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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

****( ) (based on 27 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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Add Hardcover: $39.99

Add PDF: $9.99

Add Non-Mint: $39.99 $29.99

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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.

ISBN-13: 978-1-60125-671-3
Pages: 256

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability

Hardcover: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 2 to 14 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at


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Product Reviews (27)
1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****( ) (based on 27 ratings)

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great book, too many errors

***( )( )

Been reading it a couple of days now, the new classes are great. I love swashbucklers, warpriests, bloodragers, slayers, actually all of them. But the release has been pushed and the errata is too big for a professional company.

an excellent product despite its flaws

****( )

My players have been using the new classes since the playtest began, and now that the final versions are out with this book they have been using this version of them. There really is no better way to judge whether a product like this is good in my opinion than actually putting the classes and other options in it to use and seeing what they are like in play.

The new classes have been getting use at my table, with almost all of my players at least trying one out. The results so far have been solid.
These classes have proven themselves through gameplay that they can be fun, useful and interesting, while, I have not in fact seen them make the original base classes irrelevant or unappealing.
It is important to note I have not had a chance to see all the classes in play, some I have only read the entries on, but I have seen the following in play: shaman, swashbuckler, bloodrager, investigator, slayer.

There are some flaws with this product, though the main one are some of the feats, either because they are badly written or do nothing more than make other feat options less potent (and without helping with game balance in the process) but over all this book is full of great options to further customize your character, and the new classes are solid.


*( )( )( )( )

Just seems like class bloat - a couple interesting new class mechanics but, overall, this book is a snoozer. Be warned - many generic, uninspired components inside.


**( )( )( )

The book is ambiguous, sloppy and lacks any kind of balance. It has some cool stuff in it but weeding through the garbage, and having to decipher the code on nearly every page because of unclear wording and punctuation makes this a headache to get through at best. I've never seen anything so bad from Paizo (I skipped mystic) and if this type of unprofessional work is their new direction this will likely be the last purchase I make from them.

A Breath of Fresh Air in an Already Impressive Array of Options


I love the options this book brings to the game table. I am both a GM and a Player, and this book provides me with an enormous amount of new material to mix into my adventures!

1 to 5 of 27 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

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