LazarX
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Druids aren't really set up to be dedicated healers, the way a healing hedge witch, a life oracle, or a cleric can be. That said, there are things you can do to buff your options.
You can however be prepped with some restorative spells, take the brew potion feat, and max ranks in Heal so that you can diagnose and treat with mundane methods. (Some gms might also give bonuses for alchemy and healing if you take profession herb gathering as well)
| Atarlost |
Just use Samsaran with mystic past life to get things like Restoration and Breath of Life and to get Heal as a 6th level spell. In combat HP healing is not something you should need a lot of unless your party is doing something wrong, but not having Restoration in particular completely ruins you as a healer.
| 666bender |
A healer Druid , is all about a single feat.
Craft wands.
Make ton if CLW by your self- and heal.
Combat - cast summon as meat hp shields. Bark skin for deflection, walls as divine and conquer, and resist energy and delay poison at the right times .
Take also scribe scrolls for all those spells.
Lastly - best healing = killing foe before it wakes up.....
Dark Immortal
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It took five posts before someone tried the 'by the way, in combat healing = not what you want' schtick, then continued.
I wonder how much more relevant information could have been provided if those posts had provided suggestions for a druid healer?
So- back on the actual topic of how to make a druid healer and not about how to use a wand of clw after combat or about what is or is not optimized or about opinions related to things that directly lead toward not even making the build or answering the question in any helpful way......
Empower spell, fey foundling, the Fast Healing Feat if you dip into the unbreakable fighter archetype, or are a half orx and begin with endurance so you can just take diehard and have the prerequisites over with. There is the godless healing feat, as well as the typical traits which reduce the cost of metamagic for specific spells or the ones that increase your caster level. You can also use summon natures ally and see if any of the summons can provide healing and as was suggested before maybe there is an animal with sla's and can heal? Not sure if you can call a unicorn but if you could use that spell which brings an animal in the area to you before adventuring and it can heal or serve a roll that allows better healing or something useful, then perhaps that is an angle to try. I have skimmed the druid archetypes and did not see any that even sounded related to healing. However, it is possible that some of them may have some healing type Abilities built into specific animal or environment themed archetypes.
The druid doesn't immediately strike me as particularly well equipped at healing, though if summoner allies can do that and you can optimiz the summon casting time and empower your own healing, the that could work just fine. If you build around taking hits for others, somehow, perhaps using archon style, perhaps the use of the In Harm's Way feat or enough levels in whatever other classes can do it (stalwart defender? Flowing Monk? Some Cavalier archetypes/orders?) Then you can simply receive incoming damage and then efficiently heal that damage from yourself with feats built for it.
Essentially, however, you are limited to the cure spells, wands of clw, and heal and the heal skill as tools for healing. But there are a multitude of ways to strengthen those heals, speed their casting up with metamagic applied (I think) and even heal without using your spell slots to do so but that tends to be limited to yourself.
Since your question was how would I build one and not whether or not healing in general, in or out of combat or healing as a whole was viable, I'll tell you.
I would dip or thoroughly mix into any class that gave me bodyguard/in had!s way abilities as early as possible. This could simply be fighter. I'd take the helpful trait probably and/or traits to reduce metamagic cost on a specific cure spell or two (I'd look at cure moderate and either light or serious as second options). I would look to see if druids had access to a spell that dealt damage on being hit, focus on high HP and very modest but still worthwhile core defense. This way I could aid my ally s, preventing them from being hurt and when they would be hurt, regardless, I could take the hit myself with archon style or in harms way and cause them to take damage for hitting me. If using archon style either the ally you took the hot for gets an aoo or everyone adjacent to you or the attacker gets an aoo (I forget which).
This satisfies the camp of 'only DPR matters' or only proactive actions matter as that is how they want contributions made. But it allows you to spend your standard actions healing any damage you took via feats or spells and if there is none to heal or otherwise little need, you can still do whatever else a druid/multiclass does.
The other path I would choose is if SNA has healing capable creatures, I'd tweak those specific summon spells out, probably take augment summoning and unleash the natural horde because while the sum!one are healing or fighting, you can contribute as well.