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Pathfinder Roleplaying Game: Advanced Class Guide (OGL)

***½( ) (based on 44 ratings)
Pathfinder Roleplaying Game: Advanced Class Guide (OGL)
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Non-Mint

Add PDF: $9.99

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Non-Mint: Unavailable

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A New Breed of Hero

Adventure like never before with the Pathfinder Roleplaying Game Advanced Class Guide! Explore new heights of heroism with 10 new base classes, each with 20 levels of amazing abilities. Incredible powers also await existing characters, with more than a hundred new archetypes and class options. Prepare characters for their most legendary adventure ever with massive selections of never-before-seen spells, magic items, and more!

The Pathfinder Roleplaying Game Advanced Class Guide is a must-have companion volume to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds upon more than 15 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

Pathfinder Roleplaying Game Advanced Class Guide includes:

  • Ten new base classes—the magic-twisting arcanist, the ferocious bloodrager, the cunning investigator, the daring swashbuckler, the formidable warpriest, and others.
  • Variant class abilities and thematic archetypes for all 29 base classes, such as the counterfeit mage and the mutagenic mauler.
  • Nearly a hundred new feats for characters of all classes, including style feats, teamwork feats like Coordinated Shot, and more.
  • Hundreds of new spells and magic items, such as feast on fear and skullcrusher gauntlets.
  • An entire armory of amazing equipment, from vital new adventuring gear to deadly alchemical weapons.
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-671-3
Pages: 256

Errata
Last Updated - 7/22/2015

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Hardcover: Unavailable

Non-Mint: Unavailable This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Product Reviews (45)
1 to 5 of 45 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

Average product rating:

***½( ) (based on 44 ratings)

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A bit rushed

***( )( )

Please note that this review was done after the major erratas.

The original release of Advanced class was heavily hampered by unclear cases and vague wording. It needed another month or two of editing. Now paizo has released their set of erratas and the result is....okay.

It isn't great but it isn't bad either. By combining classes it seemed Paizo was trying to meet a lot of people halfway so cross classing would be reduced. Some options work and some try too hard to be half and half and meet no ones expectations.

I like my core books to be full of new and meaty options. I want to struggle with my character builds when a core book comes out as I drool over new options.

This book doesn't meet my expectations from a core release. It suffers a bit of splat book specialization ie Options so utterly specific that they are only useful for fluff or related only to contents of that book. I am fine with those options in chronicles or companion books but not in core products.


A new must own for PF fans

*****

If you have tried multi-classing or prestiging in Pathfinder, you know how hard it can be to make all the right sacrifices without gimping your character or creating imbalance headaches for the GM. Many players felt that the "pure" classes were always the best option and only the archetypes were worth investment.

The advanced class guide addresses these issues while introducing some of the most iconic roles into the Pathfinder world. Many of the hybrid classes outlined here capture the more obvious class combinations, such as druid + ranger (hunter), cleric + fighter (warpriest), and ranger + rogue (slayer), and wraps them in ready-to-play and balanced party members.

Every hybrid class gains benefits from 2 parent classes, while also taking on certain restrictions, similiar to the traditional treatments of red mages in classic RPGs. This has provided a much needed alternative to multi-classing while opening up fantastic flexibility to your potential party makeup.

Finally, the new archetypes and feats are very strong options for both the new hybrids and the existing classes. My group already considers this new entry a must-own alongside the core and APG for our campaigns. Well done Paizo!


Power Creep Incoming

*( )( )( )( )

Just a glance at any of these classes compared to other preexisting ones, it's obvious that most of the ACG classes are by far superior in their versatility and pure DPS ability (Swashbuckler, I'm looking at you!) After playing through a few of these classes I felt were the worse culprits, my fears are confirmed - it's obvious that balance was the last thing that went through the developers' minds.

It's disappointing, because I am a huge fan of Paizo and have been impressed with all of their products up until this one. I've always felt comfortable buying Paizo products because they are polished and balanced, but this is the complete opposite. As other reviewers have said, if this is the new trend in Paizo products I will have to sadly start looking start looking for other systems (and I've spent a ton of money so I reaaaaaaaallly don't want to do that).

I fail to see why after all the years of successfully utilizing the archetypes method with minimum classes added (10 in 6 years!) they arbitrarily hit full throttle and miss the mark completely. It's sad, because this is now going to be the only core paizo book I have to ban from my sessions. Disappointing. I really hope the power creep that destroyed 3.5 stays away from Pathfinder, but if this book is any indication, I won't hold my breath.


Not worth the cost

*( )( )( )( )

There just is not enough in this book to make it worth the price. Not that there isn't a lot there, just that the lot is worthless. Of all the classes, maybe 3 are good enough to play with. Glad I only paid for the PDF.


Great ideas, unnecessary power creep and poor execution

**( )( )( )

There's a lot to be said about what the devs set out to do with this book, and they definitely hit the mark in some areas. I'm personally not the biggest fan of some of the classes, while thoroughly enjoying others, but the killer is the execution. The product is rushed and at release suffered from a serious lack of editorial attention.


1 to 5 of 45 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>

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