
Dukeh555 |

In a campaign I am participating in, I wish to play a drow noble, I do not however want to be to powerful(as the normal drow noble unavoidably is) so I have dampened it down somewhat. The modifications I made include: Drow immunities removed, dex. modifier removed, poison immunity removed. Would these modifications make the drow noble a viable race? If not, give me a few things I can do to make it fairer(dark-vision, spell-like abilities, and spell resistance are a must).

Weltrath |

First the Drow Noble is a very viable race, too viable for many. I'm pretty much in agreement with OssumPawesome, if you want to play a weakened Drow Noble then play a standard Drow. You're either a rank and file Drow or you're born into nobility (and have the blessings of your dark goddess).
Your 'must list' says that you want the at will spell-like abilities and you want the 11+ character level spell resistance and you want the darkvision for 120. I didn't see you asking to lose the light blindness though. You want two of the strongest things about the Drow noble while you want to eliminate the weaker abilities or the ones that don't fit your character idea.
Maybe drop all of the spell-like abilities to 1/day as well as your other removed abilities and it's something I'd consider. No guarantee though.
If I was the GM I would not allow it as you're listing it.

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Convince your GM to run an underdark campaign, where all the party are drow nobles.
Would be a bit high-powered, but the balance (between party) would no longer be a problem.
______
I, for one, think it would be a very interesting campaign.
______
If you want to do a neutral version (rather than evil), then do a party of all svirfneblin, and / or other races you might want to mix in.

Issac Daneil |

Convince your GM to run an underdark campaign, where all the party are drow nobles.
Would be a bit high-powered, but the balance (between party) would no longer be a problem.
______I, for one, think it would be a very interesting campaign.
______If you want to do a neutral version (rather than evil), then do a party of all svirfneblin, and / or other races you might want to mix in.
Or, maybe you could be a defacto family that plans to change the structure of society; being the few non-evil drow nobles

DominusMegadeus |
2 people marked this as a favorite. |

Black Feather wrote:Or, maybe you could be a defacto family that plans to change the structure of society; being the few non-evil drow noblesConvince your GM to run an underdark campaign, where all the party are drow nobles.
Would be a bit high-powered, but the balance (between party) would no longer be a problem.
______I, for one, think it would be a very interesting campaign.
______If you want to do a neutral version (rather than evil), then do a party of all svirfneblin, and / or other races you might want to mix in.
They could spare elven children and marry human wives and be TWF rangers. It'll be great.

thegreenteagamer |
1 person marked this as a favorite. |

To flat-out answer the title of the thread: No. It's not. That's what the plain ol' drow is for. "But you're stepping on my concept!" So take the feats that give you the nobility powers. They're NAMED drow nobility, etc, for goodness sake!
A simple rule of GMing: never make a custom version of something that already exists in the game. You want a weaker drow noble, play a drow, call him a noble.

Dukeh555 |

First the Drow Noble is a very viable race, too viable for many. I'm pretty much in agreement with OssumPawesome, if you want to play a weakened Drow Noble then play a standard Drow. You're either a rank and file Drow or you're born into nobility (and have the blessings of your dark goddess).
Your 'must list' says that you want the at will spell-like abilities and you want the 11+ character level spell resistance and you want the darkvision for 120. I didn't see you asking to lose the light blindness though. You want two of the strongest things about the Drow noble while you want to eliminate the weaker abilities or the ones that don't fit your character idea.
Maybe drop all of the spell-like abilities to 1/day as well as your other removed abilities and it's something I'd consider. No guarantee though.
If I was the GM I would not allow it as you're listing it.
Oh, I have no intention of losing light blindness, was thinking of beefing it up to compensate further, and when I meant spell resistance, meant normal drow spell resistance, not noble.

Dukeh555 |

To flat-out answer the title of the thread: No. It's not. That's what the plain ol' drow is for. "But you're stepping on my concept!" So take the feats that give you the nobility powers. They're NAMED drow nobility, etc, for goodness sake!
A simple rule of GMing: never make a custom version of something that already exists in the game. You want a weaker drow noble, play a drow, call him a noble.
Feats don't grow on trees, and I would prefer to put them towards other things. Contrary to the title, it's more my Drow build that I'm asking about the viability of.

Anarchy_Kanya |
To flat-out answer the title of the thread: No. It's not. That's what the plain ol' drow is for. "But you're stepping on my concept!" So take the feats that give you the nobility powers. They're NAMED drow nobility, etc, for goodness sake!
A simple rule of GMing: never make a custom version of something that already exists in the game. You want a weaker drow noble, play a drow, call him a noble.
This. Just play the common drow. Or eat the level adjustment.

Anarchy_Kanya |
Pathfinder has no level adjust a lvl 3 cleric drow noble is cr 3. So its cr is 1 rolled into the example.
Drow Noble has a +1 CR adjustment, thus he's treated as 1 level lower than the rest of the group.