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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

***½( ) (based on 45 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.

ISBN-13: 978-1-60125-671-3
Pages: 256

Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

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Product Reviews (46)
1 to 5 of 46 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Average product rating:

***½( ) (based on 45 ratings)

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Ring Side Report- RPG Review of the Advanced Class Guide

****( )

Originally posted at Throat Punch Games, a new idea, everyday!

Product- Advanced Class Guide
System- Pathfinder
Producer- Paizo Publishing
Price- $40
TL; DR- This books walks the balance, mostly. 90%

Basics-Why not a wizard/sorcerer? Why not a ranger/rogue? The Advanced Class Guide is the book to make that happen. This book has 10 new classes, archetypes for almost every class, feats, and new spells. This book is a giant resource of new ideas and abilities for the Pathfinder RPG focusing on hybrids of the other classes. Here are the new 10 classes and the classes they come from:

Arcanist (wizard/sorcerer)
Bloodrager (barbarian/sorcerer)
Brawler (fighter/monk)
Hunter (druid/ranger)
Investigator (alchemist/rogue)

Mechanics or Crunch-This book has a hard job here, but it does it pretty well. Every one of the new classes feels balanced if a little more powerful than the original classes. It’s a fine line to walk, but overall it did it well. Sometimes a few concepts are thrown in that muddy the water, without adding as much as you would expect. A key example is panache, grit, and luck. All three of these subsystems are almost exactly the same with characters gaining any combination of the three are able to combine the three into one giant pool. That's good for theme, but bad and confusing when players have to build characters. The other extra additions like feats to splash new half classes into the original classes are done well, and the new archetypes and spells all feel fresh and new. 4.5/5

Theme or Fluff-This isn’t a book full of stores for the world of Golarion, but it does have some fluff. Each class has a bit of story to it that helps introduce and mold the class and its use. However, the stories are in a bit of a vacuum. What’s there is great, but this book is designed to be plugged into any world. It works well in that respect, but it’s a bit sterile. Other books from Paizo focus on the story of each class in Paizo’s world, but this book doesn’t really do that. 4/5

Execution- It’s Paizo-they know how to make a book. Maybe a few more pictures, but for the amount of information, it reads quick and is entertaining. Paizo-they make good books! 5/5

Summary-I liked this book, but as the system grows, it get’s a little heavy and unwieldy. This book adds an astounding amount to the system and keeps it all in balance relatively well. This is not a book to build stories off of though as what's here is ok, but think of the addition in this book more like Legos-no real ideas by themselves, but together and with your own imagination they become awesome creations. As for the book itself, it’s a Paizo book, so it’s done well. If you want more character options in your pathfinder game, this is most definitely an awesome addition to your game but something that might upset the power level a bit. 90%

A bit rushed

***( )( )

Please note that this review was done after the major erratas.

The original release of Advanced class was heavily hampered by unclear cases and vague wording. It needed another month or two of editing. Now paizo has released their set of erratas and the result is....okay.

It isn't great but it isn't bad either. By combining classes it seemed Paizo was trying to meet a lot of people halfway so cross classing would be reduced. Some options work and some try too hard to be half and half and meet no ones expectations.

I like my core books to be full of new and meaty options. I want to struggle with my character builds when a core book comes out as I drool over new options.

This book doesn't meet my expectations from a core release. It suffers a bit of splat book specialization ie Options so utterly specific that they are only useful for fluff or related only to contents of that book. I am fine with those options in chronicles or companion books but not in core products.

A new must own for PF fans


If you have tried multi-classing or prestiging in Pathfinder, you know how hard it can be to make all the right sacrifices without gimping your character or creating imbalance headaches for the GM. Many players felt that the "pure" classes were always the best option and only the archetypes were worth investment.

The advanced class guide addresses these issues while introducing some of the most iconic roles into the Pathfinder world. Many of the hybrid classes outlined here capture the more obvious class combinations, such as druid + ranger (hunter), cleric + fighter (warpriest), and ranger + rogue (slayer), and wraps them in ready-to-play and balanced party members.

Every hybrid class gains benefits from 2 parent classes, while also taking on certain restrictions, similiar to the traditional treatments of red mages in classic RPGs. This has provided a much needed alternative to multi-classing while opening up fantastic flexibility to your potential party makeup.

Finally, the new archetypes and feats are very strong options for both the new hybrids and the existing classes. My group already considers this new entry a must-own alongside the core and APG for our campaigns. Well done Paizo!

Power Creep Incoming

*( )( )( )( )

Just a glance at any of these classes compared to other preexisting ones, it's obvious that most of the ACG classes are by far superior in their versatility and pure DPS ability (Swashbuckler, I'm looking at you!) After playing through a few of these classes I felt were the worse culprits, my fears are confirmed - it's obvious that balance was the last thing that went through the developers' minds.

It's disappointing, because I am a huge fan of Paizo and have been impressed with all of their products up until this one. I've always felt comfortable buying Paizo products because they are polished and balanced, but this is the complete opposite. As other reviewers have said, if this is the new trend in Paizo products I will have to sadly start looking start looking for other systems (and I've spent a ton of money so I reaaaaaaaallly don't want to do that).

I fail to see why after all the years of successfully utilizing the archetypes method with minimum classes added (10 in 6 years!) they arbitrarily hit full throttle and miss the mark completely. It's sad, because this is now going to be the only core paizo book I have to ban from my sessions. Disappointing. I really hope the power creep that destroyed 3.5 stays away from Pathfinder, but if this book is any indication, I won't hold my breath.

Not worth the cost

*( )( )( )( )

There just is not enough in this book to make it worth the price. Not that there isn't a lot there, just that the lot is worthless. Of all the classes, maybe 3 are good enough to play with. Glad I only paid for the PDF.

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