woman, how about a Bloodrager with the Celestial bloodline? I always imagine Wonder Woman as the type of hero to charge into the fray, rather than stay at the back and provide support to the team. She seems to have a ferocity that befits a bloodrager, and heroism as a bloodline spell is very appropriate. (Though Skald is another reasonable choice.)

    Ideally, someone could craft you some Bracers of Arrow Deflecting, instead of the common Gloves of Arrow Snaring...

    EDIT: The Blood Conduit archetype might be appropriate too, especially if you're showing some skin (i.e., wearing light or no armor). It lets you pick up Improved Unarmed Strike or other maneuvers as bonus feats, and gives you the ability to cast touch spells as a swift action when delivering a combat maneuver or unarmed strike. Pow!


    Its for PFS, so no crafting and no moving the slots around on magic items.


    What about a Half-Elf for the race?

    * +2 to any stat
    * Elven Immunities
    * Low-Light Vision
    * Keen Senses
    * Ancestral Arms can let you grab the lasso.
    * Jungle Affinity gets you a +4 racial bonus on Stealth checks while within jungle terrain, and you can move through natural difficult terrain at your normal speed while within a jungle.

    Eh?

    By chance, what level are you starting out at?

    Dark Archive

    We are starting out as level 1, but we all agreed to share our build ideas up to level three. I did look at half elf. I tried making her back story to see what that would inspire from it.

    Dianna started life on the island of Mediogalti where she grew up in the Crimson Citadel. Since childhood she was primarily trained in combat and ideology of her rather fanatical family. As she got older, Dianna begun disagreeing with her sisters of the Red Mantis and their beliefs in Achaekek. Her mother banished her from the island, having Dianna smuggled away to Varisia and into the city known as Korvosa.

    Once there she quickly signed up with a new force that was being created at the time, the Grey Maidens. She was more then happy to provide help to the locals in contrast to what the Hellknights and her sister maidens did to aid the now chaotic city. Her time within that organization was brief once an outbreak struck the city and portions of it were abandon. Tired of wearing the masks of others tyranny and oppression, Dianna traveled the world to find her way.

    Diana hopes to one day return to her island home and help guide her sisters into a brighter future.

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