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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

***½( ) (based on 36 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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Add Hardcover: $39.99

Add PDF: $9.99

Non-Mint: $39.99

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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.

ISBN-13: 978-1-60125-671-3
Pages: 256

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability

Hardcover: Ships from our warehouse in 2 to 14 business days.

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (37)
1 to 5 of 37 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

Average product rating:

***½( ) (based on 36 ratings)

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Not so hung up on editing


This was worth it simply for the Arcanist and the Investigator. Ended up liking the Bloodrager and Slayer a lot, too. With a bit of house ruling, the Swashbuckler work just fine.

Good content, poor execution

**( )( )( )

I'm pretty happy with the amount of content this book offers; there are plenty of new options for all classes, the 'new hybrid classes' are somewhat exciting, and there is a bit of slightly useful info on writing up new classes, archetypes, and PrC's...

That being said, I consider myself fortunate to have only purchased the pdf. The great number of errors, clunky wording, and poor organization of the book tears my rating down to 2 stars. The classes are either poorly constructed hybrids of old classes, polished up versions of old ideas, or easily broken. Most of the archetypes for old classes are interesting, though the ATs for the new classes are underwhelming and typically underperform compared to the base class. We'll be using it in my games, though there will be some home-brew fixes and alterations.

Wait to buy a hard copy until it gets a good edit.


**( )( )( )

The book if filled with important editing issues, lots of balance problems but what more bore me are the unispired mechanics. The base classes have just too much recycling.

For the price I suppose the PDF is Ok, I would not buy the hardcover until there is a major revision in the editing coupled with several erratas.

a diamond in the rough

****( )

An awesome piece of work, I will enjoy playing my ACG characters, But it could really have used quite a bit more time in the editing department. (there are mistakes and things that just make no sense everywhere, like giving a Skald stringed instruments instead of wind instruments, or archetypes that do what they are supposed to specialize in a lot worse than the basic class does)


****( )

SO I mean I love this book it has the Brawler man finally a kickass unarmed MMA warrior whu isnt some wuxia eastern nonsense!!! And Captain America archetype how cool is that? But I knock off a star because man, guys, hire more editors because whovever missed that error on the cover really needs a new pair of glasess lol, I know I make mistakes but nobody pays me not to do them XD

1 to 5 of 37 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>

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